scummvm/engines/saga/sndres.cpp
Filippos Karapetis 44ba7f97a9 Fixed regression from previous commit
svn-id: r31410
2008-04-05 14:28:24 +00:00

424 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Sound resource management class
#include "saga/saga.h"
#include "saga/itedata.h"
#include "saga/sagaresnames.h"
#include "saga/rscfile.h"
#include "saga/sndres.h"
#include "saga/sound.h"
#include "common/file.h"
#include "sound/voc.h"
#include "sound/wave.h"
#include "sound/adpcm.h"
#include "sound/aiff.h"
#include "sound/audiostream.h"
namespace Saga {
SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
// Load sound module resource file contexts
_sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE);
if (_sfxContext == NULL) {
error("SndRes::SndRes resource context not found");
}
_voiceSerial = -1;
setVoiceBank(0);
if (_vm->getGameType() == GType_ITE) {
_fxTable = ITE_SfxTable;
_fxTableLen = ITE_SFXCOUNT;
} else {
ResourceContext *resourceContext;
resourceContext = _vm->_resource->getContext(GAME_SOUNDFILE);
if (resourceContext == NULL) {
error("Resource::loadGlobalResources() resource context not found");
}
byte *resourcePointer;
size_t resourceLength;
if (_vm->getGameId() == GID_IHNM_DEMO) {
_vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_SFX_LUT,
resourcePointer, resourceLength);
} else {
_vm->_resource->loadResource(resourceContext, RID_IHNM_SFX_LUT,
resourcePointer, resourceLength);
}
if (resourceLength == 0) {
error("Sndres::SndRes can't read SfxIDs table");
}
_fxTableIDsLen = resourceLength / 2;
_fxTableIDs = (int16 *)malloc(_fxTableIDsLen * sizeof(int16));
MemoryReadStream metaS(resourcePointer, resourceLength);
for (int i = 0; i < _fxTableIDsLen; i++)
_fxTableIDs[i] = metaS.readSint16LE();
free(resourcePointer);
_fxTable = 0;
_fxTableLen = 0;
}
}
SndRes::~SndRes() {
if (_vm->getGameType() == GType_IHNM) {
free(_fxTable);
free(_fxTableIDs);
}
}
void SndRes::setVoiceBank(int serial) {
if (_voiceSerial == serial)
return;
// If we got the Macintosh version of IHNM, just set the voice bank
// so that we know which voices* subfolder to look for later
if (_vm->getGameType() == GType_IHNM && _vm->isMacResources()) {
_voiceSerial = serial;
// Set a dummy voice context
_voiceContext = new ResourceContext();
_voiceContext->fileType = GAME_VOICEFILE;
_voiceContext->count = 0;
_voiceContext->serial = 0;
return;
}
// If there are no voice files present, don't set the voice bank
if (!_vm->_voiceFilesExist)
return;
// Close previous voice bank file
if (_voiceSerial >= 0 && _voiceContext->file->isOpen())
_voiceContext->file->close();
_voiceSerial = serial;
_voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial);
// Open new voice bank file
if (!_voiceContext->file->isOpen())
_voiceContext->file->open(_voiceContext->fileName);
}
void SndRes::playSound(uint32 resourceId, int volume, bool loop) {
SoundBuffer buffer;
debug(4, "SndRes::playSound %i", resourceId);
if (!load(_sfxContext, resourceId, buffer, false)) {
warning("Failed to load sound");
return;
}
_vm->_sound->playSound(buffer, volume, loop);
}
void SndRes::playVoice(uint32 resourceId) {
SoundBuffer buffer;
if (!(_vm->_voiceFilesExist))
return;
if (_vm->getGameType() == GType_IHNM && !(_vm->_voicesEnabled))
return;
debug(4, "SndRes::playVoice %i", resourceId);
if (!load(_voiceContext, resourceId, buffer, false)) {
warning("Failed to load voice");
