mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
1a615346ab
svn-id: r18039
307 lines
9.0 KiB
C++
307 lines
9.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "sword1/sword1.h"
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#include "sword1/animation.h"
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#include "sword1/credits.h"
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#include "sound/vorbis.h"
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#include "common/config-manager.h"
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#include "common/str.h"
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#include "common/system.h"
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namespace Sword1 {
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AnimationState::AnimationState(Screen *scr, Audio::Mixer *snd, OSystem *sys)
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: BaseAnimationState(snd, sys, 640, 400), _scr(scr) {
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}
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AnimationState::~AnimationState() {
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}
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#ifdef BACKEND_8BIT
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void AnimationState::setPalette(byte *pal) {
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_sys->setPalette(pal, 0, 256);
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}
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#endif
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void AnimationState::drawYUV(int width, int height, byte *const *dat) {
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#ifdef BACKEND_8BIT
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_scr->plotYUV(_lut, width, height, dat);
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#else
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plotYUV(width, height, dat);
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#endif
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}
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void AnimationState::updateScreen(void) {
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#ifndef BACKEND_8BIT
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_sys->copyRectToOverlay(_overlay, _movieWidth, 0, 40, _movieWidth, _movieHeight);
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#endif
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_sys->updateScreen();
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}
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OverlayColor *AnimationState::giveRgbBuffer(void) {
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#ifdef BACKEND_8BIT
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return NULL;
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#else
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return _overlay;
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#endif
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}
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bool AnimationState::soundFinished(void) {
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return !_snd->isSoundHandleActive(_bgSound);
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}
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AudioStream *AnimationState::createAudioStream(const char *name, void *arg) {
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if (arg)
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return (AudioStream*)arg;
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else
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return AudioStream::openStreamFile(name);
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}
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MoviePlayer::MoviePlayer(Screen *scr, Audio::Mixer *snd, OSystem *sys)
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: _scr(scr), _snd(snd), _sys(sys) {
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for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
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_logoOvls[cnt] = NULL;
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_introPal = NULL;
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}
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MoviePlayer::~MoviePlayer(void) {
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if (_introPal)
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free(_introPