scummvm/sword1/animation.h

66 lines
1.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef ANIMATION_H
#define ANIMATION_H
#include "graphics/animation.h"
#include "sword1/screen.h"
#include "sword1/sound.h"
namespace Sword1 {
class AnimationState : public Graphics::BaseAnimationState {
private:
Screen *_scr;
public:
AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
~AnimationState();
bool init(const char *name);
bool decodeFrame();
private:
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
};
class MoviePlayer {
private:
Screen *_scr;
SoundMixer *_snd;
OSystem *_sys;
public:
MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys);
void play(const char *filename);
};
} // End of namespace Sword2
#endif