scummvm/engines/agi
2008-08-13 11:57:48 +00:00
..
agi.cpp
agi.h
checks.cpp
console.cpp
console.h
cycle.cpp
detection.cpp
font.h
global.cpp
graphics.cpp
graphics.h
id.cpp
inv.cpp
keyboard.cpp
keyboard.h
loader_v2.cpp
loader_v3.cpp
logic.cpp
logic.h
lzw.cpp
lzw.h
menu.cpp
menu.h
module.mk
motion.cpp
objects.cpp
op_cmd.cpp
op_dbg.cpp
op_test.cpp
opcodes.h
picture.cpp
picture.h
preagi_common.cpp
preagi_common.h
preagi_mickey.cpp
preagi_mickey.h
preagi_troll.cpp
preagi_troll.h
preagi_winnie.cpp
preagi_winnie.h
preagi.cpp
preagi.h
predictive.cpp
saveload.cpp
sound.cpp Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. 2008-08-13 11:57:48 +00:00
sound.h Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. 2008-08-13 11:57:48 +00:00
sprite.cpp
sprite.h
text.cpp
view.cpp
view.h
wagparser.cpp
wagparser.h
words.cpp