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https://github.com/libretro/scummvm.git
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131 lines
2.8 KiB
C++
131 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/star_control/star_field.h"
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#include "titanic/star_control/surface_area.h"
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namespace Titanic {
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CStarField::CStarField() : _val1(0), _val2(0), _val3(0), _val4(true),
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_val5(0), _val6(false) {
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}
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void CStarField::load(SimpleFile *file) {
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_sub7.load(file);
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_sub8.load(file);
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_val1 = file->readNumber();
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_val2 = file->readNumber();
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_val3 = file->readNumber();
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_val4 = file->readNumber();
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_val6 = file->readNumber();
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}
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void CStarField::save(SimpleFile *file, int indent) {
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_sub7.save(file, indent);
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_sub8.save(file, indent);
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file->writeNumberLine(_val1, indent);
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file->writeNumberLine(_val2, indent);
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file->writeNumberLine(_val3, indent);
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file->writeNumberLine(_val4, indent);
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file->writeNumberLine(_val6, indent);
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}
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bool CStarField::initDocument() {
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bool valid = setup() && _points1.initialize();
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if (valid)
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valid = _sub5.setup();
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if (valid)
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valid = _points1.initialize();
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if (valid)
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valid = _points2.initialize();
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return valid;
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}
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void CStarField::render(CVideoSurface *surface, CStarControlSub12 *sub12) {
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CSurfaceArea surfaceArea(surface);
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draw(&surfaceArea, sub12, &_sub5);
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// TODO
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}
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int CStarField::get1() const {
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return _val1;
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}
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void CStarField::set1(int val) {
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_val1 = val;
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}
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int CStarField::get2() const {
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return _val2;
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}
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void CStarField::set2(int val) {
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_val2 = val;
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}
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int CStarField::get54() const {
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return _sub5.get4();
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}
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void CStarField::set54(int val) {
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_sub5.set4(val);
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}
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int CStarField::get3() const {
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return _val3;
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}
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void CStarField::set3(int val) {
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_val3 = val;
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}
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void CStarField::toggle4() {
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_val4 = !_val4;
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}
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bool CStarField::set4(bool val) {
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bool oldVal = _val4;
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_val4 = val;
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return oldVal;
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}
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int CStarField::get88() const {
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return _sub8._field8;
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}
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int CStarField::get5() const {
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return _val5;
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}
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void CStarField::update6() {
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_val6 = _sub8._field8 == 2;
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}
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int CStarField::get6() const {
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return _val6;
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}
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} // End of namespace Titanic
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