scummvm/engines/playground3d/gfx_tinygl.h
2022-06-05 21:01:04 +02:00

81 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLAYGROUND3D_GFX_TINYGL_H
#define PLAYGROUND3D_GFX_TINYGL_H
#include "common/rect.h"
#include "common/system.h"
#include "math/vector3d.h"
#include "graphics/tinygl/tinygl.h"
#include "engines/playground3d/gfx.h"
namespace Playground3d {
class TinyGLRenderer : public Renderer {
public:
TinyGLRenderer(OSystem *_system);
virtual ~TinyGLRenderer();
void init() override;
void deinit() override;
void clear(const Math::Vector4d &clearColor) override;
void loadTextureRGB(Graphics::Surface *texture) override;
void loadTextureRGBA(Graphics::Surface *texture) override;
void loadTextureRGB565(Graphics::Surface *texture) override;
void loadTextureRGBA5551(Graphics::Surface *texture) override;
void loadTextureRGBA4444(Graphics::Surface *texture) override;
void setupViewport(int x, int y, int width, int height) override;
void drawCube(const Math::Vector3d &pos, const Math::Vector3d &roll) override;
void drawPolyOffsetTest(const Math::Vector3d &pos, const Math::Vector3d &roll) override;
void dimRegionInOut(float fade) override;
void drawInViewport() override;
void drawRgbaTexture() override;
void enableFog(const Math::Vector4d &fogColor) override;
void flipBuffer() override;
private:
Math::Vector3d _pos;
TGLuint _textureRgbaId[5];
TGLuint _textureRgbId[5];
TGLuint _textureRgb565Id[2];
TGLuint _textureRgba5551Id[2];
TGLuint _textureRgba4444Id[2];
TinyGL::BlitImage *_blitImageRgba;
TinyGL::BlitImage *_blitImageRgb;
TinyGL::BlitImage *_blitImageRgb565;
TinyGL::BlitImage *_blitImageRgba5551;
TinyGL::BlitImage *_blitImageRgba4444;
void drawFace(uint face);
};
} // End of namespace Playground3d
#endif // PLAYGROUND3D_GFX_TINYGL_H