scummvm/gui/onscreendialog.cpp
Thierry Crozat 8f9cdff4a7 GUI: Add function in GuiManager to query if low-res GUI should be used
The same condition was scattered around in the code to switch between
normal labels and images and their lowres counterparts. Factorizing
that condition in a function will allow changing it easily.
2023-10-09 21:04:08 +01:00

230 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "gui/gui-manager.h"
#include "gui/EventRecorder.h"
#include "common/events.h"
#include "common/rect.h"
#include "common/translation.h"
#include "graphics/cursorman.h"
#include "gui/editrecorddialog.h"
#include "gui/ThemeEval.h"
#include "gui/onscreendialog.h"
namespace GUI {
bool OnScreenDialog::isVisible() const {
return true;
}
enum {
kStopCmd = 'STOP',
kEditCmd = 'EDIT',
kSwitchModeCmd = 'MODE',
kFastModeCmd = 'FAST'
};
void OnScreenDialog::reflowLayout() {
Dialog::reflowLayout();
_x = _y = 0;
}
void OnScreenDialog::releaseFocus() {
}
OnScreenDialog::OnScreenDialog(bool isRecord) : Dialog("OnScreenDialog") {
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.OnScreenDialog.ShowPics") == 1 && g_gui.theme()->supportsImages()) {
GUI::PicButtonWidget *button;
button = new PicButtonWidget(this, "OnScreenDialog.StopButton", Common::U32String(), kStopCmd, 0);
if (!g_gui.useLowResGUI())
button->setGfxFromTheme(ThemeEngine::kImageStopButton);
else
button->setGfxFromTheme(ThemeEngine::kImageStopSmallButton);
if (isRecord) {
button = new PicButtonWidget(this, "OnScreenDialog.EditButton", Common::U32String(), kEditCmd, 0);
if (!g_gui.useLowResGUI())
button->setGfxFromTheme(ThemeEngine::kImageEditButton);
else
button->setGfxFromTheme(ThemeEngine::kImageEditSmallButton);
} else {
button = new PicButtonWidget(this, "OnScreenDialog.SwitchModeButton", Common::U32String(), kSwitchModeCmd, 0);
if (!g_gui.useLowResGUI())
button->setGfxFromTheme(ThemeEngine::kImageSwitchModeButton);
else
button->setGfxFromTheme(ThemeEngine::kImageSwitchModeSmallButton);
button = new PicButtonWidget(this, "OnScreenDialog.FastReplayButton", Common::U32String(), kFastModeCmd, 0);
if (!g_gui.useLowResGUI())
button->setGfxFromTheme(ThemeEngine::kImageFastReplayButton);
else
button->setGfxFromTheme(ThemeEngine::kImageFastReplaySmallButton);
}
} else
#endif
{
if (!g_gui.useLowResGUI())
new ButtonWidget(this, "OnScreenDialog.StopButton", Common::U32String("[ ]"), _("Stop"), kStopCmd);
else
new ButtonWidget(this, "OnScreenDialog.StopButton", Common::U32String("[]"), _("Stop"), kStopCmd);
if (isRecord) {
new ButtonWidget(this, "OnScreenDialog.EditButton", Common::U32String("E"), _("Edit record description"), kEditCmd);
} else {
new ButtonWidget(this, "OnScreenDialog.SwitchModeButton", Common::U32String("G"), _("Switch to Game"), kSwitchModeCmd);
new ButtonWidget(this, "OnScreenDialog.FastReplayButton", Common::U32String(">>"), _("Fast replay"), kFastModeCmd);
}
}
_text = new GUI::StaticTextWidget(this, "OnScreenDialog.TimeLabel", Common::U32String("00:00:00"));
_enableDrag = false;
_mouseOver = false;
_editDlgShown = false;
_lastTime = 0;
_dlg = nullptr;
}
void OnScreenDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
Common::Event eventReturnToLauncher;
switch (cmd) {
case kStopCmd:
eventReturnToLauncher.type = Common::EVENT_RETURN_TO_LAUNCHER;
g_system->getEventManager()->pushEvent(eventReturnToLauncher);
close();
break;
case kEditCmd:
_dlg = new EditRecordDialog(g_eventRec.getAuthor(), g_eventRec.getName(), g_eventRec.getNotes());
CursorMan.lock(false);
g_eventRec.setRedraw(false);
g_system->showOverlay();
_editDlgShown = true;
_dlg->runModal();
_editDlgShown = false;
g_system->hideOverlay();
g_eventRec.setRedraw(true);
CursorMan.lock(true);
g_eventRec.setAuthor(((EditRecordDialog *)_dlg)->getAuthor());
g_eventRec.setName(((EditRecordDialog *)_dlg)->getName());
g_eventRec.setNotes(((EditRecordDialog *)_dlg)->getNotes());
delete _dlg;
break;
case kSwitchModeCmd:
if (g_eventRec.switchMode()) {
close();
}
break;
case kFastModeCmd:
g_eventRec.switchFastMode();
break;
default:
break;
}
}
void OnScreenDialog::setReplayedTime(uint32 newTime) {
if (newTime - _lastTime > 1000) {
uint32 seconds = newTime / 1000;
_text->setLabel(Common::String::format("%.2d:%.2d:%.2d", seconds / 3600 % 24, seconds / 60 % 60, seconds % 60));
_lastTime = newTime;
}
}
OnScreenDialog::~OnScreenDialog() {
}
void OnScreenDialog::handleMouseMoved(int x, int y, int button) {
if (_enableDrag) {
_x = _x + x - _dragPoint.x;
_y = _y + y - _dragPoint.y;
}
Dialog::handleMouseMoved(x, y, button);
if (isMouseOver(x, y)) {
if (_mouseOver == false) {
g_gui.theme()->showCursor();
CursorMan.lock(true);
}
_mouseOver = true;
} else {
if (_mouseOver == true) {
CursorMan.lock(false);
g_gui.theme()->hideCursor();
}
_mouseOver = false;
}
}
void OnScreenDialog::handleMouseDown(int x, int y, int button, int clickCount) {
if (isMouseOver(x, y)) {
_dragPoint.x = x;
_dragPoint.y = y;
_enableDrag = true;
}
Dialog::handleMouseDown(x, y, button, clickCount);
}
void OnScreenDialog::handleMouseUp(int x, int y, int button, int clickCount) {
if (isMouseOver(x, y)) {
}
_enableDrag = false;
Dialog::handleMouseUp(x, y, button, clickCount);
}
bool OnScreenDialog::isMouseOver(int x, int y) {
return (x >= 0 && x < _w && y >= 0 && y < _h);
}
bool OnScreenDialog::isMouseOver() {
return _mouseOver;
}
void OnScreenDialog::close() {
CursorMan.lock(false);
Dialog::close();
}
Dialog *OnScreenDialog::getActiveDlg() {
if (_editDlgShown) {
return _dlg;
} else {
return this;
}
}
bool OnScreenDialog::isEditDlgVisible() {
return _editDlgShown;
}
}