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https://github.com/libretro/scummvm.git
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72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/outtake.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/vqa_player.h"
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#include "common/debug.h"
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#include "common/events.h"
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#include "common/system.h"
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namespace BladeRunner {
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void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
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if (container > 0) {
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debug("OuttakePlayer::play TODO");
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return;
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}
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Common::String resName;
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if (noLocalization)
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resName = name + ".VQA";
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else
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resName = name + "_E.VQA";
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VQAPlayer vqa_player(_vm);
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vqa_player.open(resName);
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_vm->_mixer->stopAll();
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while (!_vm->shouldQuit()) {
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Common::Event event;
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while (_vm->_system->getEventManager()->pollEvent(event))
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if (event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE)
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return;
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int frame = vqa_player.update();
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if (frame == -3)
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break;
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if (frame >= 0) {
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const Graphics::Surface *surface = vqa_player.getSurface();
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_vm->_system->copyRectToScreen((const byte *)surface->getBasePtr(0, 0), surface->pitch, 0, 0, 640, 480);
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_vm->_system->updateScreen();
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}
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_vm->_system->delayMillis(10);
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}
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}
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} // End of namespace BladeRunner
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