scummvm/engines/bladerunner/module.mk
Peter Kohaut f30f3c46e3 BLADERUNNER: added item pickup effect
also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00

179 lines
2.9 KiB
Makefile

MODULE := engines/bladerunner
MODULE_OBJS = \
adq.o \
actor.o \
actor_clues.o \
actor_combat.o \
actor_walk.o \
adpcm_decoder.o \
ambient_sounds.o \
archive.o \
aud_stream.o \
audio_player.o \
audio_speech.o \
bladerunner.o \
boundingbox.o \
chapters.o \
combat.o \
crimes_database.o \
decompress_lcw.o \
decompress_lzo.o \
detection.o \
fog.o \
font.o \
gameflags.o \
gameinfo.o \
image.o \
item.o \
item_pickup.o \
items.o \
light.o \
lights.o \
matrix.o \
mouse.o \
movement_track.o \
obstacles.o \
outtake.o \
regions.o \
scene.o \
scene_objects.o \
script/ai_00_mccoy.o \
script/aiscript_officer_leroy.o \
script/init.o \
script/kia.o \
script/vk.o \
script/esper.o \
script/ar01.o \
script/ar02.o \
script/bb01.o \
script/bb02.o \
script/bb03.o \
script/bb04.o \
script/bb05.o \
script/bb06.o \
script/bb07.o \
script/bb08.o \
script/bb09.o \
script/bb10.o \
script/bb11.o \
script/bb12.o \
script/bb51.o \
script/ct01.o \
script/ct02.o \
script/ct03.o \
script/ct04.o \
script/ct05.o \
script/ct06.o \
script/ct07.o \
script/ct08.o \
script/ct09.o \
script/ct10.o \
script/ct11.o \
script/ct12.o \
script/ct51.o \
script/dr01.o \
script/dr02.o \
script/dr03.o \
script/dr04.o \
script/dr05.o \
script/dr06.o \
script/hc01.o \
script/hc02.o \
script/hc03.o \
script/hc04.o \
script/hf01.o \
script/hf02.o \
script/hf03.o \
script/hf04.o \
script/hf05.o \
script/hf06.o \
script/kp01.o \
script/kp02.o \
script/kp03.o \
script/kp04.o \
script/kp05.o \
script/kp06.o \
script/kp07.o \
script/ma01.o \
script/ma02.o \
script/ma04.o \
script/ma05.o \
script/ma06.o \
script/ma07.o \
script/ma08.o \
script/nr01.o \
script/nr02.o \
script/nr03.o \
script/nr04.o \
script/nr05.o \
script/nr06.o \
script/nr07.o \
script/nr08.o \
script/nr09.o \
script/nr10.o \
script/nr11.o \
script/ps01.o \
script/ps02.o \
script/ps03.o \
script/ps04.o \
script/ps05.o \
script/ps06.o \
script/ps07.o \
script/ps09.o \
script/ps10.o \
script/ps11.o \
script/ps12.o \
script/ps13.o \
script/ps14.o \
script/ps15.o \
script/rc01.o \
script/rc02.o \
script/rc03.o \
script/rc04.o \
script/rc51.o \
script/tb02.o \
script/tb03.o \
script/tb05.o \
script/tb06.o \
script/tb07.o \
script/ug01.o \
script/ug02.o \
script/ug03.o \
script/ug04.o \
script/ug05.o \
script/ug06.o \
script/ug07.o \
script/ug08.o \
script/ug09.o \
script/ug10.o \
script/ug12.o \
script/ug13.o \
script/ug14.o \
script/ug15.o \
script/ug16.o \
script/ug17.o \
script/ug18.o \
script/ug19.o \
script/script.o \
set.o \
settings.o \
set_effects.o \
shape.o \
slice_animations.o \
slice_renderer.o \
suspects_database.o \
text_resource.o \
view.o \
vqa_decoder.o \
vqa_player.o \
waypoints.o
# This module can be built as a plugin
ifeq ($(ENABLE_BLADERUNNER), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk