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https://github.com/libretro/scummvm.git
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51af9cf4aa
Remove the unused sprite/spriteGroup fields. Break old He90+ saves but they aren't stable anyway. svn-id: r17711
104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SPRITE_HE_H
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#define SPRITE_HE_H
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namespace Scumm {
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enum SpriteFlags {
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kSFChanged = 0x1,
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kSFNeedRedraw = 0x2,
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kSFZoomed = 0x10,
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kSFRotated = 0x20,
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kSFDoubleBuffered = 0x1000,
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kSFYFlipped = 0x2000,
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kSFXFlipped = 0x4000,
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kSFActive = 0x8000,
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kSFNeedPaletteRemap = 0x80000,
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kSFDelayed = 0x200000,
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kSFMarkDirty = 0x400000,
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kSFBlitDirectly = 0x2000000,
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kSF30 = 0x20000000,
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kSFImageless = 0x40000000
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};
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enum SpriteGroupFlags {
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kSGFClipBox = (1 << 0)
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};
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struct SpriteInfo {
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int32 id;
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int32 zorder;
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int32 flags;
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int32 resId;
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int32 resState;
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int32 groupNum;
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int32 paletteNum;
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int32 zorderPriority;
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Common::Rect bbox;
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int32 dx;
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int32 dy;
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Common::Point pos;
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int32 tx;
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int32 ty;
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int32 field_44;
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int32 curImageState;
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int32 curResId;
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int32 imglistNum;
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int32 xmapNum;
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int32 res_wiz_states;
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int32 angle;
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int32 zoom;
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int32 delayCount;
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int32 curAngle;
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int32 curZoom;
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int32 curImgFlags;
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int32 field_74;
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int32 delayAmount;
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int32 maskImgResNum;
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int32 field_80;
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int32 field_84;
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int32 classFlags;
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int32 imgFlags;
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int32 field_90;
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};
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struct SpriteGroup {
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Common::Rect bbox;
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int32 zorderPriority;
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int32 flags;
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int32 tx;
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int32 ty;
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int32 dstResNum;
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int32 scaling;
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int32 scale_x_ratio_mul;
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int32 scale_x_ratio_div;
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int32 scale_y_ratio_mul;
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int32 scale_y_ratio_div;
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};
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} // End of namespace Scumm
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#endif
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