scummvm/video/qt_decoder.cpp

784 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//
// Partially based on ffmpeg code.
//
// Copyright (c) 2001 Fabrice Bellard.
// First version by Francois Revol revol@free.fr
// Seek function by Gael Chardon gael.dev@4now.net
//
#include "video/qt_decoder.h"
#include "audio/audiostream.h"
#include "common/debug.h"
#include "common/memstream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
// Video codecs
#include "video/codecs/cinepak.h"
#include "video/codecs/mjpeg.h"
#include "video/codecs/qtrle.h"
#include "video/codecs/rpza.h"
#include "video/codecs/smc.h"
#include "video/codecs/cdtoons.h"
#include "video/codecs/svq1.h"
namespace Video {
////////////////////////////////////////////
// QuickTimeDecoder
////////////////////////////////////////////
QuickTimeDecoder::QuickTimeDecoder() {
_scaledSurface = 0;
_width = _height = 0;
}
QuickTimeDecoder::~QuickTimeDecoder() {
close();
}
bool QuickTimeDecoder::loadFile(const Common::String &filename) {
if (!Common::QuickTimeParser::parseFile(filename))
return false;
init();
return true;
}
bool QuickTimeDecoder::loadStream(Common::SeekableReadStream *stream) {
if (!Common::QuickTimeParser::parseStream(stream))
return false;
init();
return true;
}
void QuickTimeDecoder::close() {
VideoDecoder::close();
Common::QuickTimeParser::close();
if (_scaledSurface) {
_scaledSurface->free();
delete _scaledSurface;
_scaledSurface = 0;
}
}
const Graphics::Surface *QuickTimeDecoder::decodeNextFrame() {
const Graphics::Surface *frame = VideoDecoder::decodeNextFrame();
// Update audio buffers too
// (needs to be done after we find the next track)
updateAudioBuffer();
// We have to initialize the scaled surface
if (frame && (_scaleFactorX != 1 || _scaleFactorY != 1)) {
if (!_scaledSurface) {
_scaledSurface = new Graphics::Surface();
_scaledSurface->create(_width, _height, getPixelFormat());
}
scaleSurface(frame, _scaledSurface, _scaleFactorX, _scaleFactorY);
return _scaledSurface;
}
return frame;
}
Common::QuickTimeParser::SampleDesc *QuickTimeDecoder::readSampleDesc(Common::QuickTimeParser::Track *track, uint32 format, uint32 descSize) {
if (track->codecType == CODEC_TYPE_VIDEO) {
debug(0, "Video Codec FourCC: \'%s\'", tag2str(format));
VideoSampleDesc *entry = new VideoSampleDesc(track, format);
_fd->readUint16BE(); // version
_fd->readUint16BE(); // revision level
_fd->readUint32BE(); // vendor
_fd->readUint32BE(); // temporal quality
_fd->readUint32BE(); // spacial quality
uint16 width = _fd->readUint16BE(); // width
uint16 height = _fd->readUint16BE(); // height
// The width is most likely invalid for entries after the first one
// so only set the overall width if it is not zero here.
if (width)
track->width = width;
if (height)
track->height = height;
_fd->readUint32BE(); // horiz resolution
_fd->readUint32BE(); // vert resolution
_fd->readUint32BE(); // data size, always 0
_fd->readUint16BE(); // frames per samples
byte codecName[32];
_fd->read(codecName, 32); // codec name, pascal string (FIXME: true for mp4?)
