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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/star_control/surface_area.h"
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namespace Titanic {
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CSurfaceArea::CSurfaceArea(CVideoSurface *surface) {
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_width = surface->getWidth();
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_height = surface->getHeight();
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_pitch = surface->getPitch();
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// Original supported other pixel depths
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_bpp = surface->getPixelDepth();
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assert(_bpp == 2);
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_pixelsPtr = surface->getPixels();
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initialize();
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}
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void CSurfaceArea::initialize() {
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_bounds = Rect(0, 0, _width - 1, _height - 1);
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_centroid = Point(_width / 2, _height / 2);
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_field22 = _field21 = _field20 = 0xFF;
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_field27 = _field26 = _field25 = 0;
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_field24 = _field23 = 0;
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_field28 = _field2C = 0;
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_field38 = 0;
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}
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} // End of namespace Titanic
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