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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_SURFACE_FADER_H
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#define TITANIC_SURFACE_FADER_H
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#include "titanic/star_control/surface_fader_base.h"
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namespace Titanic {
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class CSurfaceFader: public CSurfaceFaderBase {
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private:
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byte *_dataP;
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bool _fadeIn;
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protected:
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/**
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* Create a faded version of the source surface at the given dest
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*/
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virtual void copySurface(CSurfaceArea &srcSurface, CSurfaceArea &destSurface);
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public:
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CSurfaceFader();
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virtual ~CSurfaceFader();
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/**
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* Sets whether a fade in (versus a fade out) should be done
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*/
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void setFadeIn(bool fadeIn);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_SURFACE_SHADER_H */
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