if (codecName[0] <= 31) {
memcpy(entry->_codecName, &codecName[1], codecName[0]);
entry->_codecName[codecName[0]] = 0;
}
entry->_bitsPerSample = _fd->readUint16BE(); // depth
entry->_colorTableId = _fd->readUint16BE(); // colortable id
// figure out the palette situation
byte colorDepth = entry->_bitsPerSample & 0x1F;
bool colorGreyscale = (entry->_bitsPerSample & 0x20) != 0;
debug(0, "color depth: %d", colorDepth);
// if the depth is 2, 4, or 8 bpp, file is palettized
if (colorDepth == 2 || colorDepth == 4 || colorDepth == 8) {
// Initialize the palette
entry->_palette = new byte[256 * 3];
memset(entry->_palette, 0, 256 * 3);
if (colorGreyscale) {
debug(0, "Greyscale palette");
// compute the greyscale palette
uint16 colorCount = 1 << colorDepth;
int16 colorIndex = 255;
byte colorDec = 256 / (colorCount - 1);
for (byte j = 0; j < colorCount; j++) {
entry->_palette[j * 3] = entry->_palette[j * 3 + 1] = entry->_palette[j * 3 + 2] = colorIndex;
colorIndex -= colorDec;
if (colorIndex < 0)
colorIndex = 0;
}
} else if (entry->_colorTableId & 0x08) {
// if flag bit 3 is set, use the default palette
//uint16 colorCount = 1 << colorDepth;
warning("Predefined palette! %dbpp", colorDepth);
} else {
debug(0, "Palette from file");
// load the palette from the file
uint32 colorStart = _fd->readUint32BE();
/* uint16 colorCount = */ _fd->readUint16BE();
uint16 colorEnd = _fd->readUint16BE();
for (uint32 j = colorStart; j <= colorEnd; j++) {
// each R, G, or B component is 16 bits;
// only use the top 8 bits; skip alpha bytes
// up front
_fd->readByte();
_fd->readByte();
entry->_palette[j * 3] = _fd->readByte();
_fd->readByte();
entry->_palette[j * 3 + 1] = _fd->readByte();
_fd->readByte();
entry->_palette[j * 3 + 2] = _fd->readByte();
_fd->readByte();
}
}
}
return entry;
}
// Pass it on up
return Audio::QuickTimeAudioDecoder::readSampleDesc(track, format, descSize);
}
void QuickTimeDecoder::init() {
Audio::QuickTimeAudioDecoder::init();
// Initialize all the audio tracks
for (uint32 i = 0; i < _audioTracks.size(); i++)
addTrack(new AudioTrackHandler(this, _audioTracks[i]));
// Initialize all the video tracks
const Common::Array<Common::QuickTimeParser::Track *> &tracks = Common::QuickTimeParser::_tracks;
for (uint32 i = 0; i < tracks.size(); i++) {
if (tracks[i]->codecType == CODEC_TYPE_VIDEO) {
for (uint32 j = 0; j < tracks[i]->sampleDescs.size(); j++)
((VideoSampleDesc *)tracks[i]->sampleDescs[j])->initCodec();
addTrack(new VideoTrackHandler(this, tracks[i]));
}
}
// Prepare the first video track
VideoTrackHandler *nextVideoTrack = (VideoTrackHandler *)findNextVideoTrack();
if (nextVideoTrack) {
if (_scaleFactorX != 1 || _scaleFactorY != 1) {
// We have to take the scale into consideration when setting width/height
_width = (nextVideoTrack->getScaledWidth() / _scaleFactorX).toInt();
_height = (nextVideoTrack->getScaledHeight() / _scaleFactorY).toInt();
} else {
_width = nextVideoTrack->getWidth();
_height = nextVideoTrack->getHeight();
}
}
}
void QuickTimeDecoder::updateAudioBuffer() {
// Updates the audio buffers for all audio tracks
for (TrackListIterator it = getTrackListBegin(); it != getTrackListEnd(); it++)
if ((*it)->getTrackType() == VideoDecoder::Track::kTrackTypeAudio)
((AudioTrackHandler *)*it)->updateBuffer();
}
void QuickTimeDecoder::scaleSurface(const Graphics::Surface *src, Graphics::Surface *dst, const Common::Rational &scaleFactorX, const Common::Rational &scaleFactorY) {
assert(src && dst);
for (int32 j = 0; j < dst->h; j++)
for (int32 k = 0; k < dst->w; k++)
memcpy(dst->getBasePtr(k, j), src->getBasePtr((k * scaleFactorX).toInt() , (j * scaleFactorY).toInt()), src->format.bytesPerPixel);
}
QuickTimeDecoder::VideoSampleDesc::VideoSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) {
memset(_codecName, 0, 32);
_colorTableId = 0;
_palette = 0;
_videoCodec = 0;
_bitsPerSample = 0;
}
QuickTimeDecoder::VideoSampleDesc::~VideoSampleDesc() {
delete[] _palette;
delete _videoCodec;
}
void QuickTimeDecoder::VideoSampleDesc::initCodec() {
switch (_codecTag) {
case MKTAG('c','v','i','d'):
// Cinepak: As used by most Myst and all Riven videos as well as some Myst ME videos. "The Chief" videos also use this.
