mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
42e03bd707
- Negative frequences?!? Maybe "SFX"? - No sound for a small part of the intro (there aren't any sndKeys covering that part either) - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one - More differences in the drawing functions fleshed out - Some of the goblin handling functions written - More unnamed functions and variables, wheeee... svn-id: r22410
983 lines
25 KiB
C++
983 lines
25 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/mult.h"
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#include "gob/game.h"
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#include "gob/scenery.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/anim.h"
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#include "gob/draw.h"
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#include "gob/palanim.h"
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namespace Gob {
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Mult_v1::Mult_v1(GobEngine *vm) : Mult(vm) {
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}
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void Mult_v1::loadMult(int16 resId) {
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char animCount;
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char staticCount;
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int16 palIndex;
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int16 i, j;
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_sndSlotsCount = 0;
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_frameStart = 0;
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_multData = _vm->_game->loadExtData(resId, 0, 0);
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_dataPtr = _multData;
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staticCount = _dataPtr[0];
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animCount = _dataPtr[1];
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_dataPtr += 2;
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staticCount++;
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animCount++;
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for (i = 0; i < staticCount; i++, _dataPtr += 14) {
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_staticIndices[i] = _vm->_scenery->loadStatic(1);
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if (_staticIndices[i] >= 100) {
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_staticIndices[i] -= 100;
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_staticLoaded[i] = 1;
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} else {
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_staticLoaded[i] = 0;
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}
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}
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for (i = 0; i < animCount; i++, _dataPtr += 14) {
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_animIndices[i] = _vm->_scenery->loadAnim(1);
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if (_animIndices[i] >= 100) {
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_animIndices[i] -= 100;
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_animLoaded[i] = 1;
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} else {
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_animLoaded[i] = 0;
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}
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}
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_frameRate = READ_LE_UINT16(_dataPtr);
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_dataPtr += 2;
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_staticKeysCount = READ_LE_UINT16(_dataPtr);
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_dataPtr += 2;
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_staticKeys = new Mult_StaticKey[_staticKeysCount];
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for (i = 0; i < _staticKeysCount; i++, _dataPtr += 4) {
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_staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
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_staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
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}
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for (j = 0; j < 4; j++) {
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_animKeysCount[j] = READ_LE_UINT16(_dataPtr);
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_dataPtr += 2;
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_animKeys[j] = new Mult_AnimKey[_animKeysCount[j]];
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for (i = 0; i < _animKeysCount[j]; i++, _dataPtr += 10) {
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_animKeys[j][i].frame = (int16)READ_LE_UINT16(_dataPtr);
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_animKeys[j][i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
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_animKeys[j][i].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
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_animKeys[j][i].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
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_animKeys[j][i].order = (int16)READ_LE_UINT16(_dataPtr + 8);
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}
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}
