scummvm/engines/tinsel/pcode.cpp
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00

966 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Virtual processor.
*/
#include "tinsel/dw.h"
#include "tinsel/drives.h"
#include "tinsel/events.h" // 'POINTED' etc.
#include "tinsel/handle.h" // LockMem()
#include "tinsel/dialogs.h" // for inventory id's
#include "tinsel/pcode.h" // opcodes etc.
#include "tinsel/scn.h" // FindChunk()
#include "common/serializer.h"
#include "tinsel/timers.h"
#include "tinsel/tinlib.h" // Library routines
#include "tinsel/tinsel.h"
#include "common/textconsole.h"
#include "common/util.h"
namespace Tinsel {
//----------------- EXTERN FUNCTIONS --------------------
extern int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pic, RESUME_STATE *pResumeState);
//----------------- LOCAL DEFINES --------------------
#define GLOBALS_FILENAME "gdata" // name of globals file
/** list of all opcodes */
enum OPCODE {
OP_HALT = 0, ///< end of program
OP_IMM = 1, ///< loads signed immediate onto stack
OP_ZERO = 2, ///< loads zero onto stack
OP_ONE = 3, ///< loads one onto stack
OP_MINUSONE = 4, ///< loads minus one onto stack
OP_STR = 5, ///< loads string offset onto stack
OP_FILM = 6, ///< loads film offset onto stack
OP_FONT = 7, ///< loads font offset onto stack
OP_PAL = 8, ///< loads palette offset onto stack
OP_LOAD = 9, ///< loads local variable onto stack
OP_GLOAD = 10, ///< loads global variable onto stack - long offset to variable
OP_STORE = 11, ///< pops stack and stores in local variable - long offset to variable
OP_GSTORE = 12, ///< pops stack and stores in global variable - long offset to variable
OP_CALL = 13, ///< procedure call
OP_LIBCALL = 14, ///< library procedure call - long offset to procedure
OP_RET = 15, ///< procedure return
OP_ALLOC = 16, ///< allocate storage on stack
OP_JUMP = 17, ///< unconditional jump - signed word offset
OP_JMPFALSE = 18, ///< conditional jump - signed word offset
OP_JMPTRUE = 19, ///< conditional jump - signed word offset
OP_EQUAL = 20, ///< tests top two items on stack for equality
OP_LESS, ///< tests top two items on stack
OP_LEQUAL, ///< tests top two items on stack
OP_NEQUAL, ///< tests top two items on stack
OP_GEQUAL, ///< tests top two items on stack
OP_GREAT = 25, ///< tests top two items on stack
OP_PLUS, ///< adds top two items on stack and replaces with result
OP_MINUS, ///< subs top two items on stack and replaces with result
OP_LOR, ///< logical or of top two items on stack and replaces with result
OP_MULT, ///< multiplies top two items on stack and replaces with result
OP_DIV = 30, ///< divides top two items on stack and replaces with result
OP_MOD, ///< divides top two items on stack and replaces with modulus
OP_AND, ///< bitwise ands top two items on stack and replaces with result
OP_OR, ///< bitwise ors top two items on stack and replaces with result
OP_EOR, ///< bitwise exclusive ors top two items on stack and replaces with result
OP_LAND = 35, ///< logical ands top two items on stack and replaces with result
OP_NOT, ///< logical nots top item on stack
OP_COMP, ///< complements top item on stack
OP_NEG, ///< negates top item on stack
OP_DUP, ///< duplicates top item on stack
OP_ESCON = 40, ///< start of escapable sequence
OP_ESCOFF = 41, ///< end of escapable sequence
OP_CIMM, ///< loads signed immediate onto stack (special to case statements)
OP_CDFILM ///< loads film offset onto stack but not in current scene
};
// modifiers for the above opcodes
#define OPSIZE8 0x40 ///< when this bit is set - the operand size is 8 bits
#define OPSIZE16 0x80 ///< when this bit is set - the operand size is 16 bits
#define OPMASK 0x3F ///< mask to isolate the opcode
bool bNoPause = false;
//----------------- LOCAL GLOBAL DATA --------------------
// FIXME: Avoid non-const global vars
static int32 *pGlobals = 0; // global vars
static int numGlobals = 0; // How many global variables to save/restore
static INT_CONTEXT *icList = 0;
static uint32 hMasterScript;
//----------------- SCRIPT BUGS WORKAROUNDS --------------
/**
* This structure is used to introduce bug fixes into the scripts used by the games.
