mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 15:09:47 +00:00
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_ACTOR_COMBAT_H
|
|
#define BLADERUNNER_ACTOR_COMBAT_H
|
|
|
|
#include "bladerunner/bladerunner.h"
|
|
|
|
#include "bladerunner/vector.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
class ActorCombat {
|
|
BladeRunnerEngine *_vm;
|
|
|
|
private:
|
|
// int _actorId;
|
|
// int _combatOn;
|
|
// int _field2;
|
|
// int _field3;
|
|
// int _otherActorId;
|
|
// int _field5;
|
|
// int _field6;
|
|
// int _field7;
|
|
// int _field8;
|
|
// int _field9;
|
|
// int _field10;
|
|
// int _field11;
|
|
// int _field12;
|
|
// int _actorHp;
|
|
// int _field14;
|
|
// int _field15;
|
|
Vector3 actorPosition;
|
|
Vector3 otherActorPosition;
|
|
// int _availableCoversCount;
|
|
// int _availableFleeWaypointsCount;
|
|
// int _field24;
|
|
|
|
public:
|
|
ActorCombat(BladeRunnerEngine *vm);
|
|
~ActorCombat();
|
|
|
|
void setup();
|
|
|
|
void hitAttempt();
|
|
|
|
void combatOn(int actorId, int a3, int a4, int otherActorId, int a6, int a7, int a8, int a9, int a10, int a11, int a12);
|
|
void combatOff();
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|