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111 lines
2.8 KiB
C
111 lines
2.8 KiB
C
// This file was generated by credits.pl. Do not edit by hand!
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static const char *credits[] = {
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"C1""Residual Team",
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"",
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"C1""Project Leader",
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"C0""Pawel Kolodziejski",
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"",
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"C1""Engine Teams",
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"C1""Grim",
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"C0""James Brown",
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"C2""Core developer",
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"C0""Giulio Camuffo",
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"C2""Core developer",
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"C0""Pawel Kolodziejski",
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"C2""Core developer. SMUSH, iMUSE implemention",
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"",
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"C1""Grim Contributors",
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"C0""If you have contributed to this engine then you deserve to be on this list. Contact us and we'll add you.",
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"C0""",
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"C0""Torbj\366rn Andersson",
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"C2""Various code fixes",
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"C0""Ori Avtalion",
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"C2""Lipsync, LAF support",
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"C0""Marcus Comstedt",
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"C2""Initial Dreamcast port",
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"C0""Andrea Corna",
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"C2""Improved font support, patch extractor",
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"C0""Jonathan Gray",
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"C2""Various code fixes",
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"C0""Yaron Tausky",
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"C2""Fixes to subtitles",
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"C0""Vincent Hamm",
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"C2""Various engine code",
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"C0""Erich Hoover",
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"C2""x86-64 fixes, various fixes and comments, menu support, improved state support",
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"C0""Travis Howell",
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"C2""Various code fixes, Windows port",
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"C0""Joost Peters",
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"C2""Various code fixes",
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"C0""Christian Neumair",
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"C2""Various optimisation patches",
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"C0""Daniel Schepler",
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"C2""Initial engine codebase, LUA support",
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"C0""Pino Toscano",
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"C2""Debian GNU/Linux package files",
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"C0""Lionel Ulmer",
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"C2""OpenGL optimisations",
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"",
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"",
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"",
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"C1""ScummVM code",
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"",
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"C0""Residual use some ScummVM code. Copyrights for this code belongs to persons listed below. If you are missed in this list contact us and we'll add you.",
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"C0""",
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"C0""Torbj\366rn Andersson",
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"C0""Chris Apers",
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"C0""Bertrand Augereau",
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"C0""Yotam Barnoy",
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"C0""James Brown",
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"C0""Jamieson Christian",
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"C0""David Corrales-Lopez",
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"C0""Oystein Eftevaag",
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"C0""Robert G\366ffringmann",
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"C0""Paul Gilbert",
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"C0""Jonathan Gray",
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"C0""Vincent Hamm",
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"C0""R\374diger Hanke",
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"C0""Sven Hesse",
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"C0""Matthew Hoops",
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"C0""Max Horn",
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"C0""Florian Kagerer",
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"C0""Filippos Karapetis",
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"C0""Oliver Kiehl",
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"C0""Pawel Kolodziejski",
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"C0""Andrew Kurushin",
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"C0""Vicent Marti",
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"C0""Claudio Matsuoka",
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"C0""Gregory Montoir",
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"C0""Kostas Nakos",
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"C0""Chris Page",
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"C0""Willem Jan Palenstijn",
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"C0""Lars Persson",
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"C0""Joost Peters",
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"C0""Jordi Vilalta Prat",
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"C0""Kari Salminen",
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"C0""Eugene Sandulenko",
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"C0""Johannes Schickel",
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"C0""Ludvig Strigeus",
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"C0""Lionel Ulmer",
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"C0""Jody Northup",
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"C0""Jordi Vilalta",
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"C0""Robin Watts",
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"C0""agent-q",
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"C0""arisme",
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"C0""peres",
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"",
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"C1""Website (code)",
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"",
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"C0""Fredrik Wendel",
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"",
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"C1""Special thanks to",
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"",
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"C0""The LUA developers, for creating a nice compact script interpreter. ",
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"C0""",
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"C0""Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.",
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"C0""",
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"C0""Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.",
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"C0""",
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"",
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};
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