*/
struct WorkaroundEntry {
TinselEngineVersion version; ///< Engine version this workaround applies to
bool scnFlag; ///< Only applicable for Tinsel 1 (DW 1)
SCNHANDLE hCode; ///< Script to apply fragment to
int ip; ///< Script offset to run this fragment before
int numBytes; ///< Number of bytes in the script
const byte *script; ///< Instruction(s) to execute
};
#define FRAGMENT_WORD(x) (byte)(x & 0xFF), (byte)(x >> 8)
static const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0};
static const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110};
static const byte fragment3[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(490)};
static const byte fragment4[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(900), OP_JUMP | OPSIZE16, FRAGMENT_WORD(466)};
static const byte fragment5[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(901), OP_JUMP | OPSIZE16, FRAGMENT_WORD(488)};
static const byte fragment6[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(903), OP_JUMP | OPSIZE16, FRAGMENT_WORD(516)};
static const byte fragment7[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(908), OP_JUMP | OPSIZE16, FRAGMENT_WORD(616)};
static const byte fragment8[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(910), OP_JUMP | OPSIZE16, FRAGMENT_WORD(644)};
static const byte fragment9[] = {OP_JUMP | OPSIZE8, 123};
static const byte fragment10[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(160), OP_JUMP | OPSIZE16, FRAGMENT_WORD(136)};
static const byte fragment11[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1572),
OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor
OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
OP_JUMP | OPSIZE16, FRAGMENT_WORD(1661)};
static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491),
OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor
OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)};
static const byte fragment13[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(306)};
#undef FRAGMENT_WORD
const WorkaroundEntry workaroundList[] = {
// DW1-SCN: Global 206 is whether Rincewind is trying to take the
// book back to the present. In the GRA version, it was global 373,
// and was reset when he is returned to the past, but was forgotten
// in the SCN version, so this ensures the flag is properly reset.
{TINSEL_V1, true, 427942095, 1, sizeof(fragment1), fragment1},
// DW1-GRA: Rincewind exiting the Inn is blocked by the luggage.
// Whilst you can then move into walkable areas, saving and
// restoring the game, it will error if you try to move. This
// fragment turns off NPC blocking for the Outside Inn rooms so that
// the luggage won't block Past Outside Inn.
// See bug report #2525010.
{TINSEL_V1, false, 444622076, 0, sizeof(fragment2), fragment2},
// Present Outside Inn
{TINSEL_V1, false, 352600876, 0, sizeof(fragment2), fragment2},
// DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH
// STRING||| - this happens if you initiate dialog with one of the
// guards, but not the other. So these fragments provide the correct
// talk parameters where needed.
// See bug report #2831159.
{TINSEL_V1, false, 310506872, 463, sizeof(fragment4), fragment4},
{TINSEL_V1, false, 310506872, 485, sizeof(fragment5), fragment5},
{TINSEL_V1, false, 310506872, 513, sizeof(fragment6), fragment6},
{TINSEL_V1, false, 310506872, 613, sizeof(fragment7), fragment7},
{TINSEL_V1, false, 310506872, 641, sizeof(fragment8), fragment8},
// DW1-SCN: The script for the lovable street-Starfish does a
// 'StopSample' after flicking the coin to ensure it's sound is
// stopped, but which also accidentally can stop any active
// conversation with the Amazon.
{TINSEL_V1, true, 394640351, 121, sizeof(fragment9), fragment9},
// DW2: In the garden, global #490 is set when the bees begin their
// 'out of hive' animation, and reset when done. But if the game is
// saved/restored during it, the animation sequence is reset without
// the global being cleared. This causes bugs in several actions
// which try to disable the bees animation, since they wait
// indefinitely for the global to be cleared, incorrectly believing
// the animation is currently playing. This includes:
// * Giving the brochure to the beekeeper (bug #2680397)
// * Stealing the mallets from the wizards (bug #2820788).
