scummvm/engines/titanic/star_control/star_view.h
2016-07-17 13:10:04 -04:00

108 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_VIEW_H
#define TITANIC_STAR_VIEW_H
#include "titanic/support/simple_file.h"
#include "titanic/support/video_surface.h"
#include "titanic/star_control/star_control_sub12.h"
#include "titanic/star_control/star_control_sub13.h"
#include "titanic/star_control/surface_fader.h"
#include "titanic/star_control/error_code.h"
namespace Titanic {
class CStarControl;
class CStarField;
class CStarView {
private:
CStarControl *_owner;
CStarField *_starField;
CVideoSurface *_videoSurface;
CStarControlSub12 _sub12;
int _field118;
CStarControlSub13 _sub13;
CSurfaceFader _fader;
CVideoSurface *_videoSurface2;
int _field210;
CGameObject *_homePhotoMask;
int _field218;
int _field21C;
private:
void fn1();
public:
CStarView();
/**
* Load the data for the class from file
*/
void load(SimpleFile *file, int param);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent);
/**
* Sets references used by the view
*/
void setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl);
void reset();
/**
* Allows the item to draw itself
*/
void draw(CScreenManager *screenManager);
/**
* Handles mouse down messages
*/
void MouseButtonDownMsg(int unused, const Point &pt);
/**
* Handles mouse move messages
*/
void MouseMoveMsg(int unused, const Point &pt);
/**
* Handles keyboard messages
*/
CErrorCode KeyCharMsg(int key);
/**
* Returns true if a star destination can be set
*/
bool canSetStarDestination() const;
/**
* Called when a star destination is set
*/
void starDestinationSet();
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_RENDERER_H */