scummvm/engines/titanic/star_control/star_field.cpp
2016-10-09 14:59:58 +02:00

131 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_field.h"
#include "titanic/star_control/surface_area.h"
namespace Titanic {
CStarField::CStarField() : _val1(0), _val2(0), _val3(0), _val4(true),
_val5(0), _val6(false) {
}
void CStarField::load(SimpleFile *file) {
_sub7.load(file);
_sub8.load(file);
_val1 = file->readNumber();
_val2 = file->readNumber();
_val3 = file->readNumber();
_val4 = file->readNumber();
_val6 = file->readNumber();
}
void CStarField::save(SimpleFile *file, int indent) {
_sub7.save(file, indent);
_sub8.save(file, indent);
file->writeNumberLine(_val1, indent);
file->writeNumberLine(_val2, indent);
file->writeNumberLine(_val3, indent);
file->writeNumberLine(_val4, indent);
file->writeNumberLine(_val6, indent);
}
bool CStarField::initDocument() {
bool valid = setup() && _points1.initialize();
if (valid)
valid = _sub5.setup();
if (valid)
valid = _points1.initialize();
if (valid)
valid = _points2.initialize();
return valid;
}
void CStarField::render(CVideoSurface *surface, CStarControlSub12 *sub12) {
CSurfaceArea surfaceArea(surface);
draw(&surfaceArea, sub12, &_sub5);
// TODO
}
int CStarField::get1() const {
return _val1;
}
void CStarField::set1(int val) {
_val1 = val;
}
int CStarField::get2() const {
return _val2;
}
void CStarField::set2(int val) {
_val2 = val;
}
int CStarField::get54() const {
return _sub5.get4();
}
void CStarField::set54(int val) {
_sub5.set4(val);
}
int CStarField::get3() const {
return _val3;
}
void CStarField::set3(int val) {
_val3 = val;
}
void CStarField::toggle4() {
_val4 = !_val4;
}
bool CStarField::set4(bool val) {
bool oldVal = _val4;
_val4 = val;
return oldVal;
}
int CStarField::get88() const {
return _sub8._field8;
}
int CStarField::get5() const {
return _val5;
}
void CStarField::update6() {
_val6 = _sub8._field8 == 2;
}
int CStarField::get6() const {
return _val6;
}
} // End of namespace Titanic