// This fix ensures that the global is reset when the Garden scene
// is loaded (both entering and restoring a game).
{TINSEL_V2, true, 2888147476U, 0, sizeof(fragment3), fragment3},
// DW1-GRA: Corrects text being drawn partially off-screen during
// the blackboard description of the Librarian.
{TINSEL_V1, false, 293831402, 133, sizeof(fragment10), fragment10},
// DW1-GRA/SCN: Corrects the dead-end of being able to give the
// whistle back to the pirate before giving him the parrot.
// See bug report #2934211.
{TINSEL_V1, true, 352601285, 1569, sizeof(fragment11), fragment11},
{TINSEL_V1, false, 352602304, 1488, sizeof(fragment12), fragment12},
// DW2: Corrects a bug with global 306 not being cleared if you leave
// the marketplace scene whilst D'Blah is talking (even if it's not
// actually audible); returning to the scene and clicking on him multiple
// times would cause the game to crash
{TINSEL_V2, true, 1109294728, 0, sizeof(fragment13), fragment13},
{TINSEL_V0, false, 0, 0, 0, NULL}
};
//----------------- LOCAL GLOBAL DATA --------------------
/**
* Keeps the code array pointer up to date.
*/
void LockCode(INT_CONTEXT *ic) {
if (ic->GSort == GS_MASTER) {
if (TinselV2)
// Get the srcipt handle from a specific global chunk
ic->code = (byte *)LockMem(hMasterScript);
else
ic->code = (byte *)FindChunk(MASTER_SCNHANDLE, CHUNK_PCODE);
} else
ic->code = (byte *)LockMem(ic->hCode);
}
/**
* Find a free interpret context and allocate it to the calling process.
*/
static INT_CONTEXT *AllocateInterpretContext(GSORT gsort) {
INT_CONTEXT *pic;
int i;
for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) {
if (pic->GSort == GS_NONE) {
pic->pProc = g_scheduler->getCurrentProcess();
pic->GSort = gsort;
return pic;
}
#ifdef DEBUG
else {
if (pic->pProc == g_scheduler->getCurrentProcess())
error("Found unreleased interpret context");
}
#endif
}
error("Out of interpret contexts");
}
static void FreeWaitCheck(PINT_CONTEXT pic, bool bVoluntary) {
int i;
// Is this waiting for something?
if (pic->waitNumber1) {
for (i = 0; i < NUM_INTERPRET; i++) {
if ((icList + i)->waitNumber2 == pic->waitNumber1) {
(icList + i)->waitNumber2 = 0;
break;
}
}
}
// Is someone waiting for this?
if (pic->waitNumber2) {
for (i = 0; i < NUM_INTERPRET; i++) {
if ((icList + i)->waitNumber1 == pic->waitNumber2) {
(icList + i)->waitNumber1 = 0;
(icList + i)->resumeCode = bVoluntary ? RES_FINISHED : RES_CUTSHORT;
g_scheduler->reschedule((icList + i)->pProc);
break;
}
}
assert(i < NUM_INTERPRET);
}
}
/**
* Normal release of an interpret context.
* Called from the end of Interpret().
*/
static void FreeInterpretContextPi(INT_CONTEXT *pic) {
FreeWaitCheck(pic, true);
if (TinselV2)
memset(pic, 0, sizeof(INT_CONTEXT));
pic->GSort = GS_NONE;
}
/**
* Free interpret context owned by a dying process.
* Ensures that interpret contexts don't get lost when an Interpret()
* call doesn't complete.
*/
void FreeInterpretContextPr(PROCESS *pProc) {
INT_CONTEXT *pic;
int i;
for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) {
if (pic->GSort != GS_NONE && pic->pProc == pProc) {
FreeWaitCheck(pic, false);
if (TinselV2)
memset(pic, 0, sizeof(INT_CONTEXT));
pic->GSort = GS_NONE;
break;
}
}
}
/**
* Free all interpret contexts except for the master script's
*/
void FreeMostInterpretContexts() {
INT_CONTEXT *pic;
int i;
for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) {
if ((pic->GSort != GS_MASTER) && (pic->GSort != GS_GPROCESS)) {
memset(pic, 0, sizeof(INT_CONTEXT));
pic->GSort = GS_NONE;
}
}
}
/**
* Free the master script's interpret context.
