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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_DETECTION_TABLES_H
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#define BLADERUNNER_DETECTION_TABLES_H
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namespace BladeRunner {
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static const ADGameDescription gameDescriptions[] = {
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// BladeRunner
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{
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"bladerunner",
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0,
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{
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{"STARTUP.MIX", 0, "5643b53306ca7764cf1ec7b79c9630a3", 2312374},
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO0()
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace BladeRunner
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#endif
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