mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef PLAYGROUND3D_GFX_TINYGL_H
|
|
#define PLAYGROUND3D_GFX_TINYGL_H
|
|
|
|
#include "common/rect.h"
|
|
#include "common/system.h"
|
|
|
|
#include "math/vector3d.h"
|
|
|
|
#include "graphics/tinygl/tinygl.h"
|
|
|
|
#include "engines/playground3d/gfx.h"
|
|
|
|
namespace Playground3d {
|
|
|
|
class TinyGLRenderer : public Renderer {
|
|
public:
|
|
TinyGLRenderer(OSystem *_system);
|
|
virtual ~TinyGLRenderer();
|
|
|
|
void init() override;
|
|
void deinit() override;
|
|
|
|
void clear(const Math::Vector4d &clearColor) override;
|
|
void loadTextureRGB(Graphics::Surface *texture) override;
|
|
void loadTextureRGBA(Graphics::Surface *texture) override;
|
|
void loadTextureRGB565(Graphics::Surface *texture) override;
|
|
void loadTextureRGBA5551(Graphics::Surface *texture) override;
|
|
void loadTextureRGBA4444(Graphics::Surface *texture) override;
|
|
|
|
void setupViewport(int x, int y, int width, int height) override;
|
|
void drawCube(const Math::Vector3d &pos, const Math::Vector3d &roll) override;
|
|
void drawPolyOffsetTest(const Math::Vector3d &pos, const Math::Vector3d &roll) override;
|
|
void dimRegionInOut(float fade) override;
|
|
void drawInViewport() override;
|
|
void drawRgbaTexture() override;
|
|
|
|
void enableFog(const Math::Vector4d &fogColor) override;
|
|
|
|
void flipBuffer() override;
|
|
|
|
private:
|
|
Math::Vector3d _pos;
|
|
TGLuint _textureRgbaId[5];
|
|
TGLuint _textureRgbId[5];
|
|
TGLuint _textureRgb565Id[2];
|
|
TGLuint _textureRgba5551Id[2];
|
|
TGLuint _textureRgba4444Id[2];
|
|
TinyGL::BlitImage *_blitImageRgba;
|
|
TinyGL::BlitImage *_blitImageRgb;
|
|
TinyGL::BlitImage *_blitImageRgb565;
|
|
TinyGL::BlitImage *_blitImageRgba5551;
|
|
TinyGL::BlitImage *_blitImageRgba4444;
|
|
|
|
void drawFace(uint face);
|
|
};
|
|
|
|
} // End of namespace Playground3d
|
|
|
|
#endif // PLAYGROUND3D_GFX_TINYGL_H
|