*/
void FreeMasterInterpretContext() {
INT_CONTEXT *pic;
int i;
for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) {
if ((pic->GSort == GS_MASTER) || (pic->GSort == GS_GPROCESS)) {
memset(pic, 0, sizeof(INT_CONTEXT));
pic->GSort = GS_NONE;
return;
}
}
}
/**
* Allocate and initialise an interpret context.
* Called from a process prior to Interpret().
* @param gsort which sort of code
* @param hCode Handle to code to execute
* @param event Causal event
* @param hpoly Associated polygon (if any)
* @param actorId Associated actor (if any)
* @param pinvo Associated inventory object
*/
INT_CONTEXT *InitInterpretContext(GSORT gsort, SCNHANDLE hCode, TINSEL_EVENT event,
HPOLYGON hpoly, int actorid, INV_OBJECT *pinvo, int myEscape) {
INT_CONTEXT *ic;
ic = AllocateInterpretContext(gsort);
// Previously parameters to Interpret()
ic->hCode = hCode;
LockCode(ic);
ic->event = event;
ic->hPoly = hpoly;
ic->idActor = actorid;
ic->pinvo = pinvo;
// Previously local variables in Interpret()
ic->bHalt = false; // set to exit interpeter
ic->escOn = myEscape > 0;
ic->myEscape = myEscape;
ic->sp = 0;
ic->bp = ic->sp + 1;
ic->ip = 0; // start of code
ic->resumeState = RES_NOT;
return ic;
}
/**
* Allocate and initialise an interpret context with restored data.
*/
INT_CONTEXT *RestoreInterpretContext(INT_CONTEXT *ric) {
INT_CONTEXT *ic;
ic = AllocateInterpretContext(GS_NONE); // Sort will soon be overridden
memcpy(ic, ric, sizeof(INT_CONTEXT));
ic->pProc = g_scheduler->getCurrentProcess();
ic->resumeState = RES_1;
LockCode(ic);
return ic;
}
/**
* Allocates enough RAM to hold the global Glitter variables.
*/
void RegisterGlobals(int num) {
if (pGlobals == NULL) {
numGlobals = num;
hMasterScript = !TinselV2 ? 0 :
READ_LE_UINT32(FindChunk(MASTER_SCNHANDLE, CHUNK_MASTER_SCRIPT));
// Allocate RAM for pGlobals and make sure it's allocated
pGlobals = (int32 *)calloc(numGlobals, sizeof(int32));
if (pGlobals == NULL) {
error("Cannot allocate memory for global data");
}
// Allocate RAM for interpret contexts and make sure it's allocated
icList = (INT_CONTEXT *)calloc(NUM_INTERPRET, sizeof(INT_CONTEXT));
if (icList == NULL) {
error("Cannot allocate memory for interpret contexts");
}
g_scheduler->setResourceCallback(FreeInterpretContextPr);
} else {
// Check size is still the same
assert(numGlobals == num);
memset(pGlobals, 0, numGlobals * sizeof(int32));
memset(icList, 0, NUM_INTERPRET * sizeof(INT_CONTEXT));
}
if (TinselV2) {
// read initial values
CdCD(nullContext);
Common::File f;
if (!f.open(GLOBALS_FILENAME))
error(CANNOT_FIND_FILE, GLOBALS_FILENAME);
int32 length = f.readSint32LE();
if (length != num)
error(FILE_IS_CORRUPT, GLOBALS_FILENAME);
for (int i = 0; i < length; ++i)
pGlobals[i] = f.readSint32LE();
if (f.eos() || f.err())
error(FILE_IS_CORRUPT, GLOBALS_FILENAME);
f.close();
}
}
void FreeGlobals() {
free(pGlobals);
pGlobals = NULL;
free(icList);
icList = NULL;
}
/**
* (Un)serialize the global data for save/restore game.