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for (palIndex = 0; palIndex < 5; palIndex++) {
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for (i = 0; i < 16; i++) {
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_fadePal[palIndex][i].red = _dataPtr[0];
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_fadePal[palIndex][i].green = _dataPtr[1];
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_fadePal[palIndex][i].blue = _dataPtr[2];
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_dataPtr += 3;
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}
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}
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_palFadeKeysCount = READ_LE_UINT16(_dataPtr);
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_dataPtr += 2;
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_palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount];
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for (i = 0; i < _palFadeKeysCount; i++, _dataPtr += 7) {
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_palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
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_palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
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_palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
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_palFadeKeys[i].flag = *(_dataPtr + 6);
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}
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_palKeysCount = READ_LE_UINT16(_dataPtr);
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_dataPtr += 2;
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_palKeys = new Mult_PalKey[_palKeysCount];
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for (i = 0; i < _palKeysCount; i++, _dataPtr += 80) {
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_palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
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_palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
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_palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
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_palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
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_palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
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_palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
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_palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
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_palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
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memcpy(_palKeys[i].subst, _dataPtr + 16, 64);
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}
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_textKeysCount = READ_LE_UINT16(_dataPtr);
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_dataPtr += 2;
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_textKeys = new Mult_TextKey[_textKeysCount];
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for (i = 0; i < _textKeysCount; i++, _dataPtr += 28) {
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_textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
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_textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
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for (int k = 0; k < 9; ++k)
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_textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(_dataPtr + 4 + (k * 2));
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_textKeys[i].index = (int16)READ_LE_UINT16(_dataPtr + 22);
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_textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(_dataPtr + 24);
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_textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(_dataPtr + 26);
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}
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_sndKeysCount = READ_LE_UINT16(_dataPtr);
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_dataPtr += 2;
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_sndKeys = new Mult_SndKey[_sndKeysCount];
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for (i = 0; i < _sndKeysCount; i++) {
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_sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
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_sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
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_sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
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_sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
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_sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
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_sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
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_sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);
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_sndKeys[i].soundIndex = -1;
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_sndKeys[i].resId = -1;
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_dataPtr += 36;
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switch (_sndKeys[i].cmd) {