_videoCodec = new CinepakDecoder(_bitsPerSample & 0x1f);
break;
case MKTAG('r','p','z','a'):
// Apple Video ("Road Pizza"): Used by some Myst videos.
_videoCodec = new RPZADecoder(_parentTrack->width, _parentTrack->height);
break;
case MKTAG('r','l','e',' '):
// QuickTime RLE: Used by some Myst ME videos.
_videoCodec = new QTRLEDecoder(_parentTrack->width, _parentTrack->height, _bitsPerSample & 0x1f);
break;
case MKTAG('s','m','c',' '):
// Apple SMC: Used by some Myst videos.
_videoCodec = new SMCDecoder(_parentTrack->width, _parentTrack->height);
break;
case MKTAG('S','V','Q','1'):
// Sorenson Video 1: Used by some Myst ME videos.
_videoCodec = new SVQ1Decoder(_parentTrack->width, _parentTrack->height);
break;
case MKTAG('S','V','Q','3'):
// Sorenson Video 3: Used by some Myst ME videos.
warning("Sorenson Video 3 not yet supported");
break;
case MKTAG('j','p','e','g'):
// Motion JPEG: Used by some Myst ME 10th Anniversary videos.
_videoCodec = new JPEGDecoder();
break;
case MKTAG('Q','k','B','k'):
// CDToons: Used by most of the Broderbund games.
_videoCodec = new CDToonsDecoder(_parentTrack->width, _parentTrack->height);
break;
default:
warning("Unsupported codec \'%s\'", tag2str(_codecTag));
}
}
QuickTimeDecoder::AudioTrackHandler::AudioTrackHandler(QuickTimeDecoder *decoder, QuickTimeAudioTrack *audioTrack)
: _decoder(decoder), _audioTrack(audioTrack) {
}
void QuickTimeDecoder::AudioTrackHandler::updateBuffer() {
if (_decoder->endOfVideoTracks()) // If we have no video left (or no video), there's nothing to base our buffer against
_audioTrack->queueRemainingAudio();
else // Otherwise, queue enough to get us to the next frame plus another half second spare
_audioTrack->queueAudio(Audio::Timestamp(_decoder->getTimeToNextFrame() + 500, 1000));
}
Audio::SeekableAudioStream *QuickTimeDecoder::AudioTrackHandler::getSeekableAudioStream() const {
return _audioTrack;
}
QuickTimeDecoder::VideoTrackHandler::VideoTrackHandler(QuickTimeDecoder *decoder, Common::QuickTimeParser::Track *parent) : _decoder(decoder), _parent(parent) {
_curEdit = 0;
enterNewEditList(false);
_holdNextFrameStartTime = false;
_curFrame = -1;
_durationOverride = -1;
_scaledSurface = 0;
_curPalette = 0;
_dirtyPalette = false;
_reversed = false;
}
QuickTimeDecoder::VideoTrackHandler::~VideoTrackHandler() {
if (_scaledSurface) {
_scaledSurface->free();
delete _scaledSurface;
}
}
bool QuickTimeDecoder::VideoTrackHandler::endOfTrack() const {
// A track is over when we've finished going through all edits
return _reversed ? (_curEdit == 0 && _curFrame < 0) : atLastEdit();
}
bool QuickTimeDecoder::VideoTrackHandler::seek(const Audio::Timestamp &requestedTime) {
uint32 convertedFrames = requestedTime.convertToFramerate(_decoder->_timeScale).totalNumberOfFrames();
for (_curEdit = 0; !atLastEdit(); _curEdit++)
if (convertedFrames >= _parent->editList[_curEdit].timeOffset && convertedFrames < _parent->editList[_curEdit].timeOffset + _parent->editList[_curEdit].trackDuration)
break;
// If we did reach the end of the track, break out
if (atLastEdit())
return true;
// If this track is in an empty edit, position us at the next non-empty
// edit. There's nothing else to do after this.
if (_parent->editList[_curEdit].mediaTime == -1) {
while (!atLastEdit() && _parent->editList[_curEdit].mediaTime == -1)
_curEdit++;
if (!atLastEdit())
enterNewEditList(true);
return true;
}
enterNewEditList(false);
// One extra check for the end of a track
if (atLastEdit())
return true;
// Now we're in the edit and need to figure out what frame we need
Audio::Timestamp time = requestedTime.convertToFramerate(_parent->timeScale);
while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) {
_curFrame++;
if (_durationOverride >= 0) {
_nextFrameStartTime += _durationOverride;
_durationOverride = -1;
} else {
_nextFrameStartTime += getFrameDuration();
}
}
// All that's left is to figure out what our starting time is going to be
// Compare the starting point for the frame to where we need to be
_holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames();
// If we went past the time, go back a frame. _curFrame before this point is at the frame
// that should be displayed. This adjustment ensures it is on the frame before the one that
// should be displayed.