*/
void syncGlobInfo(Common::Serializer &s) {
for (int i = 0; i < numGlobals; i++) {
s.syncAsSint32LE(pGlobals[i]);
}
}
/**
* (Un)serialize an interpreter context for save/restore game.
*/
void INT_CONTEXT::syncWithSerializer(Common::Serializer &s) {
if (s.isLoading()) {
// Null out the pointer fields
pProc = NULL;
code = NULL;
pinvo = NULL;
}
// Write out used fields
s.syncAsUint32LE(GSort);
s.syncAsUint32LE(hCode);
s.syncAsUint32LE(event);
s.syncAsSint32LE(hPoly);
s.syncAsSint32LE(idActor);
for (int i = 0; i < PCODE_STACK_SIZE; ++i)
s.syncAsSint32LE(stack[i]);
s.syncAsSint32LE(sp);
s.syncAsSint32LE(bp);
s.syncAsSint32LE(ip);
s.syncAsUint32LE(bHalt);
s.syncAsUint32LE(escOn);
s.syncAsSint32LE(myEscape);
}
/**
* Return pointer to and size of global data for save/restore game.
*/
void SaveInterpretContexts(INT_CONTEXT *sICInfo) {
memcpy(sICInfo, icList, NUM_INTERPRET * sizeof(INT_CONTEXT));
}
/**
* Fetches up to 4 bytes from the code script
*/
static int32 GetBytes(const byte *scriptCode, const WorkaroundEntry* &wkEntry, int &ip, uint numBytes) {
assert(numBytes <= 4 && numBytes != 3);
const byte *code = scriptCode;
if (wkEntry != NULL) {
if (ip >= wkEntry->numBytes) {
// Finished the workaround
ip = wkEntry->ip;
wkEntry = NULL;
} else {
code = wkEntry->script;
}
}
uint32 tmp;
switch (numBytes) {
case 0:
// Instruction byte
tmp = code[ip++ * (TinselV0 ? 4 : 1)];
break;
case 1:
// Fetch and sign extend a 8 bit value to 32 bits.
tmp = (int8)code[ip++];
break;
case 2:
// Fetch and sign extend a 16 bit value to 32 bits.
tmp = (int16)READ_LE_UINT16(code + ip);
ip += 2;
break;
default:
if (TinselV0)
tmp = (int32)READ_LE_UINT32(code + ip++ * 4);
else {
tmp = (int32)READ_LE_UINT32(code + ip);
ip += 4;
}
break;
}
return tmp;
}
/**
* Fetch (and sign extend, if necessary) a 8/16/32 bit value from the code
* stream and advance the instruction pointer accordingly.
*/
static int32 Fetch(byte opcode, const byte *code, const WorkaroundEntry* &wkEntry, int &ip) {
if (TinselV0)
// Fetch a 32 bit value.
return GetBytes(code, wkEntry, ip, 4);
else if (opcode & OPSIZE8)
// Fetch and sign extend a 8 bit value to 32 bits.
return GetBytes(code, wkEntry, ip, 1);
else if (opcode & OPSIZE16)
return GetBytes(code, wkEntry, ip, 2);
return GetBytes(code, wkEntry, ip, 4);
}
/**
* Interprets the PCODE instructions in the code array.
