mirror of
https://github.com/libretro/scummvm.git
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237 lines
5.4 KiB
C++
237 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/star_control/star_control_sub13.h"
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namespace Titanic {
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CStarControlSub13::CStarControlSub13(void *src) :
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_fieldC0(0), _fieldC4(0), _fieldC8(0), _fieldCC(0), _fieldD0(0) {
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if (src) {
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setup(src);
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} else {
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_fieldC = 0;
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_field10 = 0x44480000;
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_field14 = 0x461C4000;
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_field18 = 0x41A00000;
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_field1C = 0x41A00000;
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_width = 600;
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_height = 340;
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_field24 = 0;
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}
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_fieldD4 = 0;
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}
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CStarControlSub13::CStarControlSub13(CStarControlSub13 *src) :
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_matrix(&src->_matrix), _sub1(&src->_sub1), _sub2(&src->_sub2) {
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_position = src->_position;
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_fieldC = src->_fieldC;
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_field10 = src->_field10;
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_field14 = src->_field14;
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_field18 = src->_field18;
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_field1C = src->_field1C;
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_width = src->_width;
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_height = src->_height;
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_fieldCC = src->_fieldCC;
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_fieldD0 = src->_fieldD0;
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_fieldC0 = src->_fieldC0;
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_fieldC4 = src->_fieldC4;
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_fieldC8 = src->_fieldC8;
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_field24 = src->_field24;
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_valArray[0] = src->_valArray[0];
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_valArray[2] = src->_valArray[2];
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_valArray[3] = src->_valArray[3];
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_fieldD4 = 0;
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}
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void CStarControlSub13::setup(void *ptr) {
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// TODO
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}
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void CStarControlSub13::copyFrom(const void *src) {
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if (!src)
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return;
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/*
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_field0 = src->_field0;
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_field4 = src->_field4;
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_field8 = src->_field8;
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_fieldC = src->_field18;
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_field10 = src->_field1C;
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*/
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}
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void CStarControlSub13::load(SimpleFile *file, int param) {
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_position._x = file->readFloat();
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_position._y = file->readFloat();
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_position._z = file->readFloat();
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_fieldC = file->readFloat();
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_field10 = file->readFloat();
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_field14 = file->readFloat();
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_field18 = file->readFloat();
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_field1C = file->readFloat();
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int widthHeight = file->readNumber();
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_width = widthHeight & 0xff;
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_height = _width >> 16;
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_field24 = file->readNumber();
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for (int idx = 0; idx < 5; ++idx)
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_valArray[idx] = file->readFloat();
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_matrix.load(file, param);
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_fieldD4 = 0;
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}
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void CStarControlSub13::save(SimpleFile *file, int indent) {
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file->writeFloatLine(_position._x, indent);
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file->writeFloatLine(_position._y, indent);
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file->writeFloatLine(_position._z, indent);
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file->writeFloatLine(_fieldC, indent);
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file->writeFloatLine(_field10, indent);
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file->writeFloatLine(_field14, indent);
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file->writeFloatLine(_field18, indent);
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file->writeFloatLine(_field1C, indent);
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file->writeFloatLine(_width | (_height << 16), indent);
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for (int idx = 0; idx < 5; ++idx)
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file->writeFloatLine(_valArray[idx], indent);
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_matrix.save(file, indent);
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}
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void CStarControlSub13::setPosition(const FVector &v) {
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_position = v;
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_fieldD4 = 0;
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}
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void CStarControlSub13::setPosition(const CStarControlSub6 &sub6) {
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FVector vector;
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_position.fn5(&vector, &sub6);
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_position = sub6._matrix._row1;
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_fieldD4 = 0;
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}
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void CStarControlSub13::setMatrix(const FMatrix &m) {
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_matrix = m;
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_fieldD4 = 0;
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}
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void CStarControlSub13::fn11(const FVector &v) {
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_matrix.fn1(&v);
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_fieldD4 = 0;
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}
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void CStarControlSub13::setC(int v) {
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_fieldC = v;
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_fieldD4 = 0;
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}
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void CStarControlSub13::set10(int v) {
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_field10 = v;
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_fieldD4 = 0;
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}
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void CStarControlSub13::set14(int v) {
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_field10 = v;
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}
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void CStarControlSub13::set18(int v) {
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_field18 = v;
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_fieldD4 = 0;
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}
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void CStarControlSub13::set1C(int v) {
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_field1C = v;
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_fieldD4 = 0;
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}
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void CStarControlSub13::fn12() {
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_matrix.clear();
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error("TODO: CStarControlSub13::fn12");
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}
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void CStarControlSub13::fn13(double v1, double v2) {
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if (v1 == 0.0) {
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_valArray[0] = v2;
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_valArray[1] = -v2;
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} else {
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_valArray[3] = v2;
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_valArray[4] = -v2;
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}
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_valArray[2] = 0.0;
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_field24 = v2 ? 2 : 0;
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}
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void CStarControlSub13::fn14(double v) {
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error("TODO: CStarControlSub13::fn14");
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}
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void CStarControlSub13::fn15(FMatrix &matrix) {
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_matrix.fn3(&matrix);
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_fieldD4 = 0;
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}
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CStarControlSub6 CStarControlSub13::getSub1() {
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if (!_fieldD4)
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reset();
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return _sub1;
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}
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CStarControlSub6 CStarControlSub13::getSub2() {
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if (!_fieldD4)
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reset();
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return _sub2;
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}
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FVector CStarControlSub13::fn16(const FVector &v) {
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error("TODO: CStarControlSub13::fn16");
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}
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FVector CStarControlSub13::fn17(int index, const FVector &v) {
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error("TODO: CStarControlSub13::fn17");
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}
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FVector CStarControlSub13::fn18(int index, const FVector &v) {
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error("TODO: CStarControlSub13::fn17");
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}
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void CStarControlSub13::fn19(double *v1, double *v2, double *v3, double *v4) {
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error("TODO: CStarControlSub13::fn19");
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}
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void CStarControlSub13::reset() {
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//const double FACTOR = 3.1415927 * 0.0055555557;
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error("TODO: CStarControlSub13::reset");
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}
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void CStarControlSub13::getMatrix(FMatrix *matrix) {
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*matrix = _matrix;
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}
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} // End of namespace Titanic
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