if (_holdNextFrameStartTime)
_curFrame--;
if (_reversed) {
// Call setReverse again to update
setReverse(true);
} else {
// Handle the keyframe here
int32 destinationFrame = _curFrame + 1;
assert(destinationFrame < (int32)_parent->frameCount);
_curFrame = findKeyFrame(destinationFrame) - 1;
while (_curFrame < destinationFrame - 1)
bufferNextFrame();
}
return true;
}
Audio::Timestamp QuickTimeDecoder::VideoTrackHandler::getDuration() const {
return Audio::Timestamp(0, _parent->duration, _decoder->_timeScale);
}
uint16 QuickTimeDecoder::VideoTrackHandler::getWidth() const {
return getScaledWidth().toInt();
}
uint16 QuickTimeDecoder::VideoTrackHandler::getHeight() const {
return getScaledHeight().toInt();
}
Graphics::PixelFormat QuickTimeDecoder::VideoTrackHandler::getPixelFormat() const {
return ((VideoSampleDesc *)_parent->sampleDescs[0])->_videoCodec->getPixelFormat();
}
int QuickTimeDecoder::VideoTrackHandler::getFrameCount() const {
return _parent->frameCount;
}
uint32 QuickTimeDecoder::VideoTrackHandler::getNextFrameStartTime() const {
if (endOfTrack())
return 0;
// Convert to milliseconds so the tracks can be compared
return getRateAdjustedFrameTime() * 1000 / _parent->timeScale;
}
const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame() {
if (endOfTrack())
return 0;
if (_reversed) {
// Subtract one to place us on the frame before the current displayed frame.
_curFrame--;
// We have one "dummy" frame at the end to so the last frame is displayed
// for the right amount of time.
if (_curFrame < 0)
return 0;
// Decode from the last key frame to the frame before the one we need.
// TODO: Probably would be wise to do some caching
int targetFrame = _curFrame;
_curFrame = findKeyFrame(targetFrame) - 1;
while (_curFrame != targetFrame - 1)
bufferNextFrame();
}
const Graphics::Surface *frame = bufferNextFrame();
if (_reversed) {
if (_holdNextFrameStartTime) {
// Don't set the next frame start time here; we just did a seek
_holdNextFrameStartTime = false;
} else {
// Just need to subtract the time
_nextFrameStartTime -= getFrameDuration();
}
} else {
if (_holdNextFrameStartTime) {
// Don't set the next frame start time here; we just did a seek
_holdNextFrameStartTime = false;
} else if (_durationOverride >= 0) {
// Use our own duration from the edit list calculation
_nextFrameStartTime += _durationOverride;
_durationOverride = -1;
} else {
_nextFrameStartTime += getFrameDuration();
}
// Update the edit list, if applicable
// HACK: We're also accepting the time minus one because edit lists
// aren't as accurate as one would hope.
if (!atLastEdit() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) {
_curEdit++;
if (!atLastEdit())
enterNewEditList(true);
}
}
if (frame && (_parent->scaleFactorX != 1 || _parent->scaleFactorY != 1)) {
if (!_scaledSurface) {
_scaledSurface = new Graphics::Surface();
_scaledSurface->create(getScaledWidth().toInt(), getScaledHeight().toInt(), getPixelFormat());
}
_decoder->scaleSurface(frame, _scaledSurface, _parent->scaleFactorX, _parent->scaleFactorY);
return _scaledSurface;
}
return frame;
}
bool QuickTimeDecoder::VideoTrackHandler::setReverse(bool reverse) {
_reversed = reverse;
if (_reversed) {
if (_parent->editCount != 1) {
// TODO: Myst's holo.mov needs this :(
warning("Can only set reverse without edits");
return false;
}
if (atLastEdit()) {
// If we're at the end of the video, go to the penultimate edit.
// The current frame is set to one beyond the last frame here;
// one "past" the currently displayed frame.
