mirror of
https://github.com/libretro/scummvm.git
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f30f3c46e3
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
179 lines
2.9 KiB
Makefile
179 lines
2.9 KiB
Makefile
MODULE := engines/bladerunner
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MODULE_OBJS = \
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adq.o \
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actor.o \
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actor_clues.o \
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actor_combat.o \
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actor_walk.o \
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adpcm_decoder.o \
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ambient_sounds.o \
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archive.o \
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aud_stream.o \
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audio_player.o \
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audio_speech.o \
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bladerunner.o \
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boundingbox.o \
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chapters.o \
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combat.o \
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crimes_database.o \
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decompress_lcw.o \
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decompress_lzo.o \
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detection.o \
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fog.o \
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font.o \
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gameflags.o \
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gameinfo.o \
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image.o \
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item.o \
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item_pickup.o \
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items.o \
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light.o \
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lights.o \
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matrix.o \
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mouse.o \
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movement_track.o \
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obstacles.o \
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outtake.o \
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regions.o \
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scene.o \
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scene_objects.o \
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script/ai_00_mccoy.o \
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script/aiscript_officer_leroy.o \
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script/init.o \
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script/kia.o \
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script/vk.o \
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script/esper.o \
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script/ar01.o \
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script/ar02.o \
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script/bb01.o \
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script/bb02.o \
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script/bb03.o \
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script/bb04.o \
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script/bb05.o \
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script/bb06.o \
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script/bb07.o \
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script/bb08.o \
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script/bb09.o \
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script/bb10.o \
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script/bb11.o \
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script/bb12.o \
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script/bb51.o \
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script/ct01.o \
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script/ct02.o \
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script/ct03.o \
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script/ct04.o \
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script/ct05.o \
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script/ct06.o \
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script/ct07.o \
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script/ct08.o \
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script/ct09.o \
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script/ct10.o \
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script/ct11.o \
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script/ct12.o \
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script/ct51.o \
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script/dr01.o \
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script/dr02.o \
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script/dr03.o \
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script/dr04.o \
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script/dr05.o \
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script/dr06.o \
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script/hc01.o \
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script/hc02.o \
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script/hc03.o \
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script/hc04.o \
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script/hf01.o \
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script/hf02.o \
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script/hf03.o \
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script/hf04.o \
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script/hf05.o \
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script/hf06.o \
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script/kp01.o \
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script/kp02.o \
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script/kp03.o \
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script/kp04.o \
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script/kp05.o \
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script/kp06.o \
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script/kp07.o \
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script/ma01.o \
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script/ma02.o \
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script/ma04.o \
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script/ma05.o \
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script/ma06.o \
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script/ma07.o \
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script/ma08.o \
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script/nr01.o \
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script/nr02.o \
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script/nr03.o \
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script/nr04.o \
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script/nr05.o \
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script/nr06.o \
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script/nr07.o \
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script/nr08.o \
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script/nr09.o \
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script/nr10.o \
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script/nr11.o \
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script/ps01.o \
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script/ps02.o \
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script/ps03.o \
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script/ps04.o \
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script/ps05.o \
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script/ps06.o \
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script/ps07.o \
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script/ps09.o \
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script/ps10.o \
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script/ps11.o \
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script/ps12.o \
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script/ps13.o \
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script/ps14.o \
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script/ps15.o \
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script/rc01.o \
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script/rc02.o \
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script/rc03.o \
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script/rc04.o \
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script/rc51.o \
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script/tb02.o \
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script/tb03.o \
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script/tb05.o \
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script/tb06.o \
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script/tb07.o \
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script/ug01.o \
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script/ug02.o \
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script/ug03.o \
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script/ug04.o \
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script/ug05.o \
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script/ug06.o \
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script/ug07.o \
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script/ug08.o \
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script/ug09.o \
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script/ug10.o \
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script/ug12.o \
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script/ug13.o \
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script/ug14.o \
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script/ug15.o \
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script/ug16.o \
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script/ug17.o \
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script/ug18.o \
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script/ug19.o \
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script/script.o \
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set.o \
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settings.o \
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set_effects.o \
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shape.o \
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slice_animations.o \
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slice_renderer.o \
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suspects_database.o \
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text_resource.o \
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view.o \
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vqa_decoder.o \
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vqa_player.o \
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waypoints.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_BLADERUNNER), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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