mirror of
https://github.com/libretro/scummvm.git
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118 lines
3.6 KiB
C++
118 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "director.h"
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#include <engines/pink/objects/actions/action_sound.h>
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#include <engines/pink/objects/actions/action_cel.h>
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#include <graphics/managed_surface.h>
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#include "graphics/palette.h"
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#include "cel_decoder.h"
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namespace Pink {
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Director::Director(OSystem *system)
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: _system(system) {}
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void Director::draw() {
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for (int i = 0; i < _sprites.size(); ++i) {
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CelDecoder *decoder = _sprites[i]->getDecoder();
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drawSprite(decoder);
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}
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_system->updateScreen();
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}
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void Director::drawSprite(CelDecoder *decoder) {
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const Graphics::Surface *surface;
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if (decoder->needsUpdate())
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surface = decoder->decodeNextFrame();
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else surface = decoder->getCurrentFrame();
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uint16 colourIndex = decoder->getTransparentColourIndex();
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if (colourIndex != 0) {
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Graphics::Surface *screen = _system->lockScreen();
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for (int y = 0; y < decoder->getHeight(); ++y) {
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for (int x = 0; x < decoder->getWidth(); ++x) {
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byte spritePixelColourIndex = *(byte*)surface->getBasePtr(x, y);
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if (spritePixelColourIndex != colourIndex && spritePixelColourIndex != 229) { // hack because sprite have wrong colour index
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*(byte *) screen->getBasePtr(decoder->getX() + x, decoder->getY() + y) = spritePixelColourIndex;
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}
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}
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}
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_system->unlockScreen();
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}
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else _system->copyRectToScreen(surface->getPixels(), surface->pitch,
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decoder->getX(), decoder->getY(),
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surface->w, surface->h);
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}
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void Director::addSprite(ActionCEL *sprite) {
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_sprites.push_back(sprite);
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int i;
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for (i = _sprites.size() - 1; i > 0 ; --i) {
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if (sprite->getZ() < _sprites[i - 1]->getZ()){
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_sprites[i] = _sprites[i - 1];
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} else break;
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}
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_sprites[i] = sprite;
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}
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void Director::removeSprite(ActionCEL *sprite) {
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for (int i = 0; i < _sprites.size(); ++i) {
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if (sprite == _sprites[i]) {
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_sprites.remove_at(i);
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break;
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}
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}
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}
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void Director::setPallette(const byte *pallete) {
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_system->getPaletteManager()->setPalette(pallete, 0, 256);
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}
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void Director::update() {
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for (int i = 0; i < _sounds.size(); ++i) {
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_sounds[i]->update();
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}
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for (int i = 0; i < _sprites.size(); ++i) {
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_sprites[i]->update();
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}
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}
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void Director::addSound(ActionSound *sound) {
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_sounds.push_back(sound);
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}
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void Director::removeSound(ActionSound *sound) {
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for (int i = 0; i < _sounds.size(); ++i) {
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if (_sounds[i] == sound)
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_sounds.remove_at(i);
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}
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}
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void Director::clear() {
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_sprites.clear();
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}
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} |