mirror of
https://github.com/libretro/scummvm.git
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9414d7a6e2
Some backends may break as I only compiled SDL
966 lines
29 KiB
C++
966 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Virtual processor.
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*/
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#include "tinsel/dw.h"
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#include "tinsel/drives.h"
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#include "tinsel/events.h" // 'POINTED' etc.
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#include "tinsel/handle.h" // LockMem()
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#include "tinsel/dialogs.h" // for inventory id's
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#include "tinsel/pcode.h" // opcodes etc.
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#include "tinsel/scn.h" // FindChunk()
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#include "common/serializer.h"
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#include "tinsel/timers.h"
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#include "tinsel/tinlib.h" // Library routines
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#include "tinsel/tinsel.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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namespace Tinsel {
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//----------------- EXTERN FUNCTIONS --------------------
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extern int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pic, RESUME_STATE *pResumeState);
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//----------------- LOCAL DEFINES --------------------
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#define GLOBALS_FILENAME "gdata" // name of globals file
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/** list of all opcodes */
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enum OPCODE {
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OP_HALT = 0, ///< end of program
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OP_IMM = 1, ///< loads signed immediate onto stack
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OP_ZERO = 2, ///< loads zero onto stack
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OP_ONE = 3, ///< loads one onto stack
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OP_MINUSONE = 4, ///< loads minus one onto stack
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OP_STR = 5, ///< loads string offset onto stack
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OP_FILM = 6, ///< loads film offset onto stack
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OP_FONT = 7, ///< loads font offset onto stack
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OP_PAL = 8, ///< loads palette offset onto stack
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OP_LOAD = 9, ///< loads local variable onto stack
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OP_GLOAD = 10, ///< loads global variable onto stack - long offset to variable
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OP_STORE = 11, ///< pops stack and stores in local variable - long offset to variable
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OP_GSTORE = 12, ///< pops stack and stores in global variable - long offset to variable
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OP_CALL = 13, ///< procedure call
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OP_LIBCALL = 14, ///< library procedure call - long offset to procedure
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OP_RET = 15, ///< procedure return
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OP_ALLOC = 16, ///< allocate storage on stack
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OP_JUMP = 17, ///< unconditional jump - signed word offset
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OP_JMPFALSE = 18, ///< conditional jump - signed word offset
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OP_JMPTRUE = 19, ///< conditional jump - signed word offset
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OP_EQUAL = 20, ///< tests top two items on stack for equality
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OP_LESS, ///< tests top two items on stack
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OP_LEQUAL, ///< tests top two items on stack
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OP_NEQUAL, ///< tests top two items on stack
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OP_GEQUAL, ///< tests top two items on stack
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OP_GREAT = 25, ///< tests top two items on stack
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OP_PLUS, ///< adds top two items on stack and replaces with result
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OP_MINUS, ///< subs top two items on stack and replaces with result
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OP_LOR, ///< logical or of top two items on stack and replaces with result
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OP_MULT, ///< multiplies top two items on stack and replaces with result
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OP_DIV = 30, ///< divides top two items on stack and replaces with result
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OP_MOD, ///< divides top two items on stack and replaces with modulus
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OP_AND, ///< bitwise ands top two items on stack and replaces with result
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OP_OR, ///< bitwise ors top two items on stack and replaces with result
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OP_EOR, ///< bitwise exclusive ors top two items on stack and replaces with result
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OP_LAND = 35, ///< logical ands top two items on stack and replaces with result
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OP_NOT, ///< logical nots top item on stack
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OP_COMP, ///< complements top item on stack
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OP_NEG, ///< negates top item on stack
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OP_DUP, ///< duplicates top item on stack
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OP_ESCON = 40, ///< start of escapable sequence
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OP_ESCOFF = 41, ///< end of escapable sequence
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OP_CIMM, ///< loads signed immediate onto stack (special to case statements)
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OP_CDFILM ///< loads film offset onto stack but not in current scene
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};
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// modifiers for the above opcodes
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#define OPSIZE8 0x40 ///< when this bit is set - the operand size is 8 bits
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#define OPSIZE16 0x80 ///< when this bit is set - the operand size is 16 bits
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#define OPMASK 0x3F ///< mask to isolate the opcode
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bool bNoPause = false;
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//----------------- LOCAL GLOBAL DATA --------------------
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// FIXME: Avoid non-const global vars
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static int32 *pGlobals = 0; // global vars
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static int numGlobals = 0; // How many global variables to save/restore
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static INT_CONTEXT *icList = 0;
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static uint32 hMasterScript;
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//----------------- SCRIPT BUGS WORKAROUNDS --------------
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/**
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* This structure is used to introduce bug fixes into the scripts used by the games.
