scummvm/gui/massadd.h
sluicebox 6ec7d5b811 GUI: Move Mass Add list code into MassAddListWidget
Fixes list colors in other dialogs that use ListWidget

See: e9f2468df9
2024-05-10 12:16:11 +02:00

100 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MASSADD_DIALOG_H
#define MASSADD_DIALOG_H
#include "gui/dialog.h"
#include "gui/widgets/list.h"
#include "common/fs.h"
#include "common/hashmap.h"
#include "common/stack.h"
#include "common/str.h"
namespace GUI {
class StaticTextWidget;
class MassAddListWidget;
class MassAddDialog : public Dialog {
public:
MassAddDialog(const Common::FSNode &startDir);
//void open();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleTickle() override;
Common::String getFirstAddedTarget() const {
if (!_games.empty())
return _games.front().gameId;
return Common::String();
}
private:
Common::Stack<Common::FSNode> _scanStack;
DetectedGames _games;
void updateGameList();
/**
* Map each path occurring in the config file to the target(s) using that path.
* Used to detect whether a potential new target is already present in the
* config manager.
*/
Common::HashMap<Common::Path, Common::StringArray,
Common::Path::IgnoreCase_Hash, Common::Path::IgnoreCase_EqualTo> _pathToTargets;
int _dirsScanned;
int _oldGamesCount;
int _dirTotal;
Widget *_okButton;
StaticTextWidget *_dirProgressText;
StaticTextWidget *_gameProgressText;
MassAddListWidget *_list;
};
class MassAddListWidget : public ListWidget {
public:
MassAddListWidget(Dialog *boss, const Common::String &name)
: ListWidget(boss, name) { }
void appendToSelectedList(bool selected) { _listSelected.push_back(selected); }
void clearSelectedList() { _listSelected.clear(); }
protected:
ThemeEngine::WidgetStateInfo getItemState(int item) const override {
// Display selected/unselected games in mass detection as enabled/disabled items.
if (item < (signed int)_listSelected.size() && _listSelected[item]) {
return ThemeEngine::kStateEnabled;
} else {
return ThemeEngine::kStateDisabled;
}
}
Common::Array<bool> _listSelected;
};
} // End of namespace GUI
#endif