mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-17 07:22:41 +00:00
1b40c5bf55
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_VQA_PLAYER_H
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#define BLADERUNNER_VQA_PLAYER_H
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#include "bladerunner/vqa_decoder.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class View;
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class Lights;
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class VQAPlayer {
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BladeRunnerEngine *_vm;
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Common::SeekableReadStream *_s;
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VQADecoder _decoder;
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const Graphics::Surface *_surface;
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const uint16 *_zBuffer;
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Audio::QueuingAudioStream *_audioStream;
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int _curFrame;
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int _decodedFrame;
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int _curLoop;
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int _loopBegin;
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int _loopEnd;
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uint32 _nextFrameTime;
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bool _hasAudio;
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bool _audioStarted;
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Audio::SoundHandle _soundHandle;
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void (*_callbackLoopEnded)(void*, int frame, int loopId);
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void *_callbackData;
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public:
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VQAPlayer(BladeRunnerEngine *vm)
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: _vm(vm),
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_s(nullptr),
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_surface(nullptr),
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_audioStream(nullptr),
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_curFrame(-1),
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_decodedFrame(-1),
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_curLoop(-1),
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_loopBegin(-1),
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_loopEnd(-1),
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_nextFrameTime(0),
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_hasAudio(false),
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_audioStarted(false),
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_callbackLoopEnded(nullptr) {
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}
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~VQAPlayer() {
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close();
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}
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bool open(const Common::String &name);
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void close();
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int update();
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const Graphics::Surface *getSurface() const;
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const uint16 *getZBuffer() const;
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void updateView(View *view);
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void updateLights(Lights *lights);
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bool setLoop(int loop, int unknown, int loopMode, void(*callback)(void*, int, int), void* callbackData);
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int getLoopBeginFrame(int loop);
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int getLoopEndFrame(int loop);
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private:
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int calcNextFrame(int frame) const;
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void queueAudioFrame(Audio::AudioStream *audioStream);
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};
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} // End of namespace BladeRunner
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#endif
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