scummvm/sound/mididrv.cpp
2004-12-14 01:02:55 +00:00

140 lines
4.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/engine.h"
#include "common/config-manager.h"
#include "common/str.h"
#include "sound/mididrv.h"
/** Internal list of all available 'midi' drivers. */
static const struct MidiDriverDescription midiDrivers[] = {
{"auto", "Default", MD_AUTO},
{"null", "No music", MD_NULL},
#if defined(WIN32) && !defined(_WIN32_WCE)
{"windows", "Windows MIDI", MD_WINDOWS},
#endif
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
{"seq", "SEQ", MD_SEQ},
#endif
#if defined(MACOSX)
{"qt", "QuickTime", MD_QTMUSIC},
{"core", "CoreAudio", MD_COREAUDIO},
#endif
#if defined(__MORPHOS__)
{"etude", "Etude", MD_ETUDE},
#endif
#if defined(UNIX) && defined(USE_ALSA)
{"alsa", "ALSA", MD_ALSA},
#endif
{"adlib", "Adlib", MD_ADLIB},
{"towns", "FM Towns", MD_TOWNS},
{"pcspk", "PC Speaker", MD_PCSPK},
{"pcjr", "IBM PCjr", MD_PCJR},
#ifdef USE_MT32EMU
{"mt32", "MT-32", MD_MT32},
#endif
#if defined(__PALM_OS__)
{"ypa1", "Yamaha Pa1", MD_YPA1},
{"zodiac", "Tapwave Zodiac", MD_ZODIAC},
#endif
{0, 0, 0}
};
const MidiDriverDescription *MidiDriver::getAvailableMidiDrivers() {
return midiDrivers;
}
int MidiDriver::parseMusicDriver(const Common::String &str) {
if (str.isEmpty())
return -1;
const char *s = str.c_str();
const MidiDriverDescription *md = getAvailableMidiDrivers();
while (md->name) {
if (!scumm_stricmp(md->name, s)) {
return md->id;
}
md++;
}
return -1;
}
int MidiDriver::detectMusicDriver(int midiFlags) {
int musicDriver = parseMusicDriver(ConfMan.get("music_driver"));
/* Use the adlib sound driver if auto mode is selected,
* and the game is one of those that want adlib as
* default, OR if the game is an older game that doesn't
* support anything else anyway. */
if (musicDriver == MD_AUTO || musicDriver < 0) {
if (midiFlags & MDT_PREFER_NATIVE) {
if (musicDriver == MD_AUTO) {
#if defined (WIN32) && !defined(_WIN32_WCE)
musicDriver = MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets
#elif defined(MACOSX)
musicDriver = MD_COREAUDIO;
#elif defined(__PALM_OS__) // must be before mac
musicDriver = MD_YPA1; // TODO : cahnge this and use Zodiac driver when needed
#elif defined(__MORPHOS__)
musicDriver = MD_ETUDE;
#elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
// Always use MIDI emulation via adlib driver on CE and UNIX device
// TODO: We should, for the Unix targets, attempt to detect
// whether a sequencer is available, and use it instead.
musicDriver = MD_ADLIB;
#else
musicDriver = MD_NULL;
#endif
} else
musicDriver = MD_ADLIB;
} else
musicDriver = MD_TOWNS;
}
bool nativeMidiDriver =
(musicDriver != MD_NULL && musicDriver != MD_ADLIB &&
musicDriver != MD_PCSPK && musicDriver != MD_PCJR &&
musicDriver != MD_TOWNS);
if (nativeMidiDriver && !(midiFlags & MDT_NATIVE))
musicDriver = MD_TOWNS;
if (musicDriver == MD_TOWNS && !(midiFlags & MDT_TOWNS))
musicDriver = MD_ADLIB;
if (musicDriver == MD_ADLIB && !(midiFlags & MDT_ADLIB))
musicDriver = MD_PCJR;
if ((musicDriver == MD_PCSPK || musicDriver == MD_PCJR) && !(midiFlags & MDT_PCSPK))
musicDriver = MD_NULL;
return musicDriver;
}