return;
}
_vm->_sound->playVoice(buffer);
}
bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
byte *soundResource;
Audio::AudioStream *voxStream;
size_t soundResourceLength;
bool result = false;
GameSoundTypes resourceType;
byte *data;
int rate;
int size;
byte flags;
size_t voxSize;
const GameSoundInfo *soundInfo;
if (resourceId == (uint32)-1) {
return false;
}
if (_vm->getGameType() == GType_IHNM && _vm->isMacResources()) {
Common::File soundFile;
char soundFileName[40];
int dirIndex = floor((float)(resourceId / 64));
if ((context->fileType & GAME_VOICEFILE) != 0) {
if (_voiceSerial == 0) {
sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS%03x", dirIndex, resourceId);
} else {
sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d%03x", _voiceSerial, dirIndex, _voiceSerial, resourceId);
}
} else {
sprintf(soundFileName, "SFX/SFX%d/SFX%03x", dirIndex, resourceId);
}
soundFile.open(soundFileName);
soundResourceLength = soundFile.size();
soundResource = new byte[soundResourceLength];
soundFile.read(soundResource, soundResourceLength);
soundFile.close();
} else {
_vm->_resource->loadResource(context, resourceId, soundResource, soundResourceLength);
}
if ((context->fileType & GAME_VOICEFILE) != 0) {
soundInfo = _vm->getVoiceInfo();
} else {
soundInfo = _vm->getSfxInfo();
}
if (_vm->getGameType() == GType_IHNM && _vm->isMacResources() && (context->fileType & GAME_VOICEFILE) != 0) {
// No sound patch data for the voice files in the Mac version of IHNM
} else {
context->table[resourceId].fillSoundPatch(soundInfo);
}
MemoryReadStream readS(soundResource, soundResourceLength);
resourceType = soundInfo->resourceType;
if (soundResourceLength >= 8) {
if (!memcmp(soundResource, "Creative", 8)) {
resourceType = kSoundVOC;
} else if (!memcmp(soundResource, "RIFF", 4) != 0) {
resourceType = kSoundWAV;
} else if (!memcmp(soundResource, "FORM", 4) != 0) {
resourceType = kSoundAIFF;
}
bool uncompressedSound = false;
// If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
// Patch data for this resource is in file p2_a.iaf or p2_a.voc
if (_vm->getGameType() == GType_ITE && resourceId == 4 && context->table[resourceId].patchData != NULL)
uncompressedSound = true;
// FIXME: Currently, the SFX.RES file in IHNM cannot be compressed
if (_vm->getGameType() == GType_IHNM && (context->fileType & GAME_SOUNDFILE))
uncompressedSound = true;
if ((_vm->getFeatures() & GF_COMPRESSED_SOUNDS) && !uncompressedSound) {
if (soundResource[0] == char(0)) {
resourceType = kSoundMP3;
} else if (soundResource[0] == char(1)) {
resourceType = kSoundOGG;
} else if (soundResource[0] == char(2)) {
resourceType = kSoundFLAC;
}
}
}
buffer.isBigEndian = soundInfo->isBigEndian;
buffer.soundType = resourceType;
buffer.originalSize = 0;
switch (resourceType) {
case kSoundPCM:
buffer.frequency = soundInfo->frequency;
buffer.isSigned = soundInfo->isSigned;
buffer.sampleBits = soundInfo->sampleBits;
buffer.size = soundResourceLength;
buffer.stereo = soundInfo->stereo;
if (onlyHeader) {
buffer.buffer = NULL;
free(soundResource);
} else {
buffer.buffer = soundResource;
}
result = true;
break;
case kSoundMacPCM:
buffer.frequency = soundInfo->frequency;
buffer.isSigned = soundInfo->isSigned;
buffer.sampleBits = soundInfo->sampleBits;
buffer.size = soundResourceLength - 36;
buffer.stereo = soundInfo->stereo;
if (onlyHeader) {
buffer.buffer = NULL;
} else {
