scummvm/engines/xeen/dialogs_info.cpp
Paul Gilbert 4515d7a1ac XEEN: Create Resources class to encapsulate all the static resources
This will make it easier later on to handle things like translations,
and if the other games have different values for some arrays
2016-09-22 20:00:04 -04:00

129 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs_info.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
void InfoDialog::show(XeenEngine *vm) {
InfoDialog *dlg = new InfoDialog(vm);
dlg->execute();
delete dlg;
}
void InfoDialog::execute() {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
protectionText();
Common::String statusText = "";
for (uint idx = 0; idx < _lines.size(); ++idx)
statusText += _lines[idx];
Common::String gameName;
if (_vm->getGameID() == GType_Swords)
gameName = Res.SWORDS_GAME_TEXT;
else if (_vm->getGameID() == GType_Clouds)
gameName = Res.CLOUDS_GAME_TEXT;
else if (_vm->getGameID() == GType_DarkSide)
gameName = Res.DARKSIDE_GAME_TEXT;
else
gameName = Res.WORLD_GAME_TEXT;
// Form the display message
int hour = party._minutes / 60;
Common::String details = Common::String::format(Res.GAME_INFORMATION,
gameName.c_str(), Res.WEEK_DAY_STRINGS[party._day % 10],
(hour > 12) ? hour - 12 : (!hour ? 12 : hour),
party._minutes % 60, (hour > 11) ? 'p' : 'a',
party._day, party._year, statusText.c_str());
Window &w = screen._windows[28];
w.setBounds(Common::Rect(88, 20, 248, 112));
w.open();
do {
events.updateGameCounter();
intf.draw3d(false);
w.frame();
w.writeString(details);
w.update();
events.wait(1);
} while (!_vm->shouldQuit() && !events.isKeyMousePressed());
events.clearEvents();
w.close();
}
void InfoDialog::protectionText() {
Party &party = *_vm->_party;
// Common::StringArray _lines;
const char *const AA_L024 = "\x3l\n\x9""024";
const char *const AA_R124 = "\x3r\x9""124";
if (party._lightCount) {
_lines.push_back(Common::String::format(Res.LIGHT_COUNT_TEXT, party._lightCount));
}
if (party._fireResistence) {
_lines.push_back(Common::String::format(Res.FIRE_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._fireResistence));
}
if (party._electricityResistence) {
_lines.push_back(Common::String::format(Res.ELECRICITY_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._electricityResistence));
}
if (party._coldResistence) {
_lines.push_back(Common::String::format(Res.COLD_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._coldResistence));
}
if (party._poisonResistence) {
_lines.push_back(Common::String::format(Res.POISON_RESISTENCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._poisonResistence));
}
if (party._clairvoyanceActive) {
_lines.push_back(Common::String::format(Res.CLAIRVOYANCE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
if (party._levitateActive) {
_lines.push_back(Common::String::format(Res.LEVITATE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
if (party._walkOnWaterActive) {
_lines.push_back(Common::String::format(Res.WALK_ON_WATER_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
}
} // End of namespace Xeen