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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_AUD_STREAM_H
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#define BLADERUNNER_AUD_STREAM_H
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#include "bladerunner/adpcm_decoder.h"
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#include "audio/audiostream.h"
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#include "common/endian.h"
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#include "common/types.h"
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namespace BladeRunner {
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class AudioCache;
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class AudStream : public Audio::RewindableAudioStream {
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byte *_data;
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byte *_p;
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byte *_end;
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AudioCache *_cache;
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int32 _hash;
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byte _compressionType;
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uint16 _deafBlockRemain;
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ADPCMWestwoodDecoder _decoder;
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void init(byte *data);
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public:
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AudStream(byte *data);
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AudStream(AudioCache *cache, int32 hash);
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~AudStream();
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return false; }
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int getRate() const { return READ_LE_UINT16(_data); };
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bool endOfData() const { return _p == _end; }
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bool rewind();
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};
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} // End of namespace BladeRunner
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#endif
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