_curEdit = _parent->editCount - 1;
_curFrame = _parent->frameCount;
_nextFrameStartTime = _parent->editList[_curEdit].trackDuration + _parent->editList[_curEdit].timeOffset;
} else if (_holdNextFrameStartTime) {
// We just seeked, so "pivot" around the frame that should be displayed
_curFrame++;
_nextFrameStartTime -= getFrameDuration();
_curFrame++;
} else {
// We need to put _curFrame to be the one after the one that should be displayed.
// Since we're on the frame that should be displaying right now, add one.
_curFrame++;
}
} else {
// Update the edit list, if applicable
// HACK: We're also accepting the time minus one because edit lists
// aren't as accurate as one would hope.
if (!atLastEdit() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) {
_curEdit++;
if (atLastEdit())
return true;
}
if (_holdNextFrameStartTime) {
// We just seeked, so "pivot" around the frame that should be displayed
_curFrame--;
_nextFrameStartTime += getFrameDuration();
}
// We need to put _curFrame to be the one before the one that should be displayed.
// Since we're on the frame that should be displaying right now, subtract one.
// (As long as the current frame isn't -1, of course)
if (_curFrame > 0) {
// We then need to handle the keyframe situation
int targetFrame = _curFrame - 1;
_curFrame = findKeyFrame(targetFrame) - 1;
while (_curFrame < targetFrame)
bufferNextFrame();
} else if (_curFrame == 0) {
// Make us start at the first frame (no keyframe needed)
_curFrame--;
}
}
return true;
}
Common::Rational QuickTimeDecoder::VideoTrackHandler::getScaledWidth() const {
return Common::Rational(_parent->width) / _parent->scaleFactorX;
}
Common::Rational QuickTimeDecoder::VideoTrackHandler::getScaledHeight() const {
return Common::Rational(_parent->height) / _parent->scaleFactorY;
}
Common::SeekableReadStream *QuickTimeDecoder::VideoTrackHandler::getNextFramePacket(uint32 &descId) {
// First, we have to track down which chunk holds the sample and which sample in the chunk contains the frame we are looking for.
int32 totalSampleCount = 0;
int32 sampleInChunk = 0;
int32 actualChunk = -1;
uint32 sampleToChunkIndex = 0;
for (uint32 i = 0; i < _parent->chunkCount; i++) {
if (sampleToChunkIndex < _parent->sampleToChunkCount && i >= _parent->sampleToChunk[sampleToChunkIndex].first)
sampleToChunkIndex++;
totalSampleCount += _parent->sampleToChunk[sampleToChunkIndex - 1].count;
if (totalSampleCount > _curFrame) {
actualChunk = i;
descId = _parent->sampleToChunk[sampleToChunkIndex - 1].id;
sampleInChunk = _parent->sampleToChunk[sampleToChunkIndex - 1].count - totalSampleCount + _curFrame;
break;
}
}
if (actualChunk < 0) {
warning("Could not find data for frame %d", _curFrame);
return 0;
}
// Next seek to that frame
Common::SeekableReadStream *stream = _decoder->_fd;
stream->seek(_parent->chunkOffsets[actualChunk]);
// Then, if the chunk holds more than one frame, seek to where the frame we want is located
for (int32 i = _curFrame - sampleInChunk; i < _curFrame; i++) {
if (_parent->sampleSize != 0)
stream->skip(_parent->sampleSize);
else
stream->skip(_parent->sampleSizes[i]);
}
// Finally, read in the raw data for the frame
//debug("Frame Data[%d]: Offset = %d, Size = %d", _curFrame, stream->pos(), _parent->sampleSizes[_curFrame]);
if (_parent->sampleSize != 0)
return stream->readStream(_parent->sampleSize);
return stream->readStream(_parent->sampleSizes[_curFrame]);
}
uint32 QuickTimeDecoder::VideoTrackHandler::getFrameDuration() {
uint32 curFrameIndex = 0;
for (int32 i = 0; i < _parent->timeToSampleCount; i++) {
curFrameIndex += _parent->timeToSample[i].count;
if ((uint32)_curFrame < curFrameIndex) {
// Ok, now we have what duration this frame has.