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case 1:
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case 4:
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_sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
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for (j = 0; j < i; j++) {
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if (_sndKeys[i].resId ==
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_sndKeys[j].resId) {
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_sndKeys[i].soundIndex =
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_sndKeys[j].soundIndex;
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_vm->_global->_inter_execPtr += 2;
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break;
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}
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}
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if (i == j) {
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_vm->_inter->loadSound(19 - _sndSlotsCount);
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_sndKeys[i].soundIndex =
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19 - _sndSlotsCount;
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_sndSlotsCount++;
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}
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break;
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case 3:
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_vm->_global->_inter_execPtr += 6;
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break;
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case 5:
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_vm->_global->_inter_execPtr += _sndKeys[i].freq * 2;
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break;
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}
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}
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}
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void Mult_v1::setMultData(uint16 multindex) {
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error("Switching mults not supported for Gob1");
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}
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void Mult_v1::multSub(uint16 multindex) {
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error("Switching mults not supported for Gob1");
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}
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void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
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char handleMouse) {
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char stopNoClear;
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char stop;
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Mult_Object *multObj;
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Mult_AnimData *animData;
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if (_multData == 0)
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return;
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stopNoClear = 0;
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_frame = startFrame;
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if (endFrame == -1)
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endFrame = 32767;
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if (_frame == -1) {
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_doPalSubst = 0;
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_palFadingRed = 0;
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_palFadingGreen = 0;
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_palFadingBlue = 0;
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_oldPalette = _vm->_global->_pPaletteDesc->vgaPal;
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memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
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if (_vm->_anim->_animSurf == 0) {
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_vm->_util->setFrameRate(_frameRate);
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_vm->_anim->_areaTop = 0;
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_vm->_anim->_areaLeft = 0;
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_vm->_anim->_areaWidth = 320;
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_vm->_anim->_areaHeight = 200;
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_objCount = 4;
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_objects = new Mult_Object[_objCount];
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_renderData = new int16[9 * _objCount];
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_animArrayX = new int32[_objCount];
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_animArrayY = new int32[_objCount];
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_animArrayData = new Mult_AnimData[_objCount];
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for (_counter = 0; _counter < _objCount; _counter++) {
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multObj = &_objects[_counter];
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multObj->pPosX = (int32 *)&_animArrayX[_counter];
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multObj->pPosY = (int32 *)&_animArrayY[_counter];
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multObj->pAnimData = &_animArrayData[_counter];
