scummvm/scumm
Nicolas Bacca 4492aebd09 Rewrite ifdefs
svn-id: r5732
2002-11-27 22:46:10 +00:00
..
smush Rewrite ifdefs 2002-11-27 22:46:10 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't reveil any hangs 2002-11-22 08:14:33 +00:00
actor.h increasing actor palette to 256 2002-11-10 17:17:11 +00:00
akos.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
akos.h changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h Initial revision 2002-08-21 16:07:07 +00:00
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp note to self: always test with precompiled headers off before checkin 2002-11-05 22:42:32 +00:00
debug.h Initial revision 2002-08-21 16:07:07 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
dialogs.h changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
gfx.cpp Daily alignment fix :) 2002-11-27 22:45:36 +00:00
gfx.h applied patch: #634326, and changed strip ranges for after and before scumm v7, 2002-11-06 17:55:44 +00:00
imuse.cpp Restructured MIDI channel allocation architecture. 2002-11-26 16:54:58 +00:00
imuse.h Add newline to end of file 2002-11-07 07:03:37 +00:00
module.mk revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM 2002-11-21 04:08:37 +00:00
object.cpp confine dodgy hack in indy3 that should probably be removed 2002-11-11 04:42:43 +00:00
object.h Initial revision 2002-08-21 16:07:07 +00:00
resource_v2.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v3.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v4.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource.cpp fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup 2002-11-23 13:53:46 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp increasing actor palette to 256 2002-11-10 17:17:11 +00:00
saveload.h fixed the non-POD warning for real this time 2002-09-22 03:57:41 +00:00
script_v1.cpp possible fix for bug #642894; cleanup/additional debug output 2002-11-26 12:30:47 +00:00
script_v2.cpp indent fix 2002-11-21 14:55:33 +00:00
script.cpp fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup 2002-11-23 13:53:46 +00:00
scumm.h cleanup 2002-11-26 12:42:40 +00:00
scummvm.cpp Add a few EditGame options. Honor game-specific fullScreen from the Launcher 2002-11-25 09:43:22 +00:00
sound.cpp fix warning when compiling w/o vorbis/mp3 support 2002-11-19 01:52:22 +00:00
sound.h fix for bug #633082; added some asserts to catch similiar problems in the future 2002-11-05 13:56:31 +00:00
string.cpp evil copy&paste (bug #644620) 2002-11-27 14:45:58 +00:00
vars.cpp Fix "Need more memory" warning for The Dig 2002-10-31 05:48:09 +00:00
verbs.cpp removed hardcoded values 2002-10-27 09:41:33 +00:00