*/
void Interpret(CORO_PARAM, INT_CONTEXT *ic) {
do {
int tmp, tmp2;
int ip = ic->ip;
const WorkaroundEntry *wkEntry = ic->fragmentPtr;
if (wkEntry == NULL) {
// Check to see if a workaround fragment needs to be executed
for (wkEntry = workaroundList; wkEntry->script != NULL; ++wkEntry) {
if ((wkEntry->version == TinselVersion) &&
(wkEntry->hCode == ic->hCode) &&
(wkEntry->ip == ip) &&
(!TinselV1 || (wkEntry->scnFlag == ((_vm->getFeatures() & GF_SCNFILES) != 0)))) {
// Point to start of workaround fragment
ip = 0;
break;
}
}
if (wkEntry->script == NULL)
wkEntry = NULL;
}
byte opcode = (byte)GetBytes(ic->code, wkEntry, ip, 0);
if (TinselV0 && ((opcode & OPMASK) > OP_IMM))
opcode += 3;
debug(7, "ip=%d Opcode %d (-> %d)", ic->ip, opcode, opcode & OPMASK);
switch (opcode & OPMASK) {
case OP_HALT: // end of program
ic->bHalt = true;
break;
case OP_IMM: // loads immediate data onto stack
case OP_STR: // loads string handle onto stack
case OP_FILM: // loads film handle onto stack
case OP_CDFILM: // loads film handle onto stack
case OP_FONT: // loads font handle onto stack
case OP_PAL: // loads palette handle onto stack
ic->stack[++ic->sp] = Fetch(opcode, ic->code, wkEntry, ip);
break;
case OP_ZERO: // loads zero onto stack
ic->stack[++ic->sp] = 0;
break;
case OP_ONE: // loads one onto stack
ic->stack[++ic->sp] = 1;
break;
case OP_MINUSONE: // loads minus one onto stack
ic->stack[++ic->sp] = -1;
break;
case OP_LOAD: // loads local variable onto stack
ic->stack[++ic->sp] = ic->stack[ic->bp + Fetch(opcode, ic->code, wkEntry, ip)];
break;
case OP_GLOAD: // loads global variable onto stack
tmp = Fetch(opcode, ic->code, wkEntry, ip);
assert(0 <= tmp && tmp < numGlobals);
ic->stack[++ic->sp] = pGlobals[tmp];
break;
case OP_STORE: // pops stack and stores in local variable
ic->stack[ic->bp + Fetch(opcode, ic->code, wkEntry, ip)] = ic->stack[ic->sp--];
break;
case OP_GSTORE: // pops stack and stores in global variable
tmp = Fetch(opcode, ic->code, wkEntry, ip);
assert(0 <= tmp && tmp < numGlobals);
pGlobals[tmp] = ic->stack[ic->sp--];
break;
case OP_CALL: // procedure call
tmp = Fetch(opcode, ic->code, wkEntry, ip);
//assert(0 <= tmp && tmp < codeSize); // TODO: Verify jumps are not out of bounds
ic->stack[ic->sp + 1] = 0; // static link
ic->stack[ic->sp + 2] = ic->bp; // dynamic link
ic->stack[ic->sp + 3] = ip; // return address
ic->bp = ic->sp + 1; // set new base pointer
ip = tmp; // set ip to procedure address
break;
case OP_LIBCALL: // library procedure or function call
tmp = Fetch(opcode, ic->code, wkEntry, ip);
// NOTE: Interpret() itself is not using the coroutine facilities,
// but still accepts a CORO_PARAM, so from the outside it looks
// like a coroutine. In fact it may still acts as a kind of "proxy"
// for some underlying coroutine. To enable this, we just pass on
// 'coroParam' to CallLibraryRoutine(). If we then detect that
// coroParam was set to a non-zero value, this means that some
// coroutine code did run at some point, and we are now supposed
// to sleep or die -- hence, we 'return' if coroParam != 0.
//
// This works because Interpret() is fully re-entrant: If we return
// now and are later called again, then we will end up in the very
// same spot (i.e. here).
//
// The reasons we do it this way, instead of turning Interpret into
// a 'proper' coroutine are (1) we avoid implementation problems
// (CORO_INVOKE involves adding 'case' statements, but Interpret
// already has a huge switch/case, so that would not work out of the
// box), (2) we incurr less overhead, (3) it's easier to debug,
// (4) it's simply cool ;).
