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https://github.com/libretro/scummvm.git
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88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_RENDER_TABLE_H
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#define ZVISION_RENDER_TABLE_H
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#include "common/types.h"
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#include "common/rect.h"
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#include "zvision/vector2.h"
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namespace ZVision {
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class RenderTable {
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public:
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RenderTable(uint numRows, uint numColumns);
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~RenderTable();
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public:
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enum RenderState {
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PANORAMA,
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TILT,
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FLAT
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};
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private:
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uint _numColumns, _numRows;
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Vector2 *_internalBuffer;
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RenderState _renderState;
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struct {
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float fieldOfView;
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float linearScale;
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bool reverse;
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} _panoramaOptions;
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// TODO: See if tilt and panorama need to have separate options
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struct {
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float fieldOfView;
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float linearScale;
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bool reverse;
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} _tiltOptions;
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public:
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RenderState getRenderState() { return _renderState; }
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void setRenderState(RenderState newState);
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const Common::Point convertWarpedCoordToFlatCoord(const Common::Point &point);
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void mutateImage(uint16 *sourceBuffer, uint16* destBuffer, int16 imageWidth, int16 imageHeight, int16 destinationX, int16 destinationY, const Common::Rect &subRect, bool wrap);
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void generateRenderTable();
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void setPanoramaFoV(float fov);
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void setPanoramaScale(float scale);
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void setPanoramaReverse(bool reverse);
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void setTiltFoV(float fov);
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void setTiltScale(float scale);
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void setTiltReverse(bool reverse);
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private:
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void generatePanoramaLookupTable();
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void generateTiltLookupTable();
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};
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} // End of namespace ZVision
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#endif
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