buffer.buffer = (byte *)malloc(buffer.size);
memcpy(buffer.buffer, soundResource + 36, buffer.size);
}
free(soundResource);
result = true;
break;
case kSoundVOX:
buffer.frequency = soundInfo->frequency;
buffer.isSigned = soundInfo->isSigned;
buffer.sampleBits = soundInfo->sampleBits;
buffer.stereo = soundInfo->stereo;
buffer.size = soundResourceLength * 4;
if (onlyHeader) {
buffer.buffer = NULL;
free(soundResource);
} else {
voxStream = Audio::makeADPCMStream(&readS, false, soundResourceLength, Audio::kADPCMOki);
buffer.buffer = (byte *)malloc(buffer.size);
voxSize = voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2);
if (voxSize != soundResourceLength * 2) {
error("SndRes::load() wrong VOX output size");
}
delete voxStream;
}
result = true;
break;
case kSoundVOC:
data = Audio::loadVOCFromStream(readS, size, rate);
if (data) {
buffer.frequency = rate;
buffer.sampleBits = 8;
buffer.stereo = false;
buffer.isSigned = false;
buffer.size = size;
if (onlyHeader) {
buffer.buffer = NULL;
free(data);
} else {
buffer.buffer = data;
}
result = true;
}
free(soundResource);
break;
case kSoundWAV:
if (Audio::loadWAVFromStream(readS, size, rate, flags)) {
buffer.frequency = rate;
buffer.sampleBits = 16;
buffer.stereo = ((flags & Audio::Mixer::FLAG_STEREO) != 0);
buffer.isSigned = true;
buffer.size = size;
if (onlyHeader) {
buffer.buffer = NULL;
} else {
buffer.buffer = (byte *)malloc(size);
readS.read(buffer.buffer, size);
}
result = true;
}
free(soundResource);
break;
case kSoundAIFF:
if (Audio::loadAIFFFromStream(readS, size, rate, flags)) {
buffer.frequency = rate;
buffer.sampleBits = 16;
buffer.stereo = ((flags & Audio::Mixer::FLAG_STEREO) != 0);
buffer.isSigned = true;
buffer.size = size;
if (onlyHeader) {
buffer.buffer = NULL;
} else {
buffer.buffer = (byte *)malloc(size);
readS.read(buffer.buffer, size);
}
result = true;
}
free(soundResource);
break;
case kSoundMP3:
case kSoundOGG:
case kSoundFLAC:
ResourceData *resourceData;
resourceData = _vm->_resource->getResourceData(context, resourceId);
// Read compressed sfx header
readS.seek(1); // Skip compression identifier byte
buffer.frequency = readS.readUint16LE();
buffer.originalSize = readS.readUint32LE();
buffer.sampleBits = readS.readByte();
buffer.stereo = (readS.readByte() == char(0)) ? false : true;
buffer.size = soundResourceLength;
buffer.soundType = resourceType;
buffer.soundFile = context->getFile(resourceData);
buffer.fileOffset = resourceData->offset + 9; // skip compressed sfx header: byte + uint16 + uint32 + byte + byte
buffer.buffer = NULL;
result = true;
free(soundResource);
break;
default:
error("SndRes::load Unknown sound type");
}
// In ITE CD De some voices are absent and contain just 5 bytes header
// Round it to even number so soundmanager will not crash.
// See bug #1256701
buffer.size &= ~(0x1);
return result;
}
int SndRes::getVoiceLength(uint32 resourceId) {
double msDouble;
SoundBuffer buffer;
if (!(_vm->_voiceFilesExist))
return -1;
if (!load(_voiceContext, resourceId, buffer, true)) {
return -1;
}
if (!(_vm->getFeatures() & GF_COMPRESSED_SOUNDS) || buffer.originalSize == 0)
msDouble = (double)buffer.size;
else
msDouble = (double)buffer.originalSize;
if (buffer.sampleBits == 16) {
msDouble /= 2.0;
}
if (buffer.stereo) {
msDouble /= 2.0;
}
msDouble = msDouble / buffer.frequency * 1000.0;
return (int)msDouble;
}
} // End of namespace Saga