tmp2 = CallLibraryRoutine(coroParam, tmp, &ic->stack[ic->sp], ic, &ic->resumeState);
if (coroParam)
return;
if (!TinselV0)
ic->sp += tmp2;
LockCode(ic);
if (TinselV2 && (ic->resumeState == RES_1))
ic->resumeState = RES_NOT;
break;
case OP_RET: // procedure return
ic->sp = ic->bp - 1; // restore stack
ip = ic->stack[ic->sp + 3]; // return address
ic->bp = ic->stack[ic->sp + 2]; // restore previous base pointer
break;
case OP_ALLOC: // allocate storage on stack
ic->sp += (int32)Fetch(opcode, ic->code, wkEntry, ip);
break;
case OP_JUMP: // unconditional jump
ip = Fetch(opcode, ic->code, wkEntry, ip);
wkEntry = NULL; // In case a jump occurs from a workaround
break;
case OP_JMPFALSE: // conditional jump
tmp = Fetch(opcode, ic->code, wkEntry, ip);
if (ic->stack[ic->sp--] == 0) {
// condition satisfied - do the jump
ip = tmp;
wkEntry = NULL; // In case a jump occurs from a workaround
}
break;
case OP_JMPTRUE: // conditional jump
tmp = Fetch(opcode, ic->code, wkEntry, ip);
if (ic->stack[ic->sp--] != 0) {
// condition satisfied - do the jump
ip = tmp;
wkEntry = NULL; // In case a jump occurs from a workaround
}
break;
case OP_EQUAL: // tests top two items on stack for equality
case OP_LESS: // tests top two items on stack
case OP_LEQUAL: // tests top two items on stack
case OP_NEQUAL: // tests top two items on stack
case OP_GEQUAL: // tests top two items on stack
case OP_GREAT: // tests top two items on stack
case OP_LOR: // logical or of top two items on stack and replaces with result
case OP_LAND: // logical ands top two items on stack and replaces with result
// pop one operand
ic->sp--;
assert(ic->sp >= 0);
tmp = ic->stack[ic->sp];
tmp2 = ic->stack[ic->sp + 1];
// replace other operand with result of operation
switch (opcode) {
case OP_EQUAL: tmp = (tmp == tmp2); break;
case OP_LESS: tmp = (tmp < tmp2); break;
case OP_LEQUAL: tmp = (tmp <= tmp2); break;
case OP_NEQUAL: tmp = (tmp != tmp2); break;
case OP_GEQUAL: tmp = (tmp >= tmp2); break;
case OP_GREAT: tmp = (tmp > tmp2); break;
case OP_LOR: tmp = (tmp || tmp2); break;
case OP_LAND: tmp = (tmp && tmp2); break;
}
ic->stack[ic->sp] = tmp;
break;
case OP_PLUS: // adds top two items on stack and replaces with result
case OP_MINUS: // subs top two items on stack and replaces with result
case OP_MULT: // multiplies top two items on stack and replaces with result
case OP_DIV: // divides top two items on stack and replaces with result
case OP_MOD: // divides top two items on stack and replaces with modulus
case OP_AND: // bitwise ands top two items on stack and replaces with result
case OP_OR: // bitwise ors top two items on stack and replaces with result
case OP_EOR: // bitwise exclusive ors top two items on stack and replaces with result
// pop one operand
ic->sp--;
assert(ic->sp >= 0);
tmp = ic->stack[ic->sp];
tmp2 = ic->stack[ic->sp + 1];
// replace other operand with result of operation
switch (opcode) {
case OP_PLUS: tmp += tmp2; break;
case OP_MINUS: tmp -= tmp2; break;
case OP_MULT: tmp *= tmp2; break;
case OP_DIV: tmp /= tmp2; break;
case OP_MOD: tmp %= tmp2; break;
case OP_AND: tmp &= tmp2; break;
case OP_OR: tmp |= tmp2; break;
case OP_EOR: tmp ^= tmp2; break;
}
ic->stack[ic->sp] = tmp;
break;
case OP_NOT: // logical nots top item on stack
ic->stack[ic->sp] = !ic->stack[ic->sp];
break;
case OP_COMP: // complements top item on stack
ic->stack[ic->sp] = ~ic->stack[ic->sp];
break;
case OP_NEG: // negates top item on stack
ic->stack[ic->sp] = -ic->stack[ic->sp];
break;
case OP_DUP: // duplicates top item on stack
ic->stack[ic->sp + 1] = ic->stack[ic->sp];
ic->sp++;
break;
case OP_ESCON:
bNoPause = true;
ic->escOn = true;
ic->myEscape = GetEscEvents();
break;
case OP_ESCOFF:
ic->escOn = false;
ic->myEscape = 0;
break;
default:
error("Interpret() - Unknown opcode");
}
// check for stack under-overflow
assert(ic->sp >= 0 && ic->sp < PCODE_STACK_SIZE);
ic->ip = ip;
ic->fragmentPtr = wkEntry;
} while (!ic->bHalt);
// make sure stack is unwound
assert(ic->sp == 0);
FreeInterpretContextPi(ic);
}
/**
* Associates an interpret context with the
* process that will run it.
