mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 15:09:47 +00:00
284 lines
5.8 KiB
C++
284 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/star_control/star_control_sub12.h"
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#include "titanic/star_control/star_control_sub21.h"
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#include "titanic/star_control/star_control_sub22.h"
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namespace Titanic {
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FMatrix *CStarControlSub12::_matrix1;
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FMatrix *CStarControlSub12::_matrix2;
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CStarControlSub12::CStarControlSub12(void *val1, const CStar20Data *data) :
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_currentIndex(-1), _handlerP(nullptr), _field108(0),
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_sub13(val1) {
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setupHandler(data);
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}
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CStarControlSub12::CStarControlSub12(CStarControlSub13 *src) :
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_currentIndex(-1), _handlerP(nullptr), _field108(0), _sub13(src) {
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}
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void CStarControlSub12::init() {
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_matrix1 = nullptr;
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_matrix2 = nullptr;
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}
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void CStarControlSub12::deinit() {
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delete _matrix1;
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delete _matrix2;
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_matrix1 = nullptr;
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_matrix2 = nullptr;
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}
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CStarControlSub12::~CStarControlSub12() {
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deleteHandler();
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}
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void CStarControlSub12::proc2(const void *src) {
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_sub13.copyFrom(src);
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}
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void CStarControlSub12::proc3(const CStar20Data *src) {
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_handlerP->copyFrom(src);
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}
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void CStarControlSub12::setPosition(const FVector &v) {
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if (!isLocked()) {
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_sub13.setPosition(v);
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set108();
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}
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}
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void CStarControlSub12::proc5(const FVector &v) {
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if (!isLocked())
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_sub13.fn11(v);
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}
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void CStarControlSub12::proc6(int v) {
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if (!isLocked())
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_sub13.setC(v);
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}
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void CStarControlSub12::proc7(int v) {
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if (!isLocked())
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_sub13.set10(v);
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}
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void CStarControlSub12::proc8(int v) {
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if (!isLocked())
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_sub13.set14(v);
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}
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void CStarControlSub12::proc9(int v) {
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if (!isLocked())
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_sub13.set18(v);
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}
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void CStarControlSub12::proc10(int v) {
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if (!isLocked())
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_sub13.set1C(v);
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}
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void CStarControlSub12::proc11() {
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if (!isLocked())
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_sub13.fn12();
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}
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void CStarControlSub12::proc12(double v1, double v2) {
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if (!isLocked())
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_sub13.fn13(v1, v2);
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}
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void CStarControlSub12::proc13(CStarControlSub13 *dest) {
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*dest = _sub13;
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}
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void CStarControlSub12::proc14(int v) {
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FMatrix matrix;
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_sub13.getMatrix(&matrix);
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FVector vector = _sub13._position;
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_handlerP->proc9(&vector, v, &matrix);
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}
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void CStarControlSub12::proc15(int v) {
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if (!_matrix1)
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_matrix1 = new FMatrix();
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if (!_matrix2)
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_matrix2 = new FMatrix();
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_sub13.getMatrix(_matrix1);
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*_matrix2 = *_matrix1;
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FVector v1 = _sub13._position;
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FVector v2 = _sub13._position;
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CErrorCode errorCode;
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_handlerP->proc11(errorCode, v2, _matrix2);
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if (v1 != v2) {
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_sub13.setPosition(v2);
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set108();
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}
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if (_matrix1 != _matrix2) {
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_sub13.setMatrix(_matrix2);
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}
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}
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void CStarControlSub12::proc16() {
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_handlerP->proc4();
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}
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void CStarControlSub12::proc17() {
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_handlerP->proc5();
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}
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void CStarControlSub12::proc18() {
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_handlerP->proc6();
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}
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void CStarControlSub12::proc19() {
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_handlerP->proc7();
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}
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void CStarControlSub12::proc20(double v) {
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if (!isLocked())
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_sub13.fn14(v);
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}
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void CStarControlSub12::proc21(CStarControlSub6 &sub6) {
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if (!isLocked()) {
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_sub13.setPosition(sub6);
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set108();
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}
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}
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void CStarControlSub12::proc22(FMatrix &m) {
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if (!isLocked())
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_sub13.fn15(m);
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}
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CStarControlSub6 CStarControlSub12::proc23() {
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return _sub13.getSub1();
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}
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CStarControlSub6 CStarControlSub12::proc24() {
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return _sub13.getSub2();
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}
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double CStarControlSub12::proc25() const {
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return _sub13._field10;
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}
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double CStarControlSub12::proc26() const {
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return _sub13._field14;
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}
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int CStarControlSub12::proc27() const {
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return _sub13._field24;
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}
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FVector CStarControlSub12::proc28(int index, const void *v2) {
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error("TODO: CStarControlSub12::proc28");
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return FVector();
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}
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FVector CStarControlSub12::proc29(const FVector &v) {
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return _sub13.fn16(v);
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}
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FVector CStarControlSub12::proc30(int index, const FVector &v) {
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return _sub13.fn17(index, v);
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}
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FVector CStarControlSub12::proc31(int index, const FVector &v) {
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return _sub13.fn18(index, v);
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}
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void CStarControlSub12::proc32(double v1, double v2) {
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error("TODO: CStarControlSub12::proc32");
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}
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bool CStarControlSub12::setArrayVector(const FVector &v) {
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if (_currentIndex >= 2)
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return false;
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error("TODO: CStarControlSub12::setArrayVector");
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}
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bool CStarControlSub12::proc35() {
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if (_currentIndex == -1)
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return false;
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error("TODO: CStarControlSub12::proc35");
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}
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void CStarControlSub12::proc36(double *v1, double *v2, double *v3, double *v4) {
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_sub13.fn19(v1, v2, v3, v4);
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}
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void CStarControlSub12::load(SimpleFile *file, int param) {
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_sub13.load(file, param);
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}
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void CStarControlSub12::save(SimpleFile *file, int indent) {
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_sub13.save(file, indent);
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}
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bool CStarControlSub12::setupHandler(const CStar20Data *src) {
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CStarControlSub20 *handler = nullptr;
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switch (_currentIndex) {
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case -1:
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handler = new CStarControlSub21(src);
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break;
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case 0:
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case 1:
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case 2:
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handler = new CStarControlSub22(src);
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break;
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default:
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break;
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}
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if (handler) {
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assert(!_handlerP);
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_handlerP = handler;
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return true;
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} else {
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return false;
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}
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}
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void CStarControlSub12::deleteHandler() {
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if (_handlerP) {
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delete _handlerP;
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_handlerP = nullptr;
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}
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}
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} // End of namespace Titanic
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