scummvm/engines/icb
2022-08-05 15:23:10 +02:00
..
common ICB: split McodeTable into ICB and ED variants 2022-08-05 15:23:10 +02:00
gfx ICB: Attempt to fix ppc build 2022-07-31 11:22:33 +02:00
sound ICB: Work in endian code safe, avoid casting pxBitmap class to memory. 2022-07-30 11:05:03 +02:00
actor_fx_pc.cpp
actor_pc.cpp ICB: Avoid casting RapAPIObject to memory, cleanup naming, endian fixes 2022-07-31 00:25:48 +02:00
actor_pc.h ICB: Avoid casting RapAPIObject to memory, cleanup naming, endian fixes 2022-07-31 00:25:48 +02:00
actor_view_pc.cpp ICB: Few more endian fixes 2022-07-31 10:30:27 +02:00
actor_view_pc.h
actor.cpp
actor.h
animation_mega_set.cpp ICB: ELDORADO: implement pose overriding functions 2022-08-04 13:48:42 +02:00
animation_mega_set.h
animation.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
async_generic.cpp
barriers.cpp ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
barriers.h ICB: ELDORADO: Increased macro value 2022-08-05 07:39:57 +02:00
bone.cpp ICB: ELDORADO: handle fn_set_as_player differences 2022-08-04 16:57:39 +02:00
bone.h ICB: ELDORADO: handle fn_set_as_player differences 2022-08-04 16:57:39 +02:00
breath.cpp ICB: Fix GCC Undefined Macro Symbols Warnings 2022-07-16 01:47:41 +01:00
breath.h
camera.cpp
chi.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
cluster_manager_pc.cpp
cluster_manager_pc.h
configfile.cpp
configfile.h
configure.engine
console_pc.cpp
credits.pl
custom_logics.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
custom_logics.h
debug_pc.cpp
debug_pc.h
debug.cpp ICB: Remove Macro Test Usage of Undefined CD_MODE Symbol 2022-07-11 00:43:33 +01:00
debug.h
detection.cpp ICB: Add detection entry for my CD version of In Cold Blood 2022-08-05 08:14:21 +02:00
detection.h ICB: Switch detection from exe to game data. Added El Dorado to game entries 2022-07-31 17:22:08 +02:00
direct_input.cpp
direct_input.h
drawpoly_pc.cpp ICB: Remove Macro Test Usage of Undefined CD_MODE Symbol 2022-07-11 00:43:33 +01:00
drawpoly_pc.h ICB: Remove Macro Test Usage of Undefined CD_MODE Symbol 2022-07-11 00:43:33 +01:00
event_list.cpp
event_list.h
event_manager.cpp
event_manager.h
event_timer.h
floors.cpp ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
floors.h ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
fn_animation.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
fn_event_functions.cpp ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
fn_fx_pc.cpp
fn_fx.cpp
fn_icon_functions.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
fn_interact.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
fn_movie_pc.cpp
fn_remora_functions.cpp
fn_routines_ed.cpp ICB: split McodeTable into ICB and ED variants 2022-08-05 15:23:10 +02:00
fn_routines_icb.cpp ICB: split McodeTable into ICB and ED variants 2022-08-05 15:23:10 +02:00
fn_routines.h ICB: split McodeTable into ICB and ED variants 2022-08-05 15:23:10 +02:00
fn_sound.cpp ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
fn_sting_pc.cpp
footstep.cpp
function.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
game_script.cpp
game_script.h
game_volume.cpp ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
game_volume.h ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
gameover.h
general_interaction.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
general_npc_animation.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
global_objects_pc.cpp
global_objects_pc.h
global_objects_psx.cpp ICB: Remove Unused Variables in PSX Global Objects Code 2022-07-07 00:52:46 +01:00
global_objects_psx.h ICB: Remove Unused Variables in PSX Global Objects Code 2022-07-07 00:52:46 +01:00
global_objects.cpp ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
global_objects.h ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
global_switches.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
global_switches.h
global_vars.cpp
global_vars.h
graphic_prims_pc.cpp ICB: Work in endian code safe, avoid casting pxBitmap class to memory. 2022-07-30 11:05:03 +02:00
graphic_prims.cpp
graphic_prims.h
health_bar_pc.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
icb.cpp ICB: Switch detection from exe to game data. Added El Dorado to game entries 2022-07-31 17:22:08 +02:00
icb.h ICB: Switch detection from exe to game data. Added El Dorado to game entries 2022-07-31 17:22:08 +02:00
icon_list_manager.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
icon_list_manager.h
icon_list.cpp
icon_list.h
icon_menu_pc.cpp ICB: remove erroneous semicolons 2022-08-05 13:41:56 +02:00
icon_menu_pc.h ICB: ELDORADO: Icon size specifics 2022-08-05 08:12:58 +02:00
icon_menu.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
icon_menu.h
jpeg_decode.cpp ICB: Fix Left Shift of Negative Value GCC Compiler Warning in NanoJPEG 2022-07-23 19:00:18 +01:00
jpeg_decode.h
keyboard.cpp
keyboard.h
light_pc.cpp
