scummvm/engines/tony/font.h
2012-06-14 00:12:45 +02:00

399 lines
9.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_FONT_H
#define TONY_FONT_H
#include "common/system.h"
#include "common/coroutines.h"
#include "tony/gfxcore.h"
#include "tony/resid.h"
namespace Tony {
class RMInput;
class RMInventory;
class RMItem;
class RMLoc;
class RMLocation;
class RMPointer;
/**
* Manages a font, in which there is a different surface for each letter
*/
class RMFont : public RMGfxTaskSetPrior {
protected:
int _nLetters;
RMGfxSourceBuffer8RLEByte *_letter;
public:
int _fontDimx, _fontDimy;
private:
int _dimx, _dimy;
class RMFontPrimitive : public RMGfxPrimitive {
public:
RMFontPrimitive() : RMGfxPrimitive() { _nChar = 0; }
RMFontPrimitive(RMGfxTask *task) : RMGfxPrimitive(task) { _nChar = 0; }
virtual ~RMFontPrimitive() { }
virtual RMGfxPrimitive *duplicate() {
return new RMFontPrimitive(*this);
}
int _nChar;
};
protected:
// Loads the font
void load(uint32 resID, int nChars, int dimx, int dimy, uint32 palResID = RES_F_PAL);
void load(const byte *buf, int nChars, int dimx, int dimy, uint32 palResID = RES_F_PAL);
// Remove the font
void unload(void);
protected:
// Conversion form character to font index
virtual int convertToLetter(byte nChar) = 0;
// Character width
virtual int letterLength(int nChar, int nNext = 0) = 0;
public:
virtual int letterHeight(void) = 0;
public:
RMFont();
virtual ~RMFont();
// Initialisation and closing
virtual void init(void) = 0;
virtual void close(void);
// Drawing
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBug, RMGfxPrimitive *prim);
// Create a primitive for a letter
RMGfxPrimitive *makeLetterPrimitive(byte bChar, int &nLength);
// Length in pixels of a string with the current font
int stringLen(const RMString &text);
int stringLen(char bChar, char bNext = 0);
};
class RMFontColor : public virtual RMFont {
private:
byte _fontR, _fontG, _fontB;
public:
RMFontColor();
virtual ~RMFontColor();
virtual void setBaseColor(byte r, byte g, byte b);
};
class RMFontWithTables : public virtual RMFont {
protected:
int _cTable[256];
int _lTable[256];
int _lDefault;
int _hDefault;
signed char _l2Table[256][256];
protected:
// Overloaded methods
int convertToLetter(byte nChar) {
return _cTable[nChar];
}
int letterLength(int nChar, int nNext = 0) {
return (nChar != -1 ? _lTable[(byte)nChar] + _l2Table[(byte)nChar][(byte)nNext] : _lDefault);
}
public:
int letterHeight() {
return _hDefault;
}
virtual ~RMFontWithTables() {}
};
class RMFontParla : public RMFontColor, public RMFontWithTables {
public:
void init(void);
virtual ~RMFontParla() {}
};
class RMFontObj : public RMFontColor, public RMFontWithTables {
private:
void setBothCase(int nChar, int nNext, signed char spiazz);
public:
void init(void);
virtual ~RMFontObj() {}
};
class RMFontMacc : public RMFontColor, public RMFontWithTables {
public:
void init(void);
virtual ~RMFontMacc() {}
};
class RMFontCredits : public RMFontColor, public RMFontWithTables {
public:
void init(void);
virtual ~RMFontCredits() {}
virtual void setBaseColor(byte r, byte g, byte b) {}
};
/**
* Manages writing text onto9 the screen
*/
class RMText : public RMGfxWoodyBuffer {
private:
static RMFontColor *_fonts[4];
int _maxLineLength;
public:
enum HORALIGN {
HLEFT,
HLEFTPAR,
HCENTER,
HRIGHT
};
enum VERALIGN {
VTOP,
VCENTER,
VBOTTOM
};
private:
HORALIGN _aHorType;
VERALIGN _aVerType;
byte _textR, _textG, _textB;
protected:
virtual void clipOnScreen(RMGfxPrimitive *prim);
public:
RMText();
virtual ~RMText();
static void initStatics();
static void unload();
// Set the alignment type
void setAlignType(HORALIGN aHor, VERALIGN aVer) {
_aHorType = aHor;
_aVerType = aVer;
}
// Sets the maximum length of a line in pixels (used to format the text)
void setMaxLineLength(int max);
// Write the text
void writeText(const RMString &text, int font, int *time = NULL);
void writeText(const RMString &text, RMFontColor *font, int *time = NULL);
// Overloaded function to decide when you delete the object from the OT list
virtual void removeThis(CORO_PARAM, bool &result);
// Overloading of the Draw to center the text, if necessary
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Set the base colour
void setColor(byte r, byte g, byte b) {
_textR = r;
_textG = g;
_textB = b;
}
};
/**
* Manages text in a dialog
*/
class RMTextDialog : public RMText {
protected:
int _startTime;
int _time;
bool _bSkipStatus;
RMPoint _dst;
uint32 _hEndDisplay;
bool _bShowed;
bool _bForceTime;
bool _bForceNoTime;
uint32 _hCustomSkip;
uint32 _hCustomSkip2;
RMInput *_input;
bool _bAlwaysDisplay;
bool _bNoTab;
public:
RMTextDialog();
virtual ~RMTextDialog();
// Write the text
void writeText(const RMString &text, int font, int *time = NULL);
void writeText(const RMString &text, RMFontColor *font, int *time = NULL);
// Overloaded function to decide when you delete the object from the OT list
virtual void removeThis(CORO_PARAM, bool &result);
// Overloaded de-registration
virtual void Unregister(void);
// Overloading of the Draw to center the text, if necessary
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Set the position
void setPosition(const RMPoint &pt) {
_dst = pt;
}
// Waiting
void waitForEndDisplay(CORO_PARAM);
void setCustomSkipHandle(uint32 hCustomSkip);
void setCustomSkipHandle2(uint32 hCustomSkip);
void setSkipStatus(bool bEnabled);
void setForcedTime(uint32 dwTime);
void setNoTab(void);
void forceTime(void);
void forceNoTime(void);
void setAlwaysDisplay(void);
// Set the input device, to allow skip from mouse
void setInput(RMInput *input);
void show(void);
void hide(CORO_PARAM);
};
class RMTextDialogScrolling : public RMTextDialog {
protected:
RMLocation *_curLoc;
RMPoint _startScroll;
virtual void clipOnScreen(RMGfxPrimitive *prim);
public:
RMTextDialogScrolling();
RMTextDialogScrolling(RMLocation *loc);
virtual ~RMTextDialogScrolling();
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
};
/**
* Manages the name of a selected item on the screen
*/
class RMTextItemName : protected RMText {
protected:
RMPoint _mpos;
RMPoint _curscroll;
RMItem *_item;
RMString _itemName;
public:
RMTextItemName();
virtual ~RMTextItemName();
void setMouseCoord(const RMPoint &m) {
_mpos = m;
}
void doFrame(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMLocation &loc, RMPointer &ptr, RMInventory &inv);
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
RMPoint getHotspot();
RMItem *getSelectedItem();
bool isItemSelected();
bool isNormalItemSelected();
virtual void removeThis(CORO_PARAM, bool &result) {
result = true;
}
};
/**
* Manages the selection of screen items in a box
*/
class RMDialogChoice : public RMGfxWoodyBuffer {
private:
int _curSelection;
int _numChoices;
RMText *_drawedStrings;
RMPoint *_ptDrawStrings;
int _curAdded;
bool _bShow;
RMGfxSourceBuffer8 _dlgText;
RMGfxSourceBuffer8 _dlgTextLine;
RMPoint _ptDrawPos;
uint32 _hUnreg;
bool _bRemoveFromOT;
protected:
void prepare(CORO_PARAM);
void setSelected(CORO_PARAM, int pos);
public:
virtual void removeThis(CORO_PARAM, bool &result);
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
void Unregister(void);
public:
// Initialisation
RMDialogChoice();
virtual ~RMDialogChoice();
// Initialisation and closure
void init(void);
void close(void);
// Sets the number of possible sentences, which then be added with AddChoice()
void setNumChoices(int num);
// Adds a string with the choice
void addChoice(const RMString &string);
// Show and hide the selection, with possible animations.
// NOTE: If no parameter is passed to Show(), it is the obligation of
// caller to ensure that the class is inserted into OT list
void show(CORO_PARAM, RMGfxTargetBuffer *bigBuf = NULL);
void hide(CORO_PARAM);
// Polling Update
void doFrame(CORO_PARAM, RMPoint ptMousePos);
// Returns the currently selected item, or -1 if none is selected
int getSelection(void);
};
} // End of namespace Tony
#endif