mirror of
https://github.com/libretro/scummvm.git
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182 lines
4.1 KiB
C++
182 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/events.h"
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#include "hypno/hypno.h"
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namespace Hypno {
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const char *sceneVariablesBoyz[] = {
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"GS_NONE",
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"GS_SCTEXT",
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"GS_AMBIENT",
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"GS_MUSIC",
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"GS_VOLUME",
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"GS_LEVELCOMPLETE",
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"GS_LEVELWON",
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"GS_HOLDMOUSE",
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"GS_DIFFICULTY",
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"GS_TERRITORY",
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"GS_SECTOR",
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"GS_HITPOINTS",
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"GS_TERRITORY1_RAND",
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"GS_C5MAP",
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"GS_WONSHELLGAME",
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"GS_C36_READY",
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"GS_MINEMAP",
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"GS_MINEMAP_VIEWED",
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"GS_HOTELDONE",
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"GS_SWITCH0",
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"GS_SWITCH1",
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"GS_SWITCH2",
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"GS_SWITCH3",
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"GS_SWITCH4",
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"GS_SWITCH5",
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"GS_SWITCH6",
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"GS_SWITCH7",
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"GS_SWITCH8",
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"GS_SWITCH9",
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"GS_SWITCH10",
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"GS_SWITCH11",
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"GS_SWITCH12",
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"GS_SEQ_11",
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"GS_SEQ_12",
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"GS_SEQ_13",
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"GS_SEQ_14",
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"GS_SEQ_15",
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"GS_SEQ_16",
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"GS_SEQ_17",
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"GS_SEQ_18",
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"GS_SEQ_19",
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"GS_SEQ_21",
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"GS_SEQ_22",
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"GS_SEQ_31",
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"GS_SEQ_32",
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"GS_SEQ_33",
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"GS_SEQ_34",
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"GS_SEQ_35",
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"GS_SEQ_351",
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"GS_SEQ_352",
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"GS_SEQ_353",
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"GS_SEQ_354",
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"GS_SEQ_355",
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"GS_SEQ_36",
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"GS_SEQ_41",
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"GS_SEQ_42",
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"GS_SEQ_51",
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"GS_SEQ_52",
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"GS_SEQ_53",
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"GS_SEQ_54",
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"GS_SEQ_55",
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"GS_SEQ_56",
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"GS_SEQ_57",
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"GS_SEQ_58",
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"GS_SEQ_59",
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nullptr
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};
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void BoyzEngine::resetSceneState() {
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uint32 i = 0;
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while (sceneVariablesBoyz[i]) {
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_sceneState[sceneVariablesBoyz[i]] = 0;
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i++;
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}
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_intros.clear();
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}
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void BoyzEngine::runMenu(Hotspots *hs, bool only_menu) {
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Hotspot *h = hs->begin();
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assert(h->type == MakeMenu);
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if (!h->background.empty()) {
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loadImage(h->background, 0, 0, false, true, 1);
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if (h->backgroundFrames.empty()) {
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h->backgroundFrames = decodeFrames(h->background);
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}
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}
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renderHighlights(hs);
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}
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void BoyzEngine::renderHighlights(Hotspots *hs) {
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Hotspot *menu = hs->begin();
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if (menu->type != MakeMenu || menu->background.empty())
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return;
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for (Hotspots::const_iterator it = hs->begin(); it != hs->end(); ++it) {
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if (it->type == MakeMenu)
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continue;
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Highlight *hl;
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for (Actions::const_iterator itt = it->actions.begin(); itt != it->actions.end(); ++itt) {
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Action *action = *itt;
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switch (action->type) {
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case HighlightAction:
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hl = (Highlight *)action;
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assert(_sceneState.contains(hl->condition));
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if (_sceneState[hl->condition]) {
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Graphics::Surface sub = menu->backgroundFrames[0]->getSubArea(it->rect);
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drawImage(sub, it->rect.left, it->rect.top, false);
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}
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break;
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default:
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break;
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}
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}
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}
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}
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bool BoyzEngine::hoverHotspot(Common::Point mousePos) {
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if (_rnd->getRandomBit())
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return false; // Dirty trick to avoid updating the screen too often
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Hotspots *hots = stack.back();
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Hotspot selected(MakeHotspot);
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bool found = false;
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int rs = 100000000;
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for (Hotspots::const_iterator it = hots->begin(); it != hots->end(); ++it) {
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const Hotspot h = *it;
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if (h.type != MakeHotspot)
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continue;
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int cs = h.rect.width() * h.rect.height();
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if (h.rect.contains(mousePos)) {
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if (cs < rs) {
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selected = h;
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found = true;
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rs = cs;
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}
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}
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}
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if (found) {
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Hotspot *menu = hots->begin();
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if (menu->type == MakeMenu && !menu->background.empty()) { // Hihghlight
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Graphics::Surface sub = menu->backgroundFrames[2]->getSubArea(selected.rect);
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drawImage(*menu->backgroundFrames[1], 0, 0, false);
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drawImage(sub, selected.rect.left, selected.rect.top, false);
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renderHighlights(hots);
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drawScreen();
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}
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return true;
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}
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return false;
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}
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} // End of namespace Hypno
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