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https://github.com/libretro/scummvm.git
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697230709b
This matches the casing of the original engine name.
134 lines
3.5 KiB
C++
134 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_DIALOGS_H
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#define TSAGE_DIALOGS_H
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#include "gui/options.h"
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#include "tsage/events.h"
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#include "tsage/graphics.h"
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#include "common/list.h"
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#include "common/rect.h"
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#include "common/system.h"
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namespace TsAGE {
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class MessageDialog : public GfxDialog {
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public:
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GfxButton _btn1, _btn2;
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GfxDialog _dialog;
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GfxMessage _msg;
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public:
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MessageDialog(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
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static int show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
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static int show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
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};
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class ConfigDialog : public GUI::OptionsDialog {
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public:
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ConfigDialog();
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};
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class RightClickButton : public GfxButton {
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private:
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GfxSurface *_savedButton;
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public:
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int _buttonIndex;
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RightClickButton(int buttonIndex, int xp, int yp);
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~RightClickButton() { delete _savedButton; }
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virtual void highlight();
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};
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class RightClickDialog : public GfxDialog {
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private:
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GfxSurface _surface;
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RightClickButton *_highlightedButton;
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int _selectedAction;
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RightClickButton _walkButton, _lookButton, _useButton, _talkButton, _inventoryButton, _optionsButton;
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RightClickButton *findButton(const Common::Point &pt);
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public:
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RightClickDialog();
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~RightClickDialog();
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virtual void draw();
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virtual bool process(Event &event);
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void execute();
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};
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/*--------------------------------------------------------------------------*/
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class ModalDialog : public GfxDialog {
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protected:
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void drawFrame();
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public:
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virtual void draw();
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};
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/*--------------------------------------------------------------------------*/
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class GfxInvImage : public GfxImage {
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public:
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InvObject *_invObject;
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public:
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GfxInvImage() : GfxImage(), _invObject(NULL) {}
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virtual bool process(Event &event);
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};
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#define MAX_INVOBJECT_DISPLAY 20
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class InventoryDialog : public ModalDialog {
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private:
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Common::Array<GfxInvImage *> _images;
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GfxButton _btnOk, _btnLook;
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public:
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InventoryDialog();
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virtual ~InventoryDialog();
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void execute();
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static void show();
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};
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/*--------------------------------------------------------------------------*/
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class OptionsDialog : public ModalDialog {
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private:
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GfxButton _btnSave, _btnRestore, _btnRestart;
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GfxButton _btnQuit, _btnResume;
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GfxButton _btnSound;
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GfxMessage _gfxMessage;
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public:
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OptionsDialog();
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virtual ~OptionsDialog() {}
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GfxButton *execute() { return GfxDialog::execute(&_btnResume); }
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static void show();
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};
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} // End of namespace TsAGE
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#endif
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