scummvm/engines/m4
2010-07-15 10:51:11 +00:00
..
actor.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
actor.h
animation.cpp Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room 2010-07-01 12:01:17 +00:00
animation.h Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room 2010-07-01 12:01:17 +00:00
assets.cpp Added support for idle character animations 2010-07-06 11:33:09 +00:00
assets.h Added support for idle character animations 2010-07-06 11:33:09 +00:00
burger_data.h
compression.cpp
compression.h Fix warning, whitespace 2010-05-31 12:38:15 +00:00
console.cpp Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
console.h In progress work implementing the animation player 2010-05-31 12:10:30 +00:00
converse.cpp The new buffer has to be one byte longer than the length of the 'buffer' 2010-07-14 04:42:27 +00:00
converse.h Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
dialogs.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
dialogs.h
events.cpp Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
events.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
font.cpp Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
font.h Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage 2010-06-29 10:40:24 +00:00
globals.cpp Added extra initialisation code for the game's global variables list 2010-07-06 11:32:10 +00:00
globals.h Added extra initialisation code for the game's global variables list 2010-07-06 11:32:10 +00:00
graphics.cpp Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
graphics.h Added support for horizontally flipped foreground sprites, which are indicated by setting the high bit of frame numbers 2010-07-04 00:38:16 +00:00
gui.cpp Changed the font system to allow for multiple fonts to be loaded simultaneously 2010-05-25 10:46:56 +00:00
gui.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
hotspot.cpp
hotspot.h Further code implemented for the current action display 2010-03-16 08:26:08 +00:00
m4_menus.cpp
m4_menus.h
m4_scene.cpp Allow the Orion Burger title screen to be shown again. At least, it doesn't 2010-05-02 17:43:24 +00:00
m4_scene.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
m4_views.cpp Fix warning, whitespace 2010-05-31 12:38:15 +00:00
m4_views.h
m4.cpp Added support for idle character animations 2010-07-06 11:33:09 +00:00
m4.h Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
mads_anim.cpp Replaced Y offset from various drawing routines in favour of a viewport sub-surface - this will make it easier to clip sprites to within the drawable area 2010-06-30 10:13:20 +00:00
mads_anim.h Added code to properly detect when an animation sequence is complete 2010-06-29 11:51:05 +00:00
mads_logic.cpp Bugfixes and changed field names in the player class to be more explanatory. Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. 2010-07-07 11:02:11 +00:00
mads_logic.h Added extra initialisation code for the game's global variables list 2010-07-06 11:32:10 +00:00
mads_menus.cpp Removed the old hardcoded calls to loadDSRFile 2010-06-29 11:15:21 +00:00
mads_menus.h Removed use of globally constructed menu item position lists 2010-05-15 00:42:56 +00:00
mads_player.cpp Silence gcc warning. 2010-07-14 14:05:08 +00:00
mads_player.h Preliminary implementation of lots of code related to player movement 2010-07-14 11:55:15 +00:00
mads_scene.cpp Implemented the original game cheat key for displaying the current mouse cursor position 2010-07-15 10:51:11 +00:00
mads_scene.h Implemented the original game cheat key for displaying the current mouse cursor position 2010-07-15 10:51:11 +00:00
mads_views.cpp Added support for idle character animations 2010-07-06 11:33:09 +00:00
mads_views.h Added support for idle character animations 2010-07-06 11:33:09 +00:00
midi.cpp Applied fix for checking unallocated channels for All Notes Off MIDI command 2010-06-12 23:53:26 +00:00
midi.h
module.mk Adding the beginnings of a player control class, as well as various changes to the other classes to support it 2010-07-03 11:50:42 +00:00
rails.cpp Bugfix to the SqrtF16 function to work correctly 2010-07-15 10:00:32 +00:00
rails.h Preliminary implementation of lots of code related to player movement 2010-07-14 11:55:15 +00:00
resource.cpp Beginnings of code for scene info loading 2010-02-27 05:30:53 +00:00
resource.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
saveload.cpp
saveload.h
scene.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
scene.h Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class 2010-04-21 10:42:01 +00:00
script.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
script.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
scripttab.h
sound.cpp Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sound.h Further memory leak fixes reported by Valgrind 2010-06-14 05:27:54 +00:00
sprite.cpp Added extra validation for sprite decoding 2010-06-26 00:36:43 +00:00
sprite.h Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index 2010-06-20 07:04:58 +00:00
staticres.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
staticres.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
viewmgr.cpp Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
viewmgr.h Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class 2010-06-07 09:19:42 +00:00
woodscript.cpp
woodscript.h Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
ws_machine.cpp
ws_sequence.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00