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108 lines
2.6 KiB
C++
108 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_STAR_VIEW_H
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#define TITANIC_STAR_VIEW_H
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#include "titanic/support/simple_file.h"
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#include "titanic/support/video_surface.h"
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#include "titanic/star_control/star_control_sub12.h"
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#include "titanic/star_control/star_control_sub13.h"
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#include "titanic/star_control/surface_fader.h"
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#include "titanic/star_control/error_code.h"
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namespace Titanic {
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class CStarControl;
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class CStarField;
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class CStarView {
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private:
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CStarControl *_owner;
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CStarField *_starField;
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CVideoSurface *_videoSurface;
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CStarControlSub12 _sub12;
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int _field118;
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CStarControlSub13 _sub13;
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CSurfaceFader _fader;
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CVideoSurface *_videoSurface2;
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int _field210;
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CGameObject *_homePhotoMask;
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int _field218;
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int _field21C;
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private:
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void fn1();
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public:
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CStarView();
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file, int param);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent);
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/**
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* Sets references used by the view
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*/
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void setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl);
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void reset();
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/**
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* Allows the item to draw itself
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*/
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void draw(CScreenManager *screenManager);
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/**
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* Handles mouse down messages
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*/
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void MouseButtonDownMsg(int unused, const Point &pt);
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/**
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* Handles mouse move messages
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*/
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void MouseMoveMsg(int unused, const Point &pt);
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/**
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* Handles keyboard messages
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*/
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CErrorCode KeyCharMsg(int key);
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/**
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* Returns true if a star destination can be set
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*/
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bool canSetStarDestination() const;
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/**
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* Called when a star destination is set
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*/
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void starDestinationSet();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_STAR_RENDERER_H */
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