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*/
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struct WorkaroundEntry {
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TinselEngineVersion version; ///< Engine version this workaround applies to
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bool scnFlag; ///< Only applicable for Tinsel 1 (DW 1)
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SCNHANDLE hCode; ///< Script to apply fragment to
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int ip; ///< Script offset to run this fragment before
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int numBytes; ///< Number of bytes in the script
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const byte *script; ///< Instruction(s) to execute
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};
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#define FRAGMENT_WORD(x) (byte)(x & 0xFF), (byte)(x >> 8)
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static const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0};
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static const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110};
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static const byte fragment3[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(490)};
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static const byte fragment4[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(900), OP_JUMP | OPSIZE16, FRAGMENT_WORD(466)};
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static const byte fragment5[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(901), OP_JUMP | OPSIZE16, FRAGMENT_WORD(488)};
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static const byte fragment6[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(903), OP_JUMP | OPSIZE16, FRAGMENT_WORD(516)};
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static const byte fragment7[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(908), OP_JUMP | OPSIZE16, FRAGMENT_WORD(616)};
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static const byte fragment8[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(910), OP_JUMP | OPSIZE16, FRAGMENT_WORD(644)};
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static const byte fragment9[] = {OP_JUMP | OPSIZE8, 123};
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static const byte fragment10[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(160), OP_JUMP | OPSIZE16, FRAGMENT_WORD(136)};
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static const byte fragment11[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1572),
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OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor
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OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
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OP_JUMP | OPSIZE16, FRAGMENT_WORD(1661)};
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static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491),
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OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor
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OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
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OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)};
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static const byte fragment13[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(306)};
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#undef FRAGMENT_WORD
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const WorkaroundEntry workaroundList[] = {
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// DW1-SCN: Global 206 is whether Rincewind is trying to take the
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// book back to the present. In the GRA version, it was global 373,
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// and was reset when he is returned to the past, but was forgotten
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// in the SCN version, so this ensures the flag is properly reset.
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{TINSEL_V1, true, 427942095, 1, sizeof(fragment1), fragment1},
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// DW1-GRA: Rincewind exiting the Inn is blocked by the luggage.
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// Whilst you can then move into walkable areas, saving and
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// restoring the game, it will error if you try to move. This
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// fragment turns off NPC blocking for the Outside Inn rooms so that
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// the luggage won't block Past Outside Inn.
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// See bug report #2525010.
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{TINSEL_V1, false, 444622076, 0, sizeof(fragment2), fragment2},
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// Present Outside Inn
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{TINSEL_V1, false, 352600876, 0, sizeof(fragment2), fragment2},
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// DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH
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// STRING||| - this happens if you initiate dialog with one of the
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// guards, but not the other. So these fragments provide the correct
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// talk parameters where needed.
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// See bug report #2831159.
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{TINSEL_V1, false, 310506872, 463, sizeof(fragment4), fragment4},
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{TINSEL_V1, false, 310506872, 485, sizeof(fragment5), fragment5},
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{TINSEL_V1, false, 310506872, 513, sizeof(fragment6), fragment6},
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{TINSEL_V1, false, 310506872, 613, sizeof(fragment7), fragment7},
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{TINSEL_V1, false, 310506872, 641, sizeof(fragment8), fragment8},
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// DW1-SCN: The script for the lovable street-Starfish does a
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// 'StopSample' after flicking the coin to ensure it's sound is
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// stopped, but which also accidentally can stop any active
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// conversation with the Amazon.
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{TINSEL_V1, true, 394640351, 121, sizeof(fragment9), fragment9},
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// DW2: In the garden, global #490 is set when the bees begin their
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// 'out of hive' animation, and reset when done. But if the game is
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// saved/restored during it, the animation sequence is reset without
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// the global being cleared. This causes bugs in several actions
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// which try to disable the bees animation, since they wait
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// indefinitely for the global to be cleared, incorrectly believing
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// the animation is currently playing. This includes:
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// * Giving the brochure to the beekeeper (bug #2680397)
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// * Stealing the mallets from the wizards (bug #2820788).
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// This fix ensures that the global is reset when the Garden scene
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// is loaded (both entering and restoring a game).
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{TINSEL_V2, true, 2888147476U, 0, sizeof(fragment3), fragment3},
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// DW1-GRA: Corrects text being drawn partially off-screen during
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// the blackboard description of the Librarian.
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{TINSEL_V1, false, 293831402, 133, sizeof(fragment10), fragment10},
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// DW1-GRA/SCN: Corrects the dead-end of being able to give the
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// whistle back to the pirate before giving him the parrot.
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// See bug report #2934211.