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animData = multObj->pAnimData;
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animData->isStatic = 1;
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multObj->tick = 0;
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multObj->lastLeft = -1;
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multObj->lastTop = -1;
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multObj->lastRight = -1;
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multObj->lastBottom = -1;
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}
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_vm->_anim->_animSurf =
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_vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
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_vm->_draw->_spritesArray[22] = _vm->_anim->_animSurf;
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_vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
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0, 0, 319, 199, 0, 0, 0);
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_animDataAllocated = 1;
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} else
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_animDataAllocated = 0;
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_frame = 0;
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}
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do {
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stop = 1;
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if (VAR(58) == 0) {
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stop = drawStatics(stop);
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stop = drawAnims(stop);
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}
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animate();
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if (handleMouse) {
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_vm->_draw->animateCursor(-1);
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} else {
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_vm->_draw->blitInvalidated();
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}
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if (VAR(58) == 0) {
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drawText(&stop, &stopNoClear);
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}
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stop = prepPalAnim(stop);
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doPalAnim();
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stop = doFadeAnim(stop);
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stop = doSoundAnim(stop, _frame);
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if (_frame >= endFrame)
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stopNoClear = 1;
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if (_vm->_snd->_playingSound)
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stop = 0;
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_vm->_util->processInput();
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if (checkEscape && _vm->_util->checkKey() == 0x11b) // Esc
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stop = 1;
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_frame++;
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_vm->_util->waitEndFrame();
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} while (stop == 0 && stopNoClear == 0);
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if (stopNoClear == 0) {
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if (_animDataAllocated) {
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delete[] _objects;
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_objects = 0;
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delete[] _renderData;
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_renderData = 0;
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delete[] _animArrayX;
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_animArrayX = 0;
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delete[] _animArrayY;
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_animArrayY = 0;
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delete[] _animArrayData;
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_animArrayData = 0;
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if (_vm->_anim->_animSurf)
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_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
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_vm->_anim->_animSurf = 0;
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_animDataAllocated = 0;
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}
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if (_vm->_snd->_playingSound != 0)
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_vm->_snd->stopSound(10);
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WRITE_VAR(57, (uint32)-1);
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} else {
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WRITE_VAR(57, _frame - 1 - _frameStart);
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}
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}
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char Mult_v1::drawStatics(char stop) {
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if (_staticKeys[_staticKeysCount - 1].frame > _frame)
