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128 lines
3.7 KiB
C++
128 lines
3.7 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef SOUND_MUSICPLUGIN_H
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#define SOUND_MUSICPLUGIN_H
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#include "base/plugins.h"
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#include "sound/mididrv.h"
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#include "common/list.h"
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/**
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* Music types that music drivers can implement and engines can rely on.
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*/
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enum MusicType {
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MT_PCSPK = 1, // PC Speaker
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MT_PCJR = 2, // PCjr
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MT_ADLIB = 3, // AdLib
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MT_TOWNS = 4, // FM-TOWNS
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MT_GM = 5, // General MIDI
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MT_MT32 = 6, // MT-32
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MT_GS = 7 // Roland GS
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};
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class MusicPluginObject;
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/**
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* Description of a Music device. Used to list the devices a Music driver
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* can manage and their capabilities.
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* A device with an empty name means the default device.
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*/
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class MusicDevice {
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public:
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MusicDevice(MusicPluginObject const *musicPlugin, Common::String name, MusicType mt);
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Common::String &getName() { return _name; }
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Common::String &getMusicDriverName() { return _musicDriverName; }
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Common::String &getMusicDriverId() { return _musicDriverId; }
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MusicType getMusicType() { return _type; }
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/**
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* Returns a user readable string that contains the name of the current
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* device name (if it isn't the default one) and the name of the driver.
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*/
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Common::String getCompleteName();
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private:
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Common::String _name;
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Common::String _musicDriverName;
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Common::String _musicDriverId;
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MusicType _type;
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};
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/** List of music devices. */
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typedef Common::List<MusicDevice> MusicDevices;
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/**
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* A MusicPluginObject is essentially a factory for MidiDriver instances with
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* the added ability of listing the available devices and their capabilities.
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*/
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class MusicPluginObject : public PluginObject {
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public:
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virtual ~MusicPluginObject() {}
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/**
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* Returns a unique string identifier which will be used to save the
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* selected MIDI driver to the config file.
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*/
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virtual const char *getId() const = 0;
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/**
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* Returns a list of the available devices.
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*/
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virtual MusicDevices getDevices() const = 0;
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/**
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* Tries to instantiate a MIDI Driver instance based on the settings of
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* the currently active ConfMan target. That is, the MusicPluginObject
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* should query the ConfMan singleton for the device name, port, etc.
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*
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* @param mididriver Pointer to a pointer which the MusicPluginObject sets
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* to the newly create MidiDriver, or 0 in case of an error
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* @return a Common::Error describing the error which occurred, or kNoError
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*/
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virtual Common::Error createInstance(MidiDriver **mididriver) const = 0;
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};
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// Music plugins
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typedef PluginSubclass<MusicPluginObject> MusicPlugin;
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/**
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* Singleton class which manages all Music plugins.
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*/
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class MusicManager : public Common::Singleton<MusicManager> {
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private:
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friend class Common::Singleton<SingletonBaseType>;
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public:
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const MusicPlugin::List &getPlugins() const;
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};
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/** Convenience shortcut for accessing the Music manager. */
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#define MusicMan MusicManager::instance()
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#endif
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