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{TINSEL_V1, true, 352601285, 1569, sizeof(fragment11), fragment11},
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{TINSEL_V1, false, 352602304, 1488, sizeof(fragment12), fragment12},
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// DW2: Corrects a bug with global 306 not being cleared if you leave
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// the marketplace scene whilst D'Blah is talking (even if it's not
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// actually audible); returning to the scene and clicking on him multiple
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// times would cause the game to crash
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{TINSEL_V2, true, 1109294728, 0, sizeof(fragment13), fragment13},
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{TINSEL_V0, false, 0, 0, 0, NULL}
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};
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//----------------- LOCAL GLOBAL DATA --------------------
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/**
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* Keeps the code array pointer up to date.
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*/
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void LockCode(INT_CONTEXT *ic) {
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if (ic->GSort == GS_MASTER) {
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if (TinselV2)
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// Get the srcipt handle from a specific global chunk
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ic->code = (byte *)LockMem(hMasterScript);
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else
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ic->code = (byte *)FindChunk(MASTER_SCNHANDLE, CHUNK_PCODE);
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} else
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ic->code = (byte *)LockMem(ic->hCode);
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}
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/**
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* Find a free interpret context and allocate it to the calling process.
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*/
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static INT_CONTEXT *AllocateInterpretContext(GSORT gsort) {
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INT_CONTEXT *pic;
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int i;
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for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) {
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if (pic->GSort == GS_NONE) {
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pic->pProc = g_scheduler->getCurrentProcess();
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pic->GSort = gsort;
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return pic;
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}
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#ifdef DEBUG
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else {
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if (pic->pProc == g_scheduler->getCurrentProcess())
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error("Found unreleased interpret context");
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}
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#endif
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}
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error("Out of interpret contexts");
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}
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static void FreeWaitCheck(PINT_CONTEXT pic, bool bVoluntary) {
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int i;
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// Is this waiting for something?
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if (pic->waitNumber1) {
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for (i = 0; i < NUM_INTERPRET; i++) {
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if ((icList + i)->waitNumber2 == pic->waitNumber1) {
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(icList + i)->waitNumber2 = 0;
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break;
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}
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}
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}
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// Is someone waiting for this?
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if (pic->waitNumber2) {
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for (i = 0; i < NUM_INTERPRET; i++) {
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if ((icList + i)->waitNumber1 == pic->waitNumber2) {
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(icList + i)->waitNumber1 = 0;
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(icList + i)->resumeCode = bVoluntary ? RES_FINISHED : RES_CUTSHORT;
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g_scheduler->reschedule((icList + i)->pProc);
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break;
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}
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}
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assert(i < NUM_INTERPRET);
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}
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}
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/**
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* Normal release of an interpret context.
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* Called from the end of Interpret().
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*/
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static void FreeInterpretContextPi(INT_CONTEXT *pic) {
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FreeWaitCheck(pic, true);
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if (TinselV2)
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memset(pic, 0, sizeof(INT_CONTEXT));
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pic->GSort = GS_NONE;
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}
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/**
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* Free interpret context owned by a dying process.
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* Ensures that interpret contexts don't get lost when an Interpret()
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* call doesn't complete.
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*/
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void FreeInterpretContextPr(PROCESS *pProc) {
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INT_CONTEXT *pic;
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int i;
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for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) {
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if (pic->GSort != GS_NONE && pic->pProc == pProc) {
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FreeWaitCheck(pic, false);
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if (TinselV2)
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memset(pic, 0, sizeof(INT_CONTEXT));
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pic->GSort = GS_NONE;
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break;
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}
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}
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}
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/**
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* Free all interpret contexts except for the master script's
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*/
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void FreeMostInterpretContexts() {
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INT_CONTEXT *pic;
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int i;
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for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) {
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if ((pic->GSort != GS_MASTER) && (pic->GSort != GS_GPROCESS)) {
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memset(pic, 0, sizeof(INT_CONTEXT));
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pic->GSort = GS_NONE;
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}
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}
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}
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/**
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* Free the master script's interpret context.
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*/
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void FreeMasterInterpretContext() {
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INT_CONTEXT *pic;
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int i;
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for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) {
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if ((pic->GSort == GS_MASTER) || (pic->GSort == GS_GPROCESS)) {
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memset(pic, 0, sizeof(INT_CONTEXT));
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pic->GSort = GS_NONE;
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return;
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}
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}
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}
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/**
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* Allocate and initialise an interpret context.
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* Called from a process prior to Interpret().
