scummvm/engines/tsage/dialogs.h
Paul Gilbert 697230709b TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00

134 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_DIALOGS_H
#define TSAGE_DIALOGS_H
#include "gui/options.h"
#include "tsage/events.h"
#include "tsage/graphics.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/system.h"
namespace TsAGE {
class MessageDialog : public GfxDialog {
public:
GfxButton _btn1, _btn2;
GfxDialog _dialog;
GfxMessage _msg;
public:
MessageDialog(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
static int show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
static int show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
};
class ConfigDialog : public GUI::OptionsDialog {
public:
ConfigDialog();
};
class RightClickButton : public GfxButton {
private:
GfxSurface *_savedButton;
public:
int _buttonIndex;
RightClickButton(int buttonIndex, int xp, int yp);
~RightClickButton() { delete _savedButton; }
virtual void highlight();
};
class RightClickDialog : public GfxDialog {
private:
GfxSurface _surface;
RightClickButton *_highlightedButton;
int _selectedAction;
RightClickButton _walkButton, _lookButton, _useButton, _talkButton, _inventoryButton, _optionsButton;
RightClickButton *findButton(const Common::Point &pt);
public:
RightClickDialog();
~RightClickDialog();
virtual void draw();
virtual bool process(Event &event);
void execute();
};
/*--------------------------------------------------------------------------*/
class ModalDialog : public GfxDialog {
protected:
void drawFrame();
public:
virtual void draw();
};
/*--------------------------------------------------------------------------*/
class GfxInvImage : public GfxImage {
public:
InvObject *_invObject;
public:
GfxInvImage() : GfxImage(), _invObject(NULL) {}
virtual bool process(Event &event);
};
#define MAX_INVOBJECT_DISPLAY 20
class InventoryDialog : public ModalDialog {
private:
Common::Array<GfxInvImage *> _images;
GfxButton _btnOk, _btnLook;
public:
InventoryDialog();
virtual ~InventoryDialog();
void execute();
static void show();
};
/*--------------------------------------------------------------------------*/
class OptionsDialog : public ModalDialog {
private:
GfxButton _btnSave, _btnRestore, _btnRestart;
GfxButton _btnQuit, _btnResume;
GfxButton _btnSound;
GfxMessage _gfxMessage;
public:
OptionsDialog();
virtual ~OptionsDialog() {}
GfxButton *execute() { return GfxDialog::execute(&_btnResume); }
static void show();
};
} // End of namespace TsAGE
#endif