scummvm/engines/draci
2009-07-03 18:19:51 +00:00
..
animation.cpp Added deconstructor for Animation. Made Animation objects delete their frames when deleteAll() or deleteAnimation() are called. 2009-07-03 18:19:51 +00:00
animation.h Added deconstructor for Animation. Made Animation objects delete their frames when deleteAll() or deleteAnimation() are called. 2009-07-03 18:19:51 +00:00
barchive.cpp DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
barchive.h DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
detection.cpp Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table. 2009-07-02 10:31:56 +00:00
draci.cpp Enabled loading room number 1 as a test. 2009-07-03 17:55:28 +00:00
draci.h Enabled loading room number 1 as a test. 2009-07-03 17:55:28 +00:00
font.cpp Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory. 2009-07-03 16:41:11 +00:00
font.h Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory. 2009-07-03 16:41:11 +00:00
game.cpp Made Game::changeRoom() clear the overlaysArchive cache when it's done loading overlays. 2009-07-03 18:17:05 +00:00
game.h Enabled loading room number 1 as a test. 2009-07-03 17:55:28 +00:00
module.mk Made the animation engine compile. 2009-07-03 17:53:05 +00:00
mouse.cpp DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
mouse.h Renamed *cursorNum identifiers in Mouse to *cursorType for consistency. 2009-06-25 15:08:49 +00:00
screen.cpp Changed Font::fillScreen() to accept a uint8 instead of a uint16. 2009-06-22 20:18:53 +00:00
screen.h Removed declaration of Screen::drawSprite() which is now obsolete. 2009-07-01 16:01:07 +00:00
script.cpp Added an offset parameter to Script::run() so we can specify where to start the GPL program execution. Also, the init script for the dragon object is now run inside Game::Game(). 2009-06-28 16:28:16 +00:00
script.h Added an offset parameter to Script::run() so we can specify where to start the GPL program execution. Also, the init script for the dragon object is now run inside Game::Game(). 2009-06-28 16:28:16 +00:00
sprite.cpp Added support for mirrored sprites. 2009-07-03 17:39:13 +00:00
sprite.h Added support for mirrored sprites. 2009-07-03 17:39:13 +00:00
surface.cpp * Expanded docs for the Sprite class 2009-06-22 20:13:25 +00:00
surface.h * Expanded docs for the Sprite class 2009-06-22 20:13:25 +00:00