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stop = 0;
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for (_counter = 0; _counter < _staticKeysCount;
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_counter++) {
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if (_staticKeys[_counter].frame != _frame
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|| _staticKeys[_counter].layer == -1)
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continue;
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for (_vm->_scenery->_curStatic = 0, _vm->_scenery->_curStaticLayer = _staticKeys[_counter].layer;
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_vm->_scenery->_curStaticLayer >= _vm->_scenery->_statics[_staticIndices[_vm->_scenery->_curStatic]].layersCount;
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_vm->_scenery->_curStatic++) {
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_vm->_scenery->_curStaticLayer -=
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_vm->_scenery->_statics[_staticIndices[_vm->_scenery->_curStatic]].layersCount;
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}
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_vm->_scenery->_curStatic = _staticIndices[_vm->_scenery->_curStatic];
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_vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer);
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_vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
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0, 0, 319, 199, 0, 0, 0);
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}
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return stop;
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}
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char Mult_v1::drawAnims(char stop) {
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Mult_AnimKey *key;
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Mult_Object *animObj;
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int16 i;
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int16 count;
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for (_index = 0; _index < 4; _index++) {
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for (_counter = 0; _counter < _animKeysCount[_index]; _counter++) {
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key = &_animKeys[_index][_counter];
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animObj = &_objects[_index];
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if (key->frame != _frame)
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continue;
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if (key->layer != -1) {
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(*animObj->pPosX) = key->posX;
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(*animObj->pPosY) = key->posY;
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animObj->pAnimData->frame = 0;
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animObj->pAnimData->order = key->order;
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animObj->pAnimData->animType = 1;
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animObj->pAnimData->isPaused = 0;
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animObj->pAnimData->isStatic = 0;
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animObj->pAnimData->maxTick = 0;
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animObj->tick = 0;
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animObj->pAnimData->layer = key->layer;
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count = _vm->_scenery->_animations[_animIndices[0]].layersCount;
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i = 0;
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while (animObj->pAnimData->layer >= count) {
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animObj->pAnimData->layer -= count;
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i++;
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count = _vm->_scenery->_animations[_animIndices[i]].layersCount;
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}
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animObj->pAnimData->animation = _animIndices[i];
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} else {
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animObj->pAnimData->isStatic = 1;
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}
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}
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}
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return stop;
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}
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void Mult_v1::drawText(char *pStop, char *pStopNoClear) {
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char *savedIP;
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int16 cmd;
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for (_index = 0; _index < _textKeysCount; _index++) {
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if (_textKeys[_index].frame != _frame)
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continue;
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cmd = _textKeys[_index].cmd;
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if (cmd == 0) {
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*pStop = 0;
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} else if (cmd == 1) {
