scummvm/engines/nancy/constants.h
2021-12-26 18:48:43 +01:00

45 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_CONSTANTS_H
#define NANCY_CONSTANTS_H
#include "common/scummsys.h"
namespace Nancy {
// A struct containing various data that was hardcoded in the original engine but changed between titles
struct GameConstants {
uint numItems;
uint numEventFlags;
int mapAccessSceneIDs[18];
int eventFlagsToClearOnSceneChange[32];
uint numNonItemCursors;
uint numCurtainAnimationFrames;
uint logoEndAfter;
};
extern const GameConstants gameConstants[];
} // End of namespace Nancy
#endif // NANCY_CONSTANTS_H