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104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_MACCURSOR32_H
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#define SCI_GRAPHICS_MACCURSOR32_H
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#include "common/array.h" // for Array
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#include "common/rect.h" // for Point, Rect
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#include "common/scummsys.h" // for int16, byte, uint8
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#include "sci/graphics/cursor32.h" // for GfxCursor32
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#include "sci/graphics/helpers.h" // for GuiResourceId
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namespace Sci {
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/**
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* GfxMacCursor32 handles SCI32 games with native Mac cursor resources.
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*
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* GfxCursor32 was modeled after the PC SSCI structure in which cursors are
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* views that use the game's palette. It draws the cursor directly to the
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* game's frame. Mac cursors have their own individual palettes and are drawn
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* independent of the rest of the game. GfxMacCursor32 uses CursorManager to
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* handle this, since it supports cursor palettes, and disables the GfxCursor32
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* functionality which CursorManager handles.
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*/
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class GfxMacCursor32 : public GfxCursor32 {
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public:
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GfxMacCursor32() : GfxCursor32() {}
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/**
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* Sets the remap list used to map views to native Mac cursor resources.
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*/
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void setMacCursorRemapList(int cursorCount, reg_t *cursors) override;
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/**
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* Sets the view used to render the cursor.
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*/
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void setView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo) override;
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/**
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* Hides the cursor. Each call to `hide` will increment a hide counter,
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* which must be returned to 0 before the cursor will be shown again.
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*/
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void hide() override;
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/**
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* Shows the cursor, if the hide counter is returned to 0.
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*/
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void unhide() override;
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/**
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* Shows the cursor regardless of the state of the hide counter.
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*/
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void show() override;
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/**
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* Called by GfxFrameout, ignored since CursorManager handles Mac cursors.
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*/
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void gonnaPaint(Common::Rect paintRect) override {}
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/**
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* Called by GfxFrameout, ignored since CursorManager handles Mac cursors.
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*/
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void paintStarting() override {}
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/**
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* Called by GfxFrameout, ignored since CursorManager handles Mac cursors.
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*/
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void donePainting() override {}
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private:
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/**
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* Renders the cursor at its new location, but ignored since CursorManager
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* handles Mac cursors.
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*/
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void move() override {}
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/**
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* Remap list of views to native Mac cursor resources.
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*/
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Common::Array<uint16> _macCursorRemap;
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};
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} // End of namespace Sci
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#endif
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