scummvm/engines/icb/direct_input.h
2021-12-26 21:19:38 +01:00

51 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_DINPUTH
#define ICB_DINPUTH
#include "common/keyboard.h"
namespace ICB {
extern bool8 keyboard_buf_scancodes[Common::KEYCODE_LAST];
extern bool8 repeats_scancodes[Common::KEYCODE_LAST];
void Init_direct_input();
void setKeyState(Common::KeyCode key, bool pressed);
bool8 Read_DI_keys(uint32 key);
bool8 Read_DI_once_keys(uint32 key);
bool8 DI_key_waiting();
uint32 Get_DI_key_press();
void Clear_DI_key_buffer();
void SetDefaultKeys();
const char *GetKeyName(uint32 key);
} // End of namespace ICB
#endif