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https://github.com/libretro/scummvm.git
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6ec7d5b811
Fixes list colors in other dialogs that use ListWidget
See: e9f2468df9
100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MASSADD_DIALOG_H
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#define MASSADD_DIALOG_H
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#include "gui/dialog.h"
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#include "gui/widgets/list.h"
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#include "common/fs.h"
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#include "common/hashmap.h"
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#include "common/stack.h"
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#include "common/str.h"
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namespace GUI {
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class StaticTextWidget;
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class MassAddListWidget;
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class MassAddDialog : public Dialog {
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public:
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MassAddDialog(const Common::FSNode &startDir);
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//void open();
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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void handleTickle() override;
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Common::String getFirstAddedTarget() const {
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if (!_games.empty())
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return _games.front().gameId;
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return Common::String();
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}
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private:
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Common::Stack<Common::FSNode> _scanStack;
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DetectedGames _games;
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void updateGameList();
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/**
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* Map each path occurring in the config file to the target(s) using that path.
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* Used to detect whether a potential new target is already present in the
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* config manager.
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*/
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Common::HashMap<Common::Path, Common::StringArray,
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Common::Path::IgnoreCase_Hash, Common::Path::IgnoreCase_EqualTo> _pathToTargets;
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int _dirsScanned;
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int _oldGamesCount;
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int _dirTotal;
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Widget *_okButton;
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StaticTextWidget *_dirProgressText;
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StaticTextWidget *_gameProgressText;
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MassAddListWidget *_list;
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};
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class MassAddListWidget : public ListWidget {
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public:
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MassAddListWidget(Dialog *boss, const Common::String &name)
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: ListWidget(boss, name) { }
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void appendToSelectedList(bool selected) { _listSelected.push_back(selected); }
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void clearSelectedList() { _listSelected.clear(); }
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protected:
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ThemeEngine::WidgetStateInfo getItemState(int item) const override {
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// Display selected/unselected games in mass detection as enabled/disabled items.
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if (item < (signed int)_listSelected.size() && _listSelected[item]) {
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return ThemeEngine::kStateEnabled;
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} else {
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return ThemeEngine::kStateDisabled;
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}
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}
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Common::Array<bool> _listSelected;
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};
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} // End of namespace GUI
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#endif
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