scummvm/engines/icb/fn_movie_pc.cpp
2021-12-26 21:19:38 +01:00

162 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/icb/common/ptr_util.h"
#include "engines/icb/mission.h"
#include "engines/icb/global_objects.h"
#include "engines/icb/global_switches.h"
#include "engines/icb/options_manager_pc.h"
#include "engines/icb/cluster_manager_pc.h"
#include "engines/icb/res_man_pc.h"
#include "engines/icb/movie_pc.h"
#include "common/util.h"
namespace ICB {
int32 Movie_name_to_ID(char *name);
void Init_play_movie(const char *param0, bool8 param1);
mcodeFunctionReturnCodes fn_play_movie(int32 &result, int32 *params) { return (MS->fn_play_movie(result, params)); }
mcodeFunctionReturnCodes _game_session::fn_play_movie(int32 &, int32 *params) {
const char *movie_name = nullptr;
if (params && params[0]) {
movie_name = (const char *)MemoryUtil::resolvePtr(params[0]);
}
// Are we free to begin movie playback
if (!L->looping) {
Init_play_movie(movie_name, (bool8)params[1]);
// Cycle calls to this function until playback has finished
L->looping = 1;
return (IR_REPEAT);
} else {
// If we're already playing a movie then loop through this function until we're done
if (g_theSequenceManager->busy())
return (IR_REPEAT);
else {
// Movie finished so continue script
L->looping = 0;
return (IR_CONT);
}
}
}
void Init_play_movie(const char *param0, bool8 param1) {
// Stop all sounds occuring
PauseSounds();
const char *moviename = (const char *)param0;
// Filename checking to help catch Jake's PSX restrictions
if (strlen(moviename) > 8)
Fatal_error("Movie stream name must not exceed 8 characters in length!!!");
for (uint32 i = 0; i < strlen(moviename); i++) {
if (!Common::isAlnum(moviename[i]))
Fatal_error(pxVString("Can't register movie: %s as filename must consist of alpha-numerics ONLY.", moviename));
if (!Common::isDigit(moviename[i]))
if (!Common::isLower(moviename[i]))
Fatal_error(pxVString("Can't register movie: %s as filename must consist of lowercase characters ONLY.", moviename));
}
pxString fullname;
#ifndef PC_DEMO
#if 1 // was #ifdef FROM_PC_CD
// Non-global movies are streamed from the CD
// char *_root = g_theClusterManager->GetCDRoot();
#endif
#endif
// All in one directory, which is nice
fullname.Format("movies\\%s.bik", moviename);
fullname.ConvertPath();
// Ensure correct CD is in the drive (can't assume this because of movie library)
switch (moviename[2]) {
case '1':
g_theClusterManager->CheckDiscInserted(MISSION1);
break;
case '2':
g_theClusterManager->CheckDiscInserted(MISSION2);
break;
case '3':
g_theClusterManager->CheckDiscInserted(MISSION3);
break;
case '4':
g_theClusterManager->CheckDiscInserted(MISSION4);
break;
case '5':
g_theClusterManager->CheckDiscInserted(MISSION5);
break;
case '7':
g_theClusterManager->CheckDiscInserted(MISSION7);
break;
case '8':
g_theClusterManager->CheckDiscInserted(MISSION8);
break;
case '9':
g_theClusterManager->CheckDiscInserted(MISSION9);
break;
case '0':
g_theClusterManager->CheckDiscInserted(MISSION10);
break;
}
// Did we find it in the mission directory (or possibly global directory already)
if (!checkFileExists(fullname)) {
// File is not present in the mission directory so check the global directory
fullname.Format("gmovies\\%s.bik", moviename);
fullname.ConvertPath();
if (!checkFileExists(fullname))
Fatal_error(pxVString("Movie %s.bik does not exist in mission or global movie directory", moviename));
}
if (g_theSequenceManager->registerMovie(fullname, param1, FALSE8)) {
// Is this movie part of the title screen library
int32 mvid = Movie_name_to_ID(const_cast<char *>(moviename));
if (mvid != -1) {
// We can now consider this movie viewable in the title screen library
g_movieLibrary[mvid].visible = TRUE8;
}
// Bink is now active and playing
// Successfully opened a bink sequence so set the engine to play and display it
g_stub->Push_stub_mode(__sequence);
} else {
Fatal_error(pxVString("Couldn't register the movie: %s", (const char *)fullname));
}
}
} // End of namespace ICB