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actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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animation.cpp
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
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2010-07-01 12:01:17 +00:00 |
animation.h
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
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2010-07-01 12:01:17 +00:00 |
assets.cpp
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
assets.h
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
burger_data.h
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compression.cpp
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compression.h
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
console.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
console.h
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In progress work implementing the animation player
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2010-05-31 12:10:30 +00:00 |
converse.cpp
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The new buffer has to be one byte longer than the length of the 'buffer'
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2010-07-14 04:42:27 +00:00 |
converse.h
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
dialogs.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
dialogs.h
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events.cpp
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
events.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
font.cpp
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
font.h
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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2010-06-29 10:40:24 +00:00 |
globals.cpp
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Added extra initialisation code for the game's global variables list
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2010-07-06 11:32:10 +00:00 |
globals.h
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Added extra initialisation code for the game's global variables list
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2010-07-06 11:32:10 +00:00 |
graphics.cpp
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
graphics.h
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Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers
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2010-07-04 00:38:16 +00:00 |
gui.cpp
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Changed the font system to allow for multiple fonts to be loaded simultaneously
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2010-05-25 10:46:56 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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hotspot.h
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Further code implemented for the current action display
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2010-03-16 08:26:08 +00:00 |
m4_menus.cpp
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m4_menus.h
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m4_scene.cpp
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Allow the Orion Burger title screen to be shown again. At least, it doesn't
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2010-05-02 17:43:24 +00:00 |
m4_scene.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
m4_views.cpp
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Fix warning, whitespace
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2010-05-31 12:38:15 +00:00 |
m4_views.h
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m4.cpp
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
m4.h
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
mads_anim.cpp
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Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area
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2010-06-30 10:13:20 +00:00 |
mads_anim.h
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Added code to properly detect when an animation sequence is complete
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2010-06-29 11:51:05 +00:00 |
mads_logic.cpp
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Bugfixes and changed field names in the player class to be more explanatory. Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute.
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2010-07-07 11:02:11 +00:00 |
mads_logic.h
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Added extra initialisation code for the game's global variables list
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2010-07-06 11:32:10 +00:00 |
mads_menus.cpp
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Removed the old hardcoded calls to loadDSRFile
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2010-06-29 11:15:21 +00:00 |
mads_menus.h
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Removed use of globally constructed menu item position lists
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2010-05-15 00:42:56 +00:00 |
mads_player.cpp
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Silence gcc warning.
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2010-07-14 14:05:08 +00:00 |
mads_player.h
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Preliminary implementation of lots of code related to player movement
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2010-07-14 11:55:15 +00:00 |
mads_scene.cpp
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Implemented the original game cheat key for displaying the current mouse cursor position
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2010-07-15 10:51:11 +00:00 |
mads_scene.h
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Implemented the original game cheat key for displaying the current mouse cursor position
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2010-07-15 10:51:11 +00:00 |
mads_views.cpp
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
mads_views.h
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Added support for idle character animations
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2010-07-06 11:33:09 +00:00 |
midi.cpp
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Applied fix for checking unallocated channels for All Notes Off MIDI command
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2010-06-12 23:53:26 +00:00 |
midi.h
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module.mk
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
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2010-07-03 11:50:42 +00:00 |
rails.cpp
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Bugfix to the SqrtF16 function to work correctly
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2010-07-15 10:00:32 +00:00 |
rails.h
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Preliminary implementation of lots of code related to player movement
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2010-07-14 11:55:15 +00:00 |
resource.cpp
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Beginnings of code for scene info loading
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2010-02-27 05:30:53 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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saveload.h
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scene.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
scene.h
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
script.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
script.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
scripttab.h
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sound.cpp
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sound.h
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Further memory leak fixes reported by Valgrind
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2010-06-14 05:27:54 +00:00 |
sprite.cpp
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Added extra validation for sprite decoding
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2010-06-26 00:36:43 +00:00 |
sprite.h
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Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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2010-06-20 07:04:58 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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2010-06-07 09:19:42 +00:00 |
woodscript.cpp
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woodscript.h
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
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ws_sequence.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |