scummvm/graphics/tinygl/specbuf.cpp

60 lines
1.4 KiB
C++

#include "graphics/tinygl/zgl.h"
namespace TinyGL {
static void calc_buf(GLSpecBuf *buf, const float shininess) {
float val, inc;
val = 0.0f;
inc = 1.0f / SPECULAR_BUFFER_SIZE;
for (int i = 0; i <= SPECULAR_BUFFER_SIZE; i++) {
buf->buf[i] = pow(val, shininess);
val += inc;
}
}
GLSpecBuf *specbuf_get_buffer(GLContext *c, const int shininess_i, const float shininess) {
GLSpecBuf *found, *oldest;
found = oldest = c->specbuf_first;
while (found && found->shininess_i != shininess_i) {
if (found->last_used < oldest->last_used) {
oldest = found;
}
found = found->next;
}
if (found) {
found->last_used = c->specbuf_used_counter++;
return found;
}
if (!oldest || c->specbuf_num_buffers < MAX_SPECULAR_BUFFERS) {
// create new buffer
GLSpecBuf *buf = (GLSpecBuf *)gl_malloc(sizeof(GLSpecBuf));
if (!buf)
error("could not allocate specular buffer");
c->specbuf_num_buffers++;
buf->next = c->specbuf_first;
c->specbuf_first = buf;
buf->last_used = c->specbuf_used_counter++;
buf->shininess_i = shininess_i;
calc_buf(buf, shininess);
return buf;
}
//overwrite the lru buffer
oldest->shininess_i = shininess_i;
oldest->last_used = c->specbuf_used_counter++;
calc_buf(oldest, shininess);
return oldest;
}
void specbuf_cleanup(GLContext *c) {
GLSpecBuf *buf, *next;
buf = c->specbuf_first;
for (int i = 0; i < c->specbuf_num_buffers; ++i) {
next = buf->next;
gl_free(buf);
buf = next;
}
}
} // end of namespace TinyGL