mirror of
https://github.com/libretro/scummvm.git
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2e3fd7cf05
Just shows the splash for now. VQA decoder partially ported but without audio and some minor special features.
67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/detection_tables.h"
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namespace BladeRunner {
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static const PlainGameDescriptor bladeRunnerGames[] = {
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{"bladerunner", "Blade Runner"},
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{0, 0}
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};
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} // End of namespace BladeRunner
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class BladeRunnerMetaEngine : public AdvancedMetaEngine {
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public:
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BladeRunnerMetaEngine() : AdvancedMetaEngine(BladeRunner::gameDescriptions, sizeof(BladeRunner::gameDescriptions[0]), BladeRunner::bladeRunnerGames) {
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}
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virtual const char *getName() const {
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return "Blade Runner Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Blade Runner (C) Westwood Studios.";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool BladeRunnerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const
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{
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*engine = new BladeRunner::BladeRunnerEngine(syst);
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return true;
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}
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#if PLUGIN_ENABLED_DYNAMIC(BLADERUNNER)
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REGISTER_PLUGIN_DYNAMIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
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#endif
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