mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
26ee630756
svn-id: r20582
114 lines
2.6 KiB
C++
114 lines
2.6 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004-2006 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
// Actor data table header file
|
|
|
|
#ifndef SAGA_ITEDATA_H
|
|
#define SAGA_ITEDATA_H
|
|
|
|
namespace Saga {
|
|
|
|
enum ActorFlags {
|
|
kProtagonist = 0x01, // Actor is protagonist
|
|
kFollower = 0x02, // Actor is follower
|
|
kCycle = 0x04, // Actor stand has a cycle
|
|
kFaster = 0x08, // Actor is fast
|
|
kFastest = 0x10, // Actor is faster
|
|
kExtended = 0x20 // Actor uses extended sprites
|
|
};
|
|
|
|
// TODO: This doesn't quite correspond to the original Actor struct, so I'm not
|
|
// sure if I got it right.
|
|
|
|
struct ActorTableData {
|
|
byte flags;
|
|
byte nameIndex;
|
|
int32 sceneIndex;
|
|
int16 x;
|
|
int16 y;
|
|
int16 z;
|
|
int32 spriteListResourceId;
|
|
int32 frameListResourceId;
|
|
byte scriptEntrypointNumber;
|
|
byte speechColor;
|
|
byte currentAction;
|
|
byte facingDirection;
|
|
byte actionDirection;
|
|
};
|
|
|
|
#define ITE_ACTORCOUNT 181
|
|
|
|
extern ActorTableData ITE_ActorTable[ITE_ACTORCOUNT];
|
|
|
|
enum {
|
|
kObjUseWith = 0x01,
|
|
kObjNotFlat = 0x02
|
|
};
|
|
|
|
struct ObjectTableData {
|
|
byte nameIndex;
|
|
int32 sceneIndex;
|
|
int16 x;
|
|
int16 y;
|
|
int16 z;
|
|
int32 spriteListResourceId;
|
|
byte scriptEntrypointNumber;
|
|
uint16 interactBits;
|
|
};
|
|
|
|
struct FxTable {
|
|
int res;
|
|
int vol;
|
|
};
|
|
|
|
#define ITE_OBJECTCOUNT 39
|
|
#define ITE_SFXCOUNT 63
|
|
|
|
extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT];
|
|
extern FxTable ITE_SfxTable[ITE_SFXCOUNT];
|
|
|
|
extern const char *ITEinterfaceTextStrings[][52];
|
|
|
|
#define PUZZLE_PIECES 15
|
|
|
|
extern Point pieceOrigins[PUZZLE_PIECES];
|
|
extern const char *pieceNames[][PUZZLE_PIECES];
|
|
|
|
#define NUM_SOLICIT_REPLIES 5
|
|
extern const char *solicitStr[][NUM_SOLICIT_REPLIES];
|
|
|
|
#define NUM_SAKKA 3
|
|
extern const char *sakkaStr[][NUM_SAKKA];
|
|
|
|
#define NUM_WHINES 5
|
|
extern const char *whineStr[][NUM_WHINES];
|
|
|
|
extern const char *hintStr[][4];
|
|
extern const char portraitList[];
|
|
extern const char *optionsStr[][4];
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|