*/
void AttachInterpret(INT_CONTEXT *pic, PROCESS *pProc) {
// Attach the process which is using this context
pic->pProc = pProc;
}
/**
* Generate a number that isn't being used.
*/
static uint32 UniqueWaitNumber() {
uint32 retval;
int i;
for (retval = DwGetCurrentTime(); 1; retval--) {
if (retval == 0)
retval = (uint32)-1;
for (i = 0; i < NUM_INTERPRET; i++) {
if ((icList+i)->waitNumber1 == retval
|| (icList+i)->waitNumber2 == retval)
break;
}
if (i == NUM_INTERPRET)
return retval;
}
}
/**
* WaitInterpret
*/
void WaitInterpret(CORO_PARAM, PPROCESS pWaitProc, bool *result) {
int i;
PPROCESS currentProcess = g_scheduler->getCurrentProcess();
assert(currentProcess);
assert(currentProcess != pWaitProc);
if (result) *result = false;
/*
* Calling process is the waiter, find its interpret context.
*/
CORO_BEGIN_CONTEXT;
PINT_CONTEXT picWaiter, picWaitee;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
for (i = 0, _ctx->picWaiter = icList; i < NUM_INTERPRET; i++, _ctx->picWaiter++) {
if (_ctx->picWaiter->GSort != GS_NONE && _ctx->picWaiter->pProc == currentProcess) {
break;
}
}
/*
* Find the interpret context of the process we're waiting for
*/
for (i = 0, _ctx->picWaitee = icList; i < NUM_INTERPRET; i++, _ctx->picWaitee++) {
if (_ctx->picWaitee->GSort != GS_NONE && _ctx->picWaitee->pProc == pWaitProc) {
break;
}
}
/*
* Set the first as waiting for the second
*/
assert(_ctx->picWaitee->waitNumber2 == 0);
_ctx->picWaiter->waitNumber1 = _ctx->picWaitee->waitNumber2 = UniqueWaitNumber();
_ctx->picWaiter->resumeCode = RES_WAITING;
/*
* Wait for it
*/
CORO_GIVE_WAY;
while (_ctx->picWaiter->resumeCode == RES_WAITING) {
CORO_SLEEP(1);
}
if (result)
*result = (_ctx->picWaiter->resumeCode == RES_FINISHED);
CORO_END_CODE;
}
/**
* CheckOutWaiters
*/
void CheckOutWaiters() {
int i, j;
// Check all waited for have someone waiting
for (i = 0; i < NUM_INTERPRET; i++) {
// If someone is supposedly waiting for this one
if ((icList + i)->GSort != GS_NONE && (icList + i)->waitNumber2) {
// Someone really must be waiting for this one
for (j = 0; j < NUM_INTERPRET; j++) {
if ((icList + j)->GSort != GS_NONE
&& (icList + j)->waitNumber1 == (icList + i)->waitNumber2) {
break;
}
}
assert(j < NUM_INTERPRET);
}
}
// Check waiting for someone to wait for
for (i = 0; i < NUM_INTERPRET; i++) {
// If someone is supposedly waiting for this one
if ((icList + i)->GSort != GS_NONE && (icList + i)->waitNumber1) {
// Someone really must be waiting for this one
for (j = 0; j < NUM_INTERPRET; j++) {
if ((icList + j)->GSort != GS_NONE
&& (icList + j)->waitNumber2 == (icList + i)->waitNumber1) {
break;
}
}
assert(j < NUM_INTERPRET);
}
}
}
} // End of namespace Tinsel