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*pStopNoClear = 1;
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_frameStart = 0;
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} else if (cmd == 3) {
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*pStop = 0;
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savedIP = _vm->_global->_inter_execPtr;
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_vm->_global->_inter_execPtr = (char *)(&_textKeys[_index].index);
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_vm->_global->_inter_execPtr = savedIP;
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}
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}
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}
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char Mult_v1::prepPalAnim(char stop) {
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_palKeyIndex = -1;
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do {
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_palKeyIndex++;
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if (_palKeyIndex >= _palKeysCount)
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return stop;
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} while (_palKeys[_palKeyIndex].frame != _frame);
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if (_palKeys[_palKeyIndex].cmd == -1) {
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stop = 0;
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_doPalSubst = 0;
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_vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
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memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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} else {
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stop = 0;
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_doPalSubst = 1;
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_palAnimKey = _palKeyIndex;
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_palAnimIndices[0] = 0;
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_palAnimIndices[1] = 0;
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_palAnimIndices[2] = 0;
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_palAnimIndices[3] = 0;
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_vm->_global->_pPaletteDesc->vgaPal = _palAnimPalette;
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}
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return stop;
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}
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void Mult_v1::doPalAnim(void) {
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int16 off;
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int16 off2;
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Video::Color *palPtr;
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Mult_PalKey *palKey;
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if (_doPalSubst == 0)
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return;
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|
for (_index = 0; _index < 4; _index++) {
|
|
palKey = &_palKeys[_palAnimKey];
|
|
|
|
if ((_frame % palKey->rates[_index]) != 0)
|
|
continue;
|
|
|
|
_palAnimRed[_index] =
|
|
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].red;
|
|
_palAnimGreen[_index] =
|
|
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].green;
|
|
_palAnimBlue[_index] =
|
|
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].blue;
|
|
|
|
while (1) {
|
|
off = palKey->subst[(_palAnimIndices[_index] + 1) % 16][_index];
|
|
if (off == 0) {
|
|
off = palKey->subst[_palAnimIndices[_index]][_index] - 1;
|
|
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].red = _palAnimRed[_index];
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].green = _palAnimGreen[_index];
|
|
_vm->_global->_pPaletteDesc->vgaPal[off].blue = _palAnimBlue[_index];
|
|
} else {
|
|
off = palKey->subst[(_palAnimIndices[_index] + 1) % 16][_index] - 1;
|
|
off2 = palKey->subst[_palAnimIndices[_index]][_index] - 1;
|
|
|
|
_vm->_global->_pPaletteDesc->vgaPal[off2].red = _vm->_global->_pPaletteDesc->vgaPal[off].red;
|
|
_vm->_global->_pPaletteDesc->vgaPal[off2].green = _vm->_global->_pPaletteDesc->vgaPal[off].green;
|
|
_vm->_global->_pPaletteDesc->vgaPal[off2].blue = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
|
|
}
|
|
|
|
_palAnimIndices[_index] = (_palAnimIndices[_index] + 1) % 16;
|
|
|
|
off = palKey->subst[_palAnimIndices[_index]][_index];
|
|
|
|
if (off == 0) {
|
|
_palAnimIndices[_index] = 0;
|
|
off = palKey->subst[0][_index] - 1;
|
|
|
|
_palAnimRed[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].red;
|
|
_palAnimGreen[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].green;
|
|
_palAnimBlue[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
|
|
}
|
|
if (_palAnimIndices[_index] == 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_vm->_global->_colorCount == 256) {
|
|
_vm->_video->waitRetrace(_vm->_global->_videoMode);
|
|
|
|
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
|
|
for (_counter = 0; _counter < 16; _counter++) {
|
|
_vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13);
|
|
palPtr++;
|
|
}
|
|
|
|
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
|
|
for (_counter = 0; _counter < 16; _counter++) {
|
|
_vm->_global->_redPalette[_counter] = palPtr->red;
|
|
_vm->_global->_greenPalette[_counter] = palPtr->green;
