mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-04 08:28:41 +00:00
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_SCRIPT_KIA_H
|
|
#define BLADERUNNER_SCRIPT_KIA_H
|
|
|
|
#include "bladerunner/script/script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
class BladeRunnerEngine;
|
|
|
|
class ScriptVK : ScriptBase {
|
|
public:
|
|
ScriptVK(BladeRunnerEngine *vm)
|
|
: ScriptBase(vm) {
|
|
}
|
|
|
|
bool SCRIPT_VK_DLL_Initialize(int a1);
|
|
void SCRIPT_VK_DLL_Calibrate(int a1);
|
|
bool SCRIPT_VK_DLL_Begin_Test();
|
|
void SCRIPT_VK_DLL_McCoy_Asks_Question(int a1, int a2);
|
|
void SCRIPT_VK_DLL_Question_Asked(int a1, int a2);
|
|
void SCRIPT_VK_DLL_Shutdown(int a1, signed int a2, signed int a3);
|
|
|
|
private:
|
|
int unknown1;
|
|
int unknown2;
|
|
|
|
void sub_402604(int a1);
|
|
void sub_404B44(int a1);
|
|
void sub_406088(int a1);
|
|
void sub_407CF8(int a1);
|
|
void sub_40897C(int a1);
|
|
void sub_40A300(int a1, int a2);
|
|
void sub_40A350(int a1, int a2);
|
|
void sub_40A3A0(int a1, int a2);
|
|
void sub_40A3F0(int a1);
|
|
void sub_40A470(int a1);
|
|
void sub_40A510(int a1);
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|
|
|