scummvm/engines/sci/gui/gui_windowmgr.h

63 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_WINDOWMGR_H
#define SCI_GUI_WINDOWMGR_H
#include "common/list.h"
namespace Sci {
// TODO: remove HEAPHANDLE and make a list of GUIWindow pointers instead
typedef uint16 HEAPHANDLE;
class SciGUIwindowMgr {
public:
SciGUIwindowMgr(EngineState *state, SciGUIgfx *gfx);
~SciGUIwindowMgr();
int16 isFrontWindow(GUIWindow *wnd);
void SelectWindow(HEAPHANDLE hh);
void BeginUpdate(GUIWindow *wnd);
void EndUpdate(GUIWindow *wnd);
GUIWindow *NewWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, uint16 arg8, uint16 argA);
void DrawWindow(GUIWindow *wnd);
void DisposeWindow(GUIWindow *pWnd, int16 arg2);
void UpdateWindow(GUIWindow *wnd);
GUIPort *_wmgrPort;
GUIWindow *_picWind;
private:
EngineState *_s;
SciGUIgfx *_gfx;
Common::List<HEAPHANDLE> windowList;
};
} // end of namespace Sci
#endif