|
|
_vm->_global->_bluePalette[_counter] = palPtr->blue;
|
|
palPtr++;
|
|
}
|
|
} else {
|
|
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
|
}
|
|
}
|
|
|
|
char Mult_v1::doFadeAnim(char stop) {
|
|
Mult_PalFadeKey *fadeKey;
|
|
|
|
for (_index = 0; _index < _palFadeKeysCount; _index++) {
|
|
fadeKey = &_palFadeKeys[_index];
|
|
|
|
if (fadeKey->frame != _frame)
|
|
continue;
|
|
|
|
stop = 0;
|
|
if ((fadeKey->flag & 1) == 0) {
|
|
if (fadeKey->fade == 0) {
|
|
_vm->_global->_pPaletteDesc->vgaPal = _fadePal[fadeKey->palIndex];
|
|
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
|
} else {
|
|
_vm->_global->_pPaletteDesc->vgaPal = _fadePal[fadeKey->palIndex];
|
|
_vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, 0);
|
|
}
|
|
} else {
|
|
_vm->_global->_pPaletteDesc->vgaPal = _fadePal[fadeKey->palIndex];
|
|
_vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, -1);
|
|
|
|
_palFadingRed = (fadeKey->flag >> 1) & 1;
|
|
_palFadingGreen = (fadeKey->flag >> 2) & 1;
|
|
_palFadingBlue = (fadeKey->flag >> 3) & 1;
|
|
}
|
|
}
|
|
|
|
if (_palFadingRed) {
|
|
_palFadingRed = !_vm->_palanim->fadeStep(1);
|
|
stop = 0;
|
|
}
|
|
if (_palFadingGreen) {
|
|
_palFadingGreen = !_vm->_palanim->fadeStep(2);
|
|
stop = 0;
|
|
}
|
|
if (_palFadingBlue) {
|
|
_palFadingBlue = !_vm->_palanim->fadeStep(3);
|
|
stop = 0;
|
|
}
|
|
return stop;
|
|
}
|
|
|
|
char Mult_v1::doSoundAnim(char stop, int16 frame) {
|
|
Mult_SndKey *sndKey;
|
|
for (_index = 0; _index < _sndKeysCount; _index++) {
|
|
sndKey = &_sndKeys[_index];
|
|
if (sndKey->frame != frame)
|
|
continue;
|
|
|
|
if (sndKey->cmd != -1) {
|
|
if (sndKey->cmd == 1) {
|
|
_vm->_snd->stopSound(0);
|
|
stop = 0;
|
|
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
|
|
sndKey->freq, sndKey->channel);
|
|
|
|
} else if (sndKey->cmd == 4) {
|
|
_vm->_snd->stopSound(0);
|
|
stop = 0;
|
|
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
|
|
sndKey->freq, sndKey->channel);
|
|
}
|
|
} else {
|
|
if (_vm->_snd->_playingSound)
|
|
_vm->_snd->stopSound(sndKey->channel);
|
|
}
|
|
}
|
|
return stop;
|
|
}
|
|
|
|
void Mult_v1::animate(void) {
|
|
int16 minOrder;
|
|
int16 maxOrder;
|
|
int16 *pCurLefts;
|
|
int16 *pCurRights;
|
|
int16 *pCurTops;
|
|
int16 *pCurBottoms;
|
|
int16 *pDirtyLefts;
|
|
int16 *pDirtyRights;
|
|
int16 *pDirtyTops;
|
|
int16 *pDirtyBottoms;
|
|
int16 *pNeedRedraw;
|
|
Mult_AnimData *pAnimData;
|
|
int16 i, j;
|
|
int16 order;
|
|
|
|
if (_renderData == 0)
|
|
return;
|
|
|
|
pDirtyLefts = _renderData;
|
|
pDirtyRights = pDirtyLefts + _objCount;
|
|
pDirtyTops = pDirtyRights + _objCount;
|
|
pDirtyBottoms = pDirtyTops + _objCount;
|
|
pNeedRedraw = pDirtyBottoms + _objCount;
|
|
pCurLefts = pNeedRedraw + _objCount;
|
|
pCurRights = pCurLefts + _objCount;
|
|
pCurTops = pCurRights + _objCount;
|
|
pCurBottoms = pCurTops + _objCount;
|
|
minOrder = 100;
|
|
maxOrder = 0;
|
|
|
|
//Find dirty areas
|
|
for (i = 0; i < _objCount; i++) {
|
|
pNeedRedraw[i] = 0;
|
|
pDirtyTops[i] = 1000;
|
|
pDirtyLefts[i] = 1000;
|
|
pDirtyBottoms[i] = 1000;
|
|
pDirtyRights[i] = 1000;
|
|
pAnimData = _objects[i].pAnimData;
|
|
|
|
if (pAnimData->isStatic == 0 && pAnimData->isPaused == 0 &&
|
|
_objects[i].tick == pAnimData->maxTick) {
|
|
if (pAnimData->order < minOrder)
|
|
minOrder = pAnimData->order;
|
|
|
|
if (pAnimData->order > maxOrder)
|
|
maxOrder = pAnimData->order;
|
|
|
|
pNeedRedraw[i] = 1;
|
|
_vm->_scenery->updateAnim(pAnimData->layer, pAnimData->frame,
|
|
pAnimData->animation, 0,
|
|
*(_objects[i].pPosX), *(_objects[i].pPosY),
|
|
0);
|
|
|
|
if (_objects[i].lastLeft != -1) {
|
|
pDirtyLefts[i] =
|
|
MIN(_objects[i].lastLeft,
|
|
_vm->_scenery->_toRedrawLeft);
|
|
pDirtyTops[i] =
|
|
MIN(_objects[i].lastTop,
|
|
_vm->_scenery->_toRedrawTop);
|
|
pDirtyRights[i] =
|
|
MAX(_objects[i].lastRight,
|
|
_vm->_scenery->_toRedrawRight);
|
|
pDirtyBottoms[i] =
|
|
MAX(_objects[i].lastBottom,
|
|
_vm->_scenery->_toRedrawBottom);
|
|
} else {
|
|
pDirtyLefts[i] = _vm->_scenery->_toRedrawLeft;
|
|
pDirtyTops[i] = _vm->_scenery->_toRedrawTop;
|
|
pDirtyRights[i] = _vm->_scenery->_toRedrawRight;
|
|
pDirtyBottoms[i] = _vm->_scenery->_toRedrawBottom;
|
|
}
|
|
pCurLefts[i] = _vm->_scenery->_toRedrawLeft;
|
|
pCurRights[i] = _vm->_scenery->_toRedrawRight;
|
|
pCurTops[i] = _vm->_scenery->_toRedrawTop;
|
|
pCurBottoms[i] = _vm->_scenery->_toRedrawBottom;
|
|
} else {
|
|
if (_objects[i].lastLeft != -1) {
|
|
if (pAnimData->order < minOrder)
|
|
minOrder = pAnimData->order;
|
|
|
|
if (pAnimData->order > maxOrder)
|
|
maxOrder = pAnimData->order;
|
|
|
|
if (pAnimData->isStatic)
|
|
*pNeedRedraw = 1;
|
|
|
|
pCurLefts[i] = _objects[i].lastLeft;
|
|
pDirtyLefts[i] = _objects[i].lastLeft;
|
|
|
|
pCurTops[i] = _objects[i].lastTop;
|
|
pDirtyTops[i] = _objects[i].lastTop;
|
|
|
|
pCurRights[i] = _objects[i].lastRight;
|
|
pDirtyRights[i] = _objects[i].lastRight;
|
|
|
|
pCurBottoms[i] = _objects[i].lastBottom;
|
|
pDirtyBottoms[i] = _objects[i].lastBottom;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Find intersections
|
|
for (i = 0; i < _objCount; i++) {
|
|
pAnimData = _objects[i].pAnimData;
|
|
pAnimData->intersected = 200;
|
|
|
|
if (pAnimData->isStatic)
|
|
continue;
|
|
|
|
for (j = 0; j < _objCount; j++) {
|
|
if (i == j)
|
|
continue;
|
|
|
|
if (_objects[j].pAnimData->isStatic)
|
|
continue;
|
|
|
|
if (pCurRights[i] < pCurLefts[j])
|
|
continue;
|
|
|
|
if (pCurRights[j] < pCurLefts[i])
|
|
continue;
|
|
|
|
if (pCurBottoms[i] < pCurTops[j])