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* @param gsort which sort of code
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* @param hCode Handle to code to execute
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* @param event Causal event
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* @param hpoly Associated polygon (if any)
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* @param actorId Associated actor (if any)
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* @param pinvo Associated inventory object
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*/
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INT_CONTEXT *InitInterpretContext(GSORT gsort, SCNHANDLE hCode, TINSEL_EVENT event,
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HPOLYGON hpoly, int actorid, INV_OBJECT *pinvo, int myEscape) {
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INT_CONTEXT *ic;
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ic = AllocateInterpretContext(gsort);
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// Previously parameters to Interpret()
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ic->hCode = hCode;
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LockCode(ic);
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ic->event = event;
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ic->hPoly = hpoly;
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ic->idActor = actorid;
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ic->pinvo = pinvo;
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// Previously local variables in Interpret()
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ic->bHalt = false; // set to exit interpeter
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ic->escOn = myEscape > 0;
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ic->myEscape = myEscape;
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ic->sp = 0;
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ic->bp = ic->sp + 1;
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ic->ip = 0; // start of code
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ic->resumeState = RES_NOT;
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return ic;
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}
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/**
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* Allocate and initialise an interpret context with restored data.
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*/
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INT_CONTEXT *RestoreInterpretContext(INT_CONTEXT *ric) {
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INT_CONTEXT *ic;
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ic = AllocateInterpretContext(GS_NONE); // Sort will soon be overridden
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memcpy(ic, ric, sizeof(INT_CONTEXT));
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ic->pProc = g_scheduler->getCurrentProcess();
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ic->resumeState = RES_1;
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LockCode(ic);
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return ic;
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}
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/**
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* Allocates enough RAM to hold the global Glitter variables.
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*/
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void RegisterGlobals(int num) {
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if (pGlobals == NULL) {
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numGlobals = num;
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hMasterScript = !TinselV2 ? 0 :
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READ_LE_UINT32(FindChunk(MASTER_SCNHANDLE, CHUNK_MASTER_SCRIPT));
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// Allocate RAM for pGlobals and make sure it's allocated
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pGlobals = (int32 *)calloc(numGlobals, sizeof(int32));
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if (pGlobals == NULL) {
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error("Cannot allocate memory for global data");
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}
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// Allocate RAM for interpret contexts and make sure it's allocated
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icList = (INT_CONTEXT *)calloc(NUM_INTERPRET, sizeof(INT_CONTEXT));
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if (icList == NULL) {
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error("Cannot allocate memory for interpret contexts");
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}
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g_scheduler->setResourceCallback(FreeInterpretContextPr);
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} else {
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// Check size is still the same
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assert(numGlobals == num);
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memset(pGlobals, 0, numGlobals * sizeof(int32));
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memset(icList, 0, NUM_INTERPRET * sizeof(INT_CONTEXT));
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}
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if (TinselV2) {
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// read initial values
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CdCD(nullContext);
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Common::File f;
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if (!f.open(GLOBALS_FILENAME))
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error(CANNOT_FIND_FILE, GLOBALS_FILENAME);
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int32 length = f.readSint32LE();
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if (length != num)
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error(FILE_IS_CORRUPT, GLOBALS_FILENAME);
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for (int i = 0; i < length; ++i)
|
|
pGlobals[i] = f.readSint32LE();
|
|
|
|
if (f.eos() || f.err())
|
|
error(FILE_IS_CORRUPT, GLOBALS_FILENAME);
|
|
|
|
f.close();
|
|
}
|
|
}
|
|
|
|
void FreeGlobals() {
|
|
free(pGlobals);
|
|
pGlobals = NULL;
|
|
|
|
free(icList);
|
|
icList = NULL;
|
|
}
|
|
|
|
/**
|
|
* (Un)serialize the global data for save/restore game.
|
|
*/
|
|
void syncGlobInfo(Common::Serializer &s) {
|
|
for (int i = 0; i < numGlobals; i++) {
|
|
s.syncAsSint32LE(pGlobals[i]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* (Un)serialize an interpreter context for save/restore game.
|
|
*/
|
|
void INT_CONTEXT::syncWithSerializer(Common::Serializer &s) {
|
|
if (s.isLoading()) {
|
|
// Null out the pointer fields
|
|
pProc = NULL;
|
|
code = NULL;
|
|
pinvo = NULL;
|
|
}
|
|
// Write out used fields
|
|
s.syncAsUint32LE(GSort);
|
|
s.syncAsUint32LE(hCode);
|
|
s.syncAsUint32LE(event);
|
|
s.syncAsSint32LE(hPoly);
|
|
s.syncAsSint32LE(idActor);
|
|
|
|
for (int i = 0; i < PCODE_STACK_SIZE; ++i)
|
|
s.syncAsSint32LE(stack[i]);
|
|
|
|
s.syncAsSint32LE(sp);
|
|
s.syncAsSint32LE(bp);
|
|
s.syncAsSint32LE(ip);
|
|
s.syncAsUint32LE(bHalt);
|
|
s.syncAsUint32LE(escOn);
|
|
s.syncAsSint32LE(myEscape);
|
|
}
|
|
|
|
/**
|
|
* Return pointer to and size of global data for save/restore game.
