mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
12f491211d
svn-id: r5180
264 lines
6.2 KiB
C++
264 lines
6.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Dreamcast port
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* Copyright (C) 2002 Marcus Comstedt
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include <common/scummsys.h>
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#include <common/stdafx.h>
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#include <common/engine.h>
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#include "dc.h"
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#include "icon.h"
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#include <scumm/saveload.h>
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#include <ronin/zlib.h>
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// Savegame can not be bigger than this, even before compression
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#define MAX_SAVE_SIZE (128*1024)
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enum vmsaveResult {
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VMSAVE_OK,
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VMSAVE_NOVM,
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VMSAVE_NOSPACE,
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VMSAVE_WRITEERROR,
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};
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static int lastvm=-1;
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static vmsaveResult trySave(const char *gamename, const char *data, int size,
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const char *filename, class Icon &icon, int vm)
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{
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struct vmsinfo info;
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struct superblock super;
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struct vms_file file;
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struct vms_file_header header;
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struct timestamp tstamp;
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struct tm tm;
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time_t t;
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unsigned char iconbuffer[512+32];
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if(!vmsfs_check_unit(vm, 0, &info))
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return VMSAVE_NOVM;
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if(!vmsfs_get_superblock(&info, &super))
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return VMSAVE_NOVM;
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int free_cnt = vmsfs_count_free(&super);
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if(vmsfs_open_file(&super, filename, &file))
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free_cnt += file.blks;
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if(((128+512+size+511)>>9) > free_cnt)
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return VMSAVE_NOSPACE;
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memset(&header, 0, sizeof(header));
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strncpy(header.shortdesc, "ScummVM savegame", 16);
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strncpy(header.longdesc, gamename, 32);
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strncpy(header.id, "ScummVM", 16);
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icon.create_vmicon(iconbuffer);
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header.numicons = 1;
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memcpy(header.palette, iconbuffer, sizeof(header.palette));
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time(&t);
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tm = *localtime(&t);
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tstamp.year = tm.tm_year+1900;
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tstamp.month = tm.tm_mon+1;
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tstamp.day = tm.tm_mday;
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tstamp.hour = tm.tm_hour;
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tstamp.minute = tm.tm_min;
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tstamp.second = tm.tm_sec;
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tstamp.wkday = (tm.tm_wday+6)%7;
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vmsfs_beep(&info, 1);
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vmsfs_errno = 0;
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if(!vmsfs_create_file(&super, filename, &header,
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iconbuffer+sizeof(header.palette), NULL,
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data, size, &tstamp)) {
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fprintf(stderr, "%s\n", vmsfs_describe_error());
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vmsfs_beep(&info, 0);
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return VMSAVE_WRITEERROR;
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}
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vmsfs_beep(&info, 0);
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return VMSAVE_OK;
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}
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static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
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{
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struct vmsinfo info;
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struct superblock super;
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struct vms_file file;
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struct vms_file_header header;
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struct timestamp tstamp;
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struct tm tm;
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time_t t;
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unsigned char iconbuffer[512+32];
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if(!vmsfs_check_unit(vm, 0, &info))
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return false;
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if(!vmsfs_get_superblock(&info, &super))
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return false;
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if(!vmsfs_open_file(&super, filename, &file))
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return false;
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buffer = new char[size = file.size];
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if(vmsfs_read_file(&file, (unsigned char *)buffer, size))
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return true;
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delete buffer;
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return false;
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}
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vmsaveResult writeSaveGame(const char *gamename, const char *data, int size,
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const char *filename, class Icon &icon)
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{
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vmsaveResult r, res = VMSAVE_NOVM;
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if(lastvm >= 0 &&
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(res = trySave(gamename, data, size, filename, icon, lastvm)) == VMSAVE_OK)
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return res;
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for(int i=0; i<24; i++)
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if((r = trySave(gamename, data, size, filename, icon, i)) == VMSAVE_OK) {
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lastvm = i;
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return r;
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} else if(r > res)
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res = r;
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return res;
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}
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bool readSaveGame(char *&buffer, int &size, const char *filename)
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{
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if(lastvm >= 0 &&
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tryLoad(buffer, size, filename, lastvm))
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return true;
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for(int i=0; i<24; i++)
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if(tryLoad(buffer, size, filename, i)) {
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lastvm = i;
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return true;
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}
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return false;
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}
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struct vmStreamContext {
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bool issave;
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char *buffer;
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int pos, size;
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char filename[16];
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};
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bool SerializerStream::fopen(const char *filename, const char *mode)
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{
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vmStreamContext *c = new vmStreamContext;
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context = c;
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if(strchr(mode, 'w')) {
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c->issave = true;
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strncpy(c->filename, filename, 16);
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c->pos = 0;
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c->buffer = new char[c->size = MAX_SAVE_SIZE];
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return true;
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} else if(readSaveGame(c->buffer, c->size, filename)) {
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if(c->size > 0 && c->buffer[0] != 'S') {
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// Data does not start with "SCVM". Maybe compressed?
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char *expbuf = new char[MAX_SAVE_SIZE];
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unsigned long destlen = MAX_SAVE_SIZE;
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if(!uncompress((Bytef*)expbuf, &destlen, (Bytef*)c->buffer, c->size)) {
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delete(c->buffer);
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c->buffer = expbuf;
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c->size = destlen;
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} else delete expbuf;
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}
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c->issave = false;
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c->pos = 0;
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return true;
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} else {
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delete c;
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context = NULL;
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return false;
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}
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}
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void SerializerStream::fclose()
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{
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extern const char *gGameName;
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extern Icon icon;
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if(context) {
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vmStreamContext *c = (vmStreamContext *)context;
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if(c->issave) {
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if(c->pos) {
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// Try compression
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char *compbuf = new char[c->pos];
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unsigned long destlen = c->pos;
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if(!compress((Bytef*)compbuf, &destlen, (Bytef*)c->buffer, c->pos)) {
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delete c->buffer;
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c->buffer = compbuf;
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c->pos = destlen;
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} else delete compbuf;
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}
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writeSaveGame(gGameName, c->buffer, c->pos,
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c->filename, icon);
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}
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delete c->buffer;
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delete c;
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context = NULL;
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}
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}
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int SerializerStream::fread(void *buf, int size, int cnt)
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{
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vmStreamContext *c = (vmStreamContext *)context;
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if (!c || c->issave)
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return -1;
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int nbyt = size*cnt;
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if (c->pos + nbyt > c->size) {
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cnt = (c->size - c->pos)/size;
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nbyt = size*cnt;
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}
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if (nbyt)
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memcpy(buf, c->buffer + c->pos, nbyt);
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c->pos += nbyt;
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return cnt;
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}
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int SerializerStream::fwrite(void *buf, int size, int cnt)
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{
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vmStreamContext *c = (vmStreamContext *)context;
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if (!c || !c->issave)
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return -1;
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int nbyt = size*cnt;
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if (c->pos + nbyt > c->size) {
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cnt = (c->size - c->pos)/size;
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nbyt = size*cnt;
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}
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if (nbyt)
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memcpy(c->buffer + c->pos, buf, nbyt);
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c->pos += nbyt;
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return cnt;
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}
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