scummvm/engines/bladerunner/detection.cpp
Thomas Fach-Pedersen 2e3fd7cf05 BLADERUNNER: Start port to scummvm engine
Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
2016-09-29 22:21:00 +02:00

67 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/detection_tables.h"
namespace BladeRunner {
static const PlainGameDescriptor bladeRunnerGames[] = {
{"bladerunner", "Blade Runner"},
{0, 0}
};
} // End of namespace BladeRunner
class BladeRunnerMetaEngine : public AdvancedMetaEngine {
public:
BladeRunnerMetaEngine() : AdvancedMetaEngine(BladeRunner::gameDescriptions, sizeof(BladeRunner::gameDescriptions[0]), BladeRunner::bladeRunnerGames) {
}
virtual const char *getName() const {
return "Blade Runner Engine";
}
virtual const char *getOriginalCopyright() const {
return "Blade Runner (C) Westwood Studios.";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool BladeRunnerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const
{
*engine = new BladeRunner::BladeRunnerEngine(syst);
return true;
}
#if PLUGIN_ENABLED_DYNAMIC(BLADERUNNER)
REGISTER_PLUGIN_DYNAMIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
#else
REGISTER_PLUGIN_STATIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
#endif