|
|
*/
|
|
void SaveInterpretContexts(INT_CONTEXT *sICInfo) {
|
|
memcpy(sICInfo, icList, NUM_INTERPRET * sizeof(INT_CONTEXT));
|
|
}
|
|
|
|
/**
|
|
* Fetches up to 4 bytes from the code script
|
|
*/
|
|
static int32 GetBytes(const byte *scriptCode, const WorkaroundEntry* &wkEntry, int &ip, uint numBytes) {
|
|
assert(numBytes <= 4 && numBytes != 3);
|
|
const byte *code = scriptCode;
|
|
|
|
if (wkEntry != NULL) {
|
|
if (ip >= wkEntry->numBytes) {
|
|
// Finished the workaround
|
|
ip = wkEntry->ip;
|
|
wkEntry = NULL;
|
|
} else {
|
|
code = wkEntry->script;
|
|
}
|
|
}
|
|
|
|
uint32 tmp;
|
|
switch (numBytes) {
|
|
case 0:
|
|
// Instruction byte
|
|
tmp = code[ip++ * (TinselV0 ? 4 : 1)];
|
|
break;
|
|
case 1:
|
|
// Fetch and sign extend a 8 bit value to 32 bits.
|
|
tmp = (int8)code[ip++];
|
|
break;
|
|
case 2:
|
|
// Fetch and sign extend a 16 bit value to 32 bits.
|
|
tmp = (int16)READ_LE_UINT16(code + ip);
|
|
ip += 2;
|
|
break;
|
|
default:
|
|
if (TinselV0)
|
|
tmp = (int32)READ_LE_UINT32(code + ip++ * 4);
|
|
else {
|
|
tmp = (int32)READ_LE_UINT32(code + ip);
|
|
ip += 4;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return tmp;
|
|
}
|
|
|
|
/**
|
|
* Fetch (and sign extend, if necessary) a 8/16/32 bit value from the code
|
|
* stream and advance the instruction pointer accordingly.
|
|
*/
|
|
static int32 Fetch(byte opcode, const byte *code, const WorkaroundEntry* &wkEntry, int &ip) {
|
|
if (TinselV0)
|
|
// Fetch a 32 bit value.
|
|
return GetBytes(code, wkEntry, ip, 4);
|
|
else if (opcode & OPSIZE8)
|
|
// Fetch and sign extend a 8 bit value to 32 bits.
|
|
return GetBytes(code, wkEntry, ip, 1);
|
|
else if (opcode & OPSIZE16)
|
|
return GetBytes(code, wkEntry, ip, 2);
|
|
|
|
return GetBytes(code, wkEntry, ip, 4);
|
|
}
|
|
|
|
/**
|
|
* Interprets the PCODE instructions in the code array.
|
|
*/
|
|
void Interpret(CORO_PARAM, INT_CONTEXT *ic) {
|
|
do {
|
|
int tmp, tmp2;
|
|
int ip = ic->ip;
|
|
const WorkaroundEntry *wkEntry = ic->fragmentPtr;
|
|
|
|
if (wkEntry == NULL) {
|
|
// Check to see if a workaround fragment needs to be executed
|
|
for (wkEntry = workaroundList; wkEntry->script != NULL; ++wkEntry) {
|
|
if ((wkEntry->version == TinselVersion) &&
|
|
(wkEntry->hCode == ic->hCode) &&
|
|
(wkEntry->ip == ip) &&
|
|
(!TinselV1 || (wkEntry->scnFlag == ((_vm->getFeatures() & GF_SCNFILES) != 0)))) {
|
|
// Point to start of workaround fragment
|
|
ip = 0;
|
|
break;
|
|
}
|
|
}
|
|
if (wkEntry->script == NULL)
|
|
wkEntry = NULL;
|
|
}
|
|
|
|
byte opcode = (byte)GetBytes(ic->code, wkEntry, ip, 0);
|
|
if (TinselV0 && ((opcode & OPMASK) > OP_IMM))
|
|
opcode += 3;
|
|
|
|
debug(7, "ip=%d Opcode %d (-> %d)", ic->ip, opcode, opcode & OPMASK);
|
|
switch (opcode & OPMASK) {
|
|
case OP_HALT: // end of program
|
|
|
|
ic->bHalt = true;
|
|
break;
|
|
|
|
case OP_IMM: // loads immediate data onto stack
|
|
case OP_STR: // loads string handle onto stack
|
|
