mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 09:23:37 +00:00
178 lines
4.7 KiB
C++
178 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/debug-channels.h"
|
|
#include "engines/util.h"
|
|
|
|
#include "tsage/tsage.h"
|
|
#include "tsage/core.h"
|
|
#include "tsage/dialogs.h"
|
|
#include "tsage/events.h"
|
|
#include "tsage/resources.h"
|
|
#include "tsage/globals.h"
|
|
|
|
namespace TsAGE {
|
|
|
|
TSageEngine *g_vm = NULL;
|
|
|
|
TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc) : Engine(system),
|
|
_gameDescription(gameDesc) {
|
|
g_vm = this;
|
|
|
|
if (g_vm->getGameID() == GType_Ringworld) {
|
|
if (g_vm->getFeatures() & GF_DEMO)
|
|
setDebugger(new DemoDebugger());
|
|
else
|
|
setDebugger(new RingworldDebugger());
|
|
} else if (g_vm->getGameID() == GType_BlueForce)
|
|
setDebugger(new BlueForceDebugger());
|
|
else if (g_vm->getGameID() == GType_Ringworld2)
|
|
setDebugger(new Ringworld2Debugger());
|
|
else if (g_vm->getGameID() == GType_Sherlock1)
|
|
setDebugger(new DemoDebugger());
|
|
}
|
|
|
|
Common::Error TSageEngine::init() {
|
|
initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
TSageEngine::~TSageEngine() {
|
|
}
|
|
|
|
bool TSageEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsReturnToLauncher) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
void TSageEngine::initialize() {
|
|
// Set up the correct graphics mode
|
|
init();
|
|
|
|
g_saver = new Saver();
|
|
|
|
// Set up the resource manager
|
|
g_resourceManager = new ResourceManager();
|
|
if (g_vm->getGameID() == GType_Ringworld) {
|
|
if (g_vm->getFeatures() & GF_DEMO) {
|
|
// Add the single library file associated with the demo
|
|
g_resourceManager->addLib(getPrimaryFilename());
|
|
g_globals = new Globals();
|
|
} else {
|
|
g_resourceManager->addLib("RING.RLB");
|
|
g_resourceManager->addLib("TSAGE.RLB");
|
|
g_globals = new Globals();
|
|
}
|
|
} else if (g_vm->getGameID() == GType_BlueForce) {
|
|
g_resourceManager->addLib("BLUE.RLB");
|
|
if (g_vm->getFeatures() & GF_FLOPPY) {
|
|
g_resourceManager->addLib("FILES.RLB");
|
|
g_resourceManager->addLib("TSAGE.RLB");
|
|
}
|
|
g_globals = new BlueForce::BlueForceGlobals();
|
|
|
|
// Setup the user interface
|
|
T2_GLOBALS._uiElements.setup(Common::Point(0, UI_INTERFACE_Y - 2));
|
|
|
|
// Reset all global variables
|
|
BF_GLOBALS.reset();
|
|
} else if (g_vm->getGameID() == GType_Ringworld2) {
|
|
g_resourceManager->addLib("R2RW.RLB");
|
|
g_globals = new Ringworld2::Ringworld2Globals();
|
|
|
|
// Setup the user interface
|
|
T2_GLOBALS._uiElements.setup(Common::Point(0, UI_INTERFACE_Y));
|
|
|
|
// Reset all global variables
|
|
R2_GLOBALS.reset();
|
|
} else if (g_vm->getGameID() == GType_Sherlock1) {
|
|
#ifdef TSAGE_SHERLOCK_ENABLED
|
|
g_resourceManager->addLib("SF3.RLB");
|
|
g_globals = new Globals();
|
|
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
g_globals->gfxManager().setDefaults();
|
|
|
|
// Setup sound settings
|
|
syncSoundSettings();
|
|
}
|
|
|
|
void TSageEngine::deinitialize() {
|
|
delete g_globals;
|
|
delete g_resourceManager;
|
|
delete g_saver;
|
|
g_resourceManager = NULL;
|
|
g_saver = NULL;
|
|
}
|
|
|
|
Common::Error TSageEngine::run() {
|
|
// Basic initialization
|
|
initialize();
|
|
|
|
g_globals->_sceneHandler->registerHandler();
|
|
g_globals->_game->execute();
|
|
|
|
deinitialize();
|
|
return Common::kNoError;
|
|
}
|
|
|
|
/**
|
|
* Returns true if it is currently okay to restore a game
|
|
*/
|
|
bool TSageEngine::canLoadGameStateCurrently() {
|
|
return (g_globals != NULL) && (g_globals->_game != NULL) && g_globals->_game->canLoadGameStateCurrently();
|
|
}
|
|
|
|
/**
|
|
* Returns true if it is currently okay to save the game
|
|
*/
|
|
bool TSageEngine::canSaveGameStateCurrently() {
|
|
return (g_globals != NULL) && (g_globals->_game != NULL) && g_globals->_game->canSaveGameStateCurrently();
|
|
}
|
|
|
|
/**
|
|
* Load the savegame at the specified slot index
|
|
*/
|
|
Common::Error TSageEngine::loadGameState(int slot) {
|
|
return g_saver->restore(slot);
|
|
}
|
|
|
|
/**
|
|
* Save the game to the given slot index, and with the given name
|
|
*/
|
|
Common::Error TSageEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
|
|
return g_saver->save(slot, desc);
|
|
}
|
|
|
|
void TSageEngine::syncSoundSettings() {
|
|
Engine::syncSoundSettings();
|
|
|
|
g_globals->_soundManager.syncSounds();
|
|
}
|
|
|
|
} // End of namespace TsAGE
|