return _parent->timeToSample[i].duration;
}
}
// This should never occur
error("Cannot find duration for frame %d", _curFrame);
return 0;
}
uint32 QuickTimeDecoder::VideoTrackHandler::findKeyFrame(uint32 frame) const {
for (int i = _parent->keyframeCount - 1; i >= 0; i--)
if (_parent->keyframes[i] <= frame)
return _parent->keyframes[i];
// If none found, we'll assume the requested frame is a key frame
return frame;
}
void QuickTimeDecoder::VideoTrackHandler::enterNewEditList(bool bufferFrames) {
// Bypass all empty edit lists first
while (!atLastEdit() && _parent->editList[_curEdit].mediaTime == -1)
_curEdit++;
if (atLastEdit())
return;
uint32 frameNum = 0;
bool done = false;
uint32 totalDuration = 0;
uint32 prevDuration = 0;
// Track down where the mediaTime is in the media
// This is basically time -> frame mapping
// Note that this code uses first frame = 0
for (int32 i = 0; i < _parent->timeToSampleCount && !done; i++) {
for (int32 j = 0; j < _parent->timeToSample[i].count; j++) {
if (totalDuration == (uint32)_parent->editList[_curEdit].mediaTime) {
done = true;
prevDuration = totalDuration;
break;
} else if (totalDuration > (uint32)_parent->editList[_curEdit].mediaTime) {
done = true;
frameNum--;
break;
}
prevDuration = totalDuration;
totalDuration += _parent->timeToSample[i].duration;
frameNum++;
}
}
if (bufferFrames) {
// Track down the keyframe
// Then decode until the frame before target
_curFrame = findKeyFrame(frameNum) - 1;
while (_curFrame < (int32)frameNum - 1)
bufferNextFrame();
} else {
// Since frameNum is the frame that needs to be displayed
// we'll set _curFrame to be the "last frame displayed"
_curFrame = frameNum - 1;
}
_nextFrameStartTime = getCurEditTimeOffset();
// Set an override for the duration since we came up in-between two frames
if (prevDuration != totalDuration)
_durationOverride = totalDuration - prevDuration;
else
_durationOverride = -1;
}
const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::bufferNextFrame() {
_curFrame++;
// Get the next packet
uint32 descId;
Common::SeekableReadStream *frameData = getNextFramePacket(descId);
if (!frameData || !descId || descId > _parent->sampleDescs.size()) {
delete frameData;
return 0;
}
// Find which video description entry we want
VideoSampleDesc *entry = (VideoSampleDesc *)_parent->sampleDescs[descId - 1];
if (!entry->_videoCodec) {
delete frameData;
return 0;
}
const Graphics::Surface *frame = entry->_videoCodec->decodeImage(frameData);
delete frameData;
// Update the palette
if (entry->_videoCodec->containsPalette()) {
// The codec itself contains a palette
if (entry->_videoCodec->hasDirtyPalette()) {
_curPalette = entry->_videoCodec->getPalette();
_dirtyPalette = true;
}
} else {
// Check if the video description has been updated
byte *palette = entry->_palette;
if (palette != _curPalette) {
_curPalette = palette;
_dirtyPalette = true;
}
}
return frame;
}
uint32 QuickTimeDecoder::VideoTrackHandler::getRateAdjustedFrameTime() const {
// Figure out what time the next frame is at taking the edit list rate into account
uint32 convertedTime = (Common::Rational(_nextFrameStartTime - getCurEditTimeOffset()) / _parent->editList[_curEdit].mediaRate).toInt();
return convertedTime + getCurEditTimeOffset();
}
uint32 QuickTimeDecoder::VideoTrackHandler::getCurEditTimeOffset() const {
// Need to convert to the track scale
// We have to round the time off to the nearest in the scale, otherwise
// bad things happen. QuickTime docs are pretty silent on all this stuff,
// so this was found from samples. It doesn't help that this is really
// the only open source implementation of QuickTime edits.
uint32 mult = _parent->editList[_curEdit].timeOffset * _parent->timeScale;
uint32 result = mult / _decoder->_timeScale;
if ((mult % _decoder->_timeScale) > (_decoder->_timeScale / 2))
result++;
return result;
}
uint32 QuickTimeDecoder::VideoTrackHandler::getCurEditTrackDuration() const {
// Need to convert to the track scale
return _parent->editList[_curEdit].trackDuration * _parent->timeScale / _decoder->_timeScale;
}
bool QuickTimeDecoder::VideoTrackHandler::atLastEdit() const {
return _curEdit == _parent->editCount;
}
} // End of namespace Video