case OP_FILM: // loads film handle onto stack
|
|
case OP_CDFILM: // loads film handle onto stack
|
|
case OP_FONT: // loads font handle onto stack
|
|
case OP_PAL: // loads palette handle onto stack
|
|
|
|
ic->stack[++ic->sp] = Fetch(opcode, ic->code, wkEntry, ip);
|
|
break;
|
|
|
|
case OP_ZERO: // loads zero onto stack
|
|
ic->stack[++ic->sp] = 0;
|
|
break;
|
|
|
|
case OP_ONE: // loads one onto stack
|
|
ic->stack[++ic->sp] = 1;
|
|
break;
|
|
|
|
case OP_MINUSONE: // loads minus one onto stack
|
|
ic->stack[++ic->sp] = -1;
|
|
break;
|
|
|
|
case OP_LOAD: // loads local variable onto stack
|
|
|
|
ic->stack[++ic->sp] = ic->stack[ic->bp + Fetch(opcode, ic->code, wkEntry, ip)];
|
|
break;
|
|
|
|
case OP_GLOAD: // loads global variable onto stack
|
|
|
|
tmp = Fetch(opcode, ic->code, wkEntry, ip);
|
|
assert(0 <= tmp && tmp < numGlobals);
|
|
ic->stack[++ic->sp] = pGlobals[tmp];
|
|
break;
|
|
|
|
case OP_STORE: // pops stack and stores in local variable
|
|
|
|
ic->stack[ic->bp + Fetch(opcode, ic->code, wkEntry, ip)] = ic->stack[ic->sp--];
|
|
break;
|
|
|
|
case OP_GSTORE: // pops stack and stores in global variable
|
|
|
|
tmp = Fetch(opcode, ic->code, wkEntry, ip);
|
|
assert(0 <= tmp && tmp < numGlobals);
|
|
pGlobals[tmp] = ic->stack[ic->sp--];
|
|
break;
|
|
|
|
case OP_CALL: // procedure call
|
|
|
|
tmp = Fetch(opcode, ic->code, wkEntry, ip);
|
|
//assert(0 <= tmp && tmp < codeSize); // TODO: Verify jumps are not out of bounds
|
|
ic->stack[ic->sp + 1] = 0; // static link
|
|
ic->stack[ic->sp + 2] = ic->bp; // dynamic link
|
|
ic->stack[ic->sp + 3] = ip; // return address
|
|
ic->bp = ic->sp + 1; // set new base pointer
|
|
ip = tmp; // set ip to procedure address
|
|
break;
|
|
|
|
case OP_LIBCALL: // library procedure or function call
|
|
|
|
tmp = Fetch(opcode, ic->code, wkEntry, ip);
|
|
// NOTE: Interpret() itself is not using the coroutine facilities,
|
|
// but still accepts a CORO_PARAM, so from the outside it looks
|
|
// like a coroutine. In fact it may still acts as a kind of "proxy"
|
|
// for some underlying coroutine. To enable this, we just pass on
|
|
// 'coroParam' to CallLibraryRoutine(). If we then detect that
|
|
// coroParam was set to a non-zero value, this means that some
|
|
// coroutine code did run at some point, and we are now supposed
|
|
// to sleep or die -- hence, we 'return' if coroParam != 0.
|
|
//
|
|
// This works because Interpret() is fully re-entrant: If we return
|
|
// now and are later called again, then we will end up in the very
|
|
// same spot (i.e. here).
|
|
//
|
|
// The reasons we do it this way, instead of turning Interpret into
|
|
// a 'proper' coroutine are (1) we avoid implementation problems
|
|
// (CORO_INVOKE involves adding 'case' statements, but Interpret
|
|
// already has a huge switch/case, so that would not work out of the
|
|
// box), (2) we incurr less overhead, (3) it's easier to debug,
|
|
// (4) it's simply cool ;).