|
|
continue;
|
|
|
|
if (pCurBottoms[j] < pCurTops[i])
|
|
continue;
|
|
|
|
pAnimData->intersected = j;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Restore dirty areas
|
|
for (i = 0; i < _objCount; i++) {
|
|
|
|
if (pNeedRedraw[i] == 0 || _objects[i].lastLeft == -1)
|
|
continue;
|
|
|
|
_vm->_draw->_sourceSurface = 22;
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_spriteLeft = pDirtyLefts[i] - _vm->_anim->_areaLeft;
|
|
_vm->_draw->_spriteTop = pDirtyTops[i] - _vm->_anim->_areaTop;
|
|
_vm->_draw->_spriteRight = pDirtyRights[i] - pDirtyLefts[i] + 1;
|
|
_vm->_draw->_spriteBottom = pDirtyBottoms[i] - pDirtyTops[i] + 1;
|
|
_vm->_draw->_destSpriteX = pDirtyLefts[i];
|
|
_vm->_draw->_destSpriteY = pDirtyTops[i];
|
|
_vm->_draw->_transparency = 0;
|
|
_vm->_draw->spriteOperation(DRAW_BLITSURF);
|
|
_objects[i].lastLeft = -1;
|
|
}
|
|
|
|
// Update view
|
|
for (order = minOrder; order <= maxOrder; order++) {
|
|
for (i = 0; i < _objCount; i++) {
|
|
pAnimData = _objects[i].pAnimData;
|
|
if (pAnimData->order != order)
|
|
continue;
|
|
|
|
if (pNeedRedraw[i]) {
|
|
if (pAnimData->isStatic == 0) {
|
|
|
|
_vm->_scenery->updateAnim(pAnimData->layer,
|
|
pAnimData->frame,
|
|
pAnimData->animation, 2,
|
|
*(_objects[i].pPosX),
|
|
*(_objects[i].pPosY), 1);
|
|
|
|
if (_vm->_scenery->_toRedrawLeft != -12345) {
|
|
_objects[i].lastLeft =
|
|
_vm->_scenery->_toRedrawLeft;
|
|
_objects[i].lastTop =
|
|
_vm->_scenery->_toRedrawTop;
|
|
_objects[i].lastRight =
|
|
_vm->_scenery->_toRedrawRight;
|
|
_objects[i].lastBottom =
|
|
_vm->_scenery->_toRedrawBottom;
|
|
} else {
|
|
_objects[i].lastLeft = -1;
|
|
}
|
|
}
|
|
_vm->_scenery->updateStatic(order + 1);
|
|
} else if (pAnimData->isStatic == 0) {
|
|
for (j = 0; j < _objCount; j++) {
|
|
if (pNeedRedraw[j] == 0)
|
|
continue;
|
|
|
|
if (pDirtyRights[i] < pDirtyLefts[j])
|
|
continue;
|
|
|
|
if (pDirtyRights[j] < pDirtyLefts[i])
|
|
continue;
|
|
|
|
if (pDirtyBottoms[i] < pDirtyTops[j])
|
|
continue;
|
|
|
|
if (pDirtyBottoms[j] < pDirtyTops[i])
|
|
continue;
|
|
|
|
_vm->_scenery->_toRedrawLeft = pDirtyLefts[j];
|
|
_vm->_scenery->_toRedrawRight = pDirtyRights[j];
|
|
_vm->_scenery->_toRedrawTop = pDirtyTops[j];
|
|
_vm->_scenery->_toRedrawBottom = pDirtyBottoms[j];
|
|
|
|
_vm->_scenery->updateAnim(pAnimData->layer,
|
|
pAnimData->frame,
|
|
pAnimData->animation, 4,
|
|
*(_objects[i].pPosX),
|
|
*(_objects[i].pPosY), 1);
|
|
|
|
_vm->_scenery->updateStatic(order + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Advance animations
|
|
for (i = 0; i < _objCount; i++) {
|
|
pAnimData = _objects[i].pAnimData;
|
|
if (pAnimData->isStatic || pAnimData->isPaused)
|
|
continue;
|
|
|
|
if (_objects[i].tick == pAnimData->maxTick) {
|
|
_objects[i].tick = 0;
|
|
if (pAnimData->animType == 4) {
|
|
pAnimData->isPaused = 1;
|
|
pAnimData->frame = 0;
|
|
} else {
|
|
pAnimData->frame++;
|
|
if (pAnimData->frame >=
|
|
_vm->_scenery->_animations[(int)pAnimData->animation].layers[pAnimData->layer]->framesCount) {
|
|
switch (pAnimData->animType) {
|
|
case 0:
|
|
pAnimData->frame = 0;
|
|
break;
|
|
|
|
case 1:
|
|
pAnimData->frame = 0;
|
|
|
|
*(_objects[i].pPosX) =
|
|
*(_objects[i].pPosX) +
|
|
_vm->_scenery->_animations[(int)pAnimData->animation].layers[pAnimData->layer]->animDeltaX;
|
|
|
|
*(_objects[i].pPosY) =
|
|
*(_objects[i].pPosY) +
|
|
_vm->_scenery->_animations[(int)pAnimData->animation].layers[pAnimData->layer]->animDeltaY;
|
|
break;
|
|
|
|
case 2:
|
|
pAnimData->frame = 0;
|
|
pAnimData->animation =
|
|
pAnimData->newAnimation;
|
|
pAnimData->layer =
|
|
pAnimData->newLayer;
|
|
break;
|
|
|
|
case 3:
|
|
pAnimData->animType = 4;
|
|
pAnimData->frame = 0;
|
|
break;
|
|
|
|
case 5:
|
|
pAnimData->isStatic = 1;
|
|
pAnimData->frame = 0;
|
|
break;
|
|
|
|
case 6:
|
|
pAnimData->frame--;
|
|
pAnimData->isPaused = 1;
|
|
break;
|
|
}
|
|
pAnimData->newCycle = 1;
|
|
} else {
|
|
pAnimData->newCycle = 0;
|
|
}
|
|
}
|
|
} else {
|
|
_objects[i].tick++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mult_v1::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
|
|
int16 channel) {
|
|
_vm->_snd->playSample(soundDesc, repCount, freq);
|
|
}
|
|
|
|
void Mult_v1::freeMultKeys(void) {
|
|
int i;
|
|
char animCount;
|
|
char staticCount;
|
|
|
|
_dataPtr = _multData;
|
|
staticCount = _dataPtr[0];
|
|
animCount = _dataPtr[1];
|
|
|
|
delete[] _dataPtr;
|
|
|
|
staticCount++;
|
|
animCount++;
|
|
for (i = 0; i < staticCount; i++) {
|
|
|
|
if (_staticLoaded[i] != 0)
|
|
_vm->_scenery->freeStatic(_staticIndices[i]);
|
|
}
|
|
|
|
for (i = 0; i < animCount; i++) {
|
|
if (_animLoaded[i] != 0)
|
|
_vm->_scenery->freeAnim(_animIndices[i]);
|
|
}
|
|
|
|
delete[] _staticKeys;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
delete[] _animKeys[i];
|
|
|
|
delete[] _palFadeKeys;
|
|
delete[] _palKeys;
|
|
delete[] _textKeys;
|
|
|
|
for (i = 0; i < _sndSlotsCount; i++) {
|
|
_vm->_game->freeSoundSlot(19 - i);
|
|
}
|
|
|
|
delete[] _sndKeys;
|
|
|
|
_multData = 0;
|
|
|
|
if (_animDataAllocated != 0) {
|
|
delete[] _objects;
|
|
_objects = 0;
|
|
|
|
delete[] _renderData;
|
|
_renderData = 0;
|
|
|
|
delete[] _animArrayX;
|
|
_animArrayX = 0;
|
|
|
|
delete[] _animArrayY;
|
|
_animArrayY = 0;
|
|
|
|
delete[] _animArrayData;
|
|
_animArrayData = 0;
|
|
|
|
if (_vm->_anim->_animSurf)
|
|
_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
|
|
_vm->_anim->_animSurf = 0;
|
|
|
|
_animDataAllocated = 0;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|