mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
8ce682d330
svn-id: r11181 |
||
---|---|---|
.. | ||
build.rules | ||
dirent.h | ||
gp32.cpp | ||
gp32.h | ||
gp-fs.cpp | ||
portdefs.h | ||
readme.txt | ||
sdl.h | ||
stat.h |
ScummVM port for GamePark 32 ============================ Compiling instructions: 1. download and install Fenix's devkit advance (see Windows.txt) 2. get chn's gp32 devkit and install it (see readme-gp32.txt) 3. In Makefile change the line: build.rules: to $(CP) backends/gp32/build.rules build.rules 4. run make * In case you have installed devkitadv to a different directory than it's default, you'll have to modify build.rules in backend/gp32/ How to run: - upload scummvm.fxe in gp:\gpmm - upload all game data files in gp:\ Controls: A: left click B: right click L: debug console R: game screen Start: menu Select:skip L+R: save For the latest source release visit the official ScummVM page: http://www.scummvm.org/ You can get the precompiled gp32 executable (fxe) from my site: http://people.inf.elte.hu/ph0x Thanks to the following people for their help: Endy, khalek and the rest ScummVM team members, Jeff, DarkFader, Inopia, groepaz, chn, FireFly, #gp32dev ph0x (ph0x@freemail.hu)