|
|
tmp2 = CallLibraryRoutine(coroParam, tmp, &ic->stack[ic->sp], ic, &ic->resumeState);
|
|
if (coroParam)
|
|
return;
|
|
if (!TinselV0)
|
|
ic->sp += tmp2;
|
|
LockCode(ic);
|
|
if (TinselV2 && (ic->resumeState == RES_1))
|
|
ic->resumeState = RES_NOT;
|
|
break;
|
|
|
|
case OP_RET: // procedure return
|
|
|
|
ic->sp = ic->bp - 1; // restore stack
|
|
ip = ic->stack[ic->sp + 3]; // return address
|
|
ic->bp = ic->stack[ic->sp + 2]; // restore previous base pointer
|
|
break;
|
|
|
|
case OP_ALLOC: // allocate storage on stack
|
|
|
|
ic->sp += (int32)Fetch(opcode, ic->code, wkEntry, ip);
|
|
break;
|
|
|
|
case OP_JUMP: // unconditional jump
|
|
|
|
ip = Fetch(opcode, ic->code, wkEntry, ip);
|
|
wkEntry = NULL; // In case a jump occurs from a workaround
|
|
break;
|
|
|
|
case OP_JMPFALSE: // conditional jump
|
|
|
|
tmp = Fetch(opcode, ic->code, wkEntry, ip);
|
|
if (ic->stack[ic->sp--] == 0) {
|
|
// condition satisfied - do the jump
|
|
ip = tmp;
|
|
wkEntry = NULL; // In case a jump occurs from a workaround
|
|
}
|
|
break;
|
|
|
|
case OP_JMPTRUE: // conditional jump
|
|
|
|
tmp = Fetch(opcode, ic->code, wkEntry, ip);
|
|
if (ic->stack[ic->sp--] != 0) {
|
|
// condition satisfied - do the jump
|
|
ip = tmp;
|
|
wkEntry = NULL; // In case a jump occurs from a workaround
|
|
}
|
|
break;
|
|
|
|
case OP_EQUAL: // tests top two items on stack for equality
|
|
case OP_LESS: // tests top two items on stack
|
|
case OP_LEQUAL: // tests top two items on stack
|
|
case OP_NEQUAL: // tests top two items on stack
|
|
case OP_GEQUAL: // tests top two items on stack
|
|
case OP_GREAT: // tests top two items on stack
|
|
case OP_LOR: // logical or of top two items on stack and replaces with result
|
|
case OP_LAND: // logical ands top two items on stack and replaces with result
|
|
|
|
// pop one operand
|
|
ic->sp--;
|
|
assert(ic->sp >= 0);
|
|
tmp = ic->stack[ic->sp];
|
|
tmp2 = ic->stack[ic->sp + 1];
|
|
|
|
// replace other operand with result of operation
|
|
switch (opcode) {
|
|
case OP_EQUAL: tmp = (tmp == tmp2); break;
|
|
case OP_LESS: tmp = (tmp < tmp2); break;
|
|
case OP_LEQUAL: tmp = (tmp <= tmp2); break;
|
|
case OP_NEQUAL: tmp = (tmp != tmp2); break;
|
|
case OP_GEQUAL: tmp = (tmp >= tmp2); break;
|
|
case OP_GREAT: tmp = (tmp > tmp2); break;
|
|
|
|
case OP_LOR: tmp = (tmp || tmp2); break;
|
|
case OP_LAND: tmp = (tmp && tmp2); break;
|
|
}
|
|
|
|
ic->stack[ic->sp] = tmp;
|
|
break;
|
|
|
|
case OP_PLUS: // adds top two items on stack and replaces with result
|
|
case OP_MINUS: // subs top two items on stack and replaces with result
|
|
case OP_MULT: // multiplies top two items on stack and replaces with result
|
|
case OP_DIV: // divides top two items on stack and replaces with result
|
|
case OP_MOD: // divides top two items on stack and replaces with modulus
|
|
case OP_AND: // bitwise ands top two items on stack and replaces with result
|
|
case OP_OR: // bitwise ors top two items on stack and replaces with result
|
|
case OP_EOR: // bitwise exclusive ors top two items on stack and replaces with result
|
|
|
|
// pop one operand
|
|
ic->sp--;
|
|
assert(ic->sp >= 0);
|
|
tmp = ic->stack[ic->sp];
|
|
tmp2 = ic->stack[ic->sp + 1];
|
|
|
|
// replace other operand with result of operation
|
|
switch (opcode) {
|
|
case OP_PLUS: tmp += tmp2; break;
|
|
case OP_MINUS: tmp -= tmp2; break;
|
|
case OP_MULT: tmp *= tmp2; break;
|
|
case OP_DIV: tmp /= tmp2; break;
|
|
case OP_MOD: tmp %= tmp2; break;
|
|
case OP_AND: tmp &= tmp2; break;
|
|
case OP_OR: tmp |= tmp2; break;
|
|
case OP_EOR: tmp ^= tmp2; break;
|
|
}
|
|
ic->stack[ic->sp] = tmp;
|
|
break;
|
|
|
|
case OP_NOT: // logical nots top item on stack
|
|
|
|
ic->stack[ic->sp] = !ic->stack[ic->sp];
|
|
break;
|
|
|
|
case OP_COMP: // complements top item on stack
|
|
ic->stack[ic->sp] = ~ic->stack[ic->sp];
|
|
break;
|
|
|
|
case OP_NEG: // negates top item on stack
|
|
ic->stack[ic->sp] = -ic->stack[ic->sp];
|
|
break;
|
|
|
|
case OP_DUP: // duplicates top item on stack
|
|
ic->stack[ic->sp + 1] = ic->stack[ic->sp];
|
|
ic->sp++;
|
|
break;
|
|
|
|
case OP_ESCON:
|
|
bNoPause = true;
|
|
ic->escOn = true;
|
|
ic->myEscape = GetEscEvents();
|
|
break;
|
|
|
|
case OP_ESCOFF:
|
|
ic->escOn = false;
|
|
ic->myEscape = 0;
|
|
break;
|
|
|
|
default:
|
|
error("Interpret() - Unknown opcode");
|
|
}
|
|
|
|
// check for stack under-overflow
|
|
assert(ic->sp >= 0 && ic->sp < PCODE_STACK_SIZE);
|
|
ic->ip = ip;
|
|
ic->fragmentPtr = wkEntry;
|
|
} while (!ic->bHalt);
|
|
|
|
// make sure stack is unwound
|
|
assert(ic->sp == 0);
|
|
|
|
FreeInterpretContextPi(ic);
|
|
}
|
|
|
|
/**
|
|
* Associates an interpret context with the
|
|
* process that will run it.