light_pc.h
light.h
line_of_sight.cpp ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
line_of_sight.h ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
loadscrn_pc.cpp
loadscrn.h
logic.cpp ICB: ELDORADO: some more El Dorado script functions and differences 2022-08-03 16:41:28 +02:00
main_menu_pc.cpp
main_menu.h
map_marker_pc.cpp
map_marker.cpp
map_marker.h
mega_interaction.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
metaengine.cpp ICB: Switch detection from exe to game data. Added El Dorado to game entries 2022-07-31 17:22:08 +02:00
mission_functions.cpp
mission_functions.h
mission.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
mission.h
module.mk ICB: split McodeTable into ICB and ED variants 2022-08-05 15:23:10 +02:00
mouse_pc.cpp
mouse.cpp
mouse.h
movie_pc.cpp
movie_pc.h
non_ad_module.cpp
non_ad_module.h
object_structs.h ICB: ELDORADO: implement pose overriding functions 2022-08-04 13:48:42 +02:00
options_manager_pc.cpp ICB: ELDORADO: Avoid selection mission and profiles in extras 2022-07-31 22:12:38 +02:00
options_manager_pc.h ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
p4_generic_pc.h ICB: Eliminate macro function override 2022-07-30 15:32:37 +02:00
p4_generic.h
p4_pc.cpp ICB: Switch detection from exe to game data. Added El Dorado to game entries 2022-07-31 17:22:08 +02:00
p4.cpp
p4.h ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
player_interaction.cpp ICB: ELDORADO: add several El Dorado specific script functions 2022-08-03 15:07:02 +02:00
player_pc.cpp
player.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
player.h
prim_route_builder.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
prim_route_builder.h ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
protocol.cpp ICB: Few more endian fixes 2022-07-31 10:30:27 +02:00
protocol.h
psx_config.h ICB: Fix GCC Undefined Macro Symbols Warnings 2022-07-16 01:47:41 +01:00
remora_pc.cpp ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
remora_pc.h
remora_sprite_pc.cpp ICB: Few more endian fixes 2022-07-31 21:16:45 +02:00
remora_sprite.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
remora_sprite.h
remora.cpp ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
remora.h ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
res_man_pc.cpp ICB: Work in endian code safe, avoid casting pxBitmap class to memory. 2022-07-30 11:05:03 +02:00
res_man_pc.h
res_man.cpp JANITORIAL: Fix "the the" and similar typos 2022-07-29 19:36:40 +03:00
res_man.h
route_manager.cpp ICB: Avoid casting CGameObject class to memory 2022-07-30 21:26:14 +02:00
route_manager.h
session.cpp ICB: split McodeTable into ICB and ED variants 2022-08-05 15:23:10 +02:00
session.h ICB: ELDORADO: add some more script functions 2022-08-04 16:07:27 +02:00
set_pc.cpp ICB: ELDORADO: support loading newer El Dorado version of .set files 2022-08-05 13:55:07 +02:00
set_pc.h ICB: ELDORADO: support loading newer El Dorado version of .set files 2022-08-05 13:55:07 +02:00
set.cpp ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
set.h
shade_pc.cpp
shade_pc.h
shade.cpp
shade.h
shadow_pc.cpp ICB: Avoid casting RapAPIObject to memory, cleanup naming, endian fixes 2022-07-31 00:25:48 +02:00
shadow_pc.h ICB: Avoid casting RapAPIObject to memory, cleanup naming, endian fixes 2022-07-31 00:25:48 +02:00
shadow.h
shake.cpp
shake.h
softskin_pc.cpp ICB: Avoid casting RapAPIObject to memory, cleanup naming, endian fixes 2022-07-31 00:25:48 +02:00
softskin_pc.h ICB: Avoid casting RapAPIObject to memory, cleanup naming, endian fixes 2022-07-31 00:25:48 +02:00
sound_logic_entry.cpp
sound_logic_entry.h
sound_logic.cpp ICB: Avoid casting LinkedDataFile class to memory 2022-07-30 15:14:30 +02:00
sound_logic.h
sound_lowlevel_pc.cpp ICB: Work in endian code safe, avoid casting pxBitmap class to memory. 2022-07-30 11:05:03 +02:00
sound_lowlevel.h
sound.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
sound.h
speech_pc.cpp
speech.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
speech.h
stage_draw.h
stage_poly.cpp ICB: Avoid casting PXMarker class to memory 2022-07-30 16:17:54 +02:00
stage_view.h
stagedraw_pc_poly.cpp ICB: ELDORADO: implement pose overriding functions 2022-08-04 13:48:42 +02:00
string_vest.cpp
string_vest.h
surface_manager.cpp ICB: ELDORADO: Added copyright info in game menu 2022-07-31 22:11:12 +02:00
surface_manager.h
text_pc.cpp ICB: Few more endian fixes 2022-07-31 10:30:27 +02:00
text_sprites_pc.cpp ICB: ELDORADO: More specifics for ICB flow 2022-08-05 01:09:32 +02:00
text_sprites.cpp ICB: Work in endian code safe, avoid casting pxBitmap class to memory. 2022-07-30 11:05:03 +02:00
text_sprites.h
text.h
timer_func.cpp
timer_func.h
tracer.cpp ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
tracer.h ICB: Avoid casting BarrierCollision class to memory. Cleanup names. 2022-07-31 10:41:26 +02:00
zsupport.cpp
zsupport.h