scummvm/gui/credits.h
2011-04-05 13:11:55 +02:00

111 lines
2.8 KiB
C

// This file was generated by credits.pl. Do not edit by hand!
static const char *credits[] = {
"C1""Residual Team",
"",
"C1""Project Leader",
"C0""Pawel Kolodziejski",
"",
"C1""Engine Teams",
"C1""Grim",
"C0""James Brown",
"C2""Core developer",
"C0""Giulio Camuffo",
"C2""Core developer",
"C0""Pawel Kolodziejski",
"C2""Core developer. SMUSH, iMUSE implemention",
"",
"C1""Grim Contributors",
"C0""If you have contributed to this engine then you deserve to be on this list. Contact us and we'll add you.",
"C0""",
"C0""Torbj\366rn Andersson",
"C2""Various code fixes",
"C0""Ori Avtalion",
"C2""Lipsync, LAF support",
"C0""Marcus Comstedt",
"C2""Initial Dreamcast port",
"C0""Andrea Corna",
"C2""Improved font support, patch extractor",
"C0""Jonathan Gray",
"C2""Various code fixes",
"C0""Yaron Tausky",
"C2""Fixes to subtitles",
"C0""Vincent Hamm",
"C2""Various engine code",
"C0""Erich Hoover",
"C2""x86-64 fixes, various fixes and comments, menu support, improved state support",
"C0""Travis Howell",
"C2""Various code fixes, Windows port",
"C0""Joost Peters",
"C2""Various code fixes",
"C0""Christian Neumair",
"C2""Various optimisation patches",
"C0""Daniel Schepler",
"C2""Initial engine codebase, LUA support",
"C0""Pino Toscano",
"C2""Debian GNU/Linux package files",
"C0""Lionel Ulmer",
"C2""OpenGL optimisations",
"",
"",
"",
"C1""ScummVM code",
"",
"C0""Residual use some ScummVM code. Copyrights for this code belongs to persons listed below. If you are missed in this list contact us and we'll add you.",
"C0""",
"C0""Torbj\366rn Andersson",
"C0""Chris Apers",
"C0""Bertrand Augereau",
"C0""Yotam Barnoy",
"C0""James Brown",
"C0""Jamieson Christian",
"C0""David Corrales-Lopez",
"C0""Oystein Eftevaag",
"C0""Robert G\366ffringmann",
"C0""Paul Gilbert",
"C0""Jonathan Gray",
"C0""Vincent Hamm",
"C0""R\374diger Hanke",
"C0""Sven Hesse",
"C0""Matthew Hoops",
"C0""Max Horn",
"C0""Florian Kagerer",
"C0""Filippos Karapetis",
"C0""Oliver Kiehl",
"C0""Pawel Kolodziejski",
"C0""Andrew Kurushin",
"C0""Vicent Marti",
"C0""Claudio Matsuoka",
"C0""Gregory Montoir",
"C0""Kostas Nakos",
"C0""Chris Page",
"C0""Willem Jan Palenstijn",
"C0""Lars Persson",
"C0""Joost Peters",
"C0""Jordi Vilalta Prat",
"C0""Kari Salminen",
"C0""Eugene Sandulenko",
"C0""Johannes Schickel",
"C0""Ludvig Strigeus",
"C0""Lionel Ulmer",
"C0""Jody Northup",
"C0""Jordi Vilalta",
"C0""Robin Watts",
"C0""agent-q",
"C0""arisme",
"C0""peres",
"",
"C1""Website (code)",
"",
"C0""Fredrik Wendel",
"",
"C1""Special thanks to",
"",
"C0""The LUA developers, for creating a nice compact script interpreter. ",
"C0""",
"C0""Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.",
"C0""",
"C0""Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.",
"C0""",
"",
};