|
|
*/
|
|
void AttachInterpret(INT_CONTEXT *pic, PROCESS *pProc) {
|
|
// Attach the process which is using this context
|
|
pic->pProc = pProc;
|
|
}
|
|
|
|
/**
|
|
* Generate a number that isn't being used.
|
|
*/
|
|
static uint32 UniqueWaitNumber() {
|
|
uint32 retval;
|
|
int i;
|
|
|
|
for (retval = DwGetCurrentTime(); 1; retval--) {
|
|
if (retval == 0)
|
|
retval = (uint32)-1;
|
|
|
|
for (i = 0; i < NUM_INTERPRET; i++) {
|
|
if ((icList+i)->waitNumber1 == retval
|
|
|| (icList+i)->waitNumber2 == retval)
|
|
break;
|
|
}
|
|
|
|
if (i == NUM_INTERPRET)
|
|
return retval;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* WaitInterpret
|
|
*/
|
|
void WaitInterpret(CORO_PARAM, PPROCESS pWaitProc, bool *result) {
|
|
int i;
|
|
PPROCESS currentProcess = g_scheduler->getCurrentProcess();
|
|
assert(currentProcess);
|
|
assert(currentProcess != pWaitProc);
|
|
if (result) *result = false;
|
|
|
|
/*
|
|
* Calling process is the waiter, find its interpret context.
|
|
*/
|
|
|
|
CORO_BEGIN_CONTEXT;
|
|
PINT_CONTEXT picWaiter, picWaitee;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
for (i = 0, _ctx->picWaiter = icList; i < NUM_INTERPRET; i++, _ctx->picWaiter++) {
|
|
if (_ctx->picWaiter->GSort != GS_NONE && _ctx->picWaiter->pProc == currentProcess) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Find the interpret context of the process we're waiting for
|
|
*/
|
|
for (i = 0, _ctx->picWaitee = icList; i < NUM_INTERPRET; i++, _ctx->picWaitee++) {
|
|
if (_ctx->picWaitee->GSort != GS_NONE && _ctx->picWaitee->pProc == pWaitProc) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Set the first as waiting for the second
|
|
*/
|
|
assert(_ctx->picWaitee->waitNumber2 == 0);
|
|
_ctx->picWaiter->waitNumber1 = _ctx->picWaitee->waitNumber2 = UniqueWaitNumber();
|
|
_ctx->picWaiter->resumeCode = RES_WAITING;
|
|
|
|
/*
|
|
* Wait for it
|
|
*/
|
|
CORO_GIVE_WAY;
|
|
while (_ctx->picWaiter->resumeCode == RES_WAITING) {
|
|
CORO_SLEEP(1);
|
|
}
|
|
|
|
if (result)
|
|
*result = (_ctx->picWaiter->resumeCode == RES_FINISHED);
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* CheckOutWaiters
|
|
*/
|
|
void CheckOutWaiters() {
|
|
int i, j;
|
|
|
|
// Check all waited for have someone waiting
|
|
for (i = 0; i < NUM_INTERPRET; i++) {
|
|
// If someone is supposedly waiting for this one
|
|
if ((icList + i)->GSort != GS_NONE && (icList + i)->waitNumber2) {
|
|
// Someone really must be waiting for this one
|
|
for (j = 0; j < NUM_INTERPRET; j++) {
|
|
if ((icList + j)->GSort != GS_NONE
|
|
&& (icList + j)->waitNumber1 == (icList + i)->waitNumber2) {
|
|
break;
|
|
}
|
|
}
|
|
assert(j < NUM_INTERPRET);
|
|
}
|
|
}
|
|
|
|
// Check waiting for someone to wait for
|
|
for (i = 0; i < NUM_INTERPRET; i++) {
|
|
// If someone is supposedly waiting for this one
|
|
if ((icList + i)->GSort != GS_NONE && (icList + i)->waitNumber1) {
|
|
// Someone really must be waiting for this one
|
|
for (j = 0; j < NUM_INTERPRET; j++) {
|
|
if ((icList + j)->GSort != GS_NONE
|
|
&& (icList + j)->waitNumber2 == (icList + i)->waitNumber1) {
|
|
break;
|
|
}
|
|
}
|
|
assert(j < NUM_INTERPRET);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Tinsel
|