scummvm/engines/bladerunner/script/vk.h

66 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SCRIPT_KIA_H
#define BLADERUNNER_SCRIPT_KIA_H
#include "bladerunner/script/script.h"
namespace BladeRunner {
class BladeRunnerEngine;
class ScriptVK : ScriptBase {
public:
ScriptVK(BladeRunnerEngine *vm)
: ScriptBase(vm) {
}
bool SCRIPT_VK_DLL_Initialize(int a1);
void SCRIPT_VK_DLL_Calibrate(int a1);
bool SCRIPT_VK_DLL_Begin_Test();
void SCRIPT_VK_DLL_McCoy_Asks_Question(int a1, int a2);
void SCRIPT_VK_DLL_Question_Asked(int a1, int a2);
void SCRIPT_VK_DLL_Shutdown(int a1, signed int a2, signed int a3);
private:
int unknown1;
int unknown2;
void sub_402604(int a1);
void sub_404B44(int a1);
void sub_406088(int a1);
void sub_407CF8(int a1);
void sub_40897C(int a1);
void sub_40A300(int a1, int a2);
void sub_40A350(int a1, int a2);
void sub_40A3A0(int a1, int a2);
void sub_40A3F0(int a1);
void sub_40A470(int a1);
void sub_40A510(int a1);
};
} // End of namespace BladeRunner
#endif