scummvm/engines/myst3/gfx.cpp
2014-07-03 12:33:04 +02:00

72 lines
2.0 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(WIN32)
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#endif
#include "engines/myst3/gfx.h"
namespace Myst3 {
BaseRenderer::BaseRenderer(OSystem *system)
: _system(system), _font(NULL) { }
BaseRenderer::~BaseRenderer() {
if (_font)
freeTexture(_font);
}
void BaseRenderer::init(Graphics::PixelBuffer &screenBuffer) {
}
void BaseRenderer::initFont(const Graphics::Surface *surface) {
_font = createTexture(surface);
}
Texture *BaseRenderer::createTexture(const Graphics::Surface *surface) {
return NULL;
}
void BaseRenderer::freeTexture(Texture *texture) {
}
Common::Rect BaseRenderer::getFontCharacterRect(uint8 character) {
uint index = 0;
if (character == ' ')
index = 0;
else if (character >= '0' && character <= '9')
index = 1 + character - '0';
else if (character >= 'A' && character <= 'Z')
index = 1 + 10 + character - 'A';
else if (character == '|')
index = 1 + 10 + 26;
return Common::Rect(16 * index, 0, 16 * (index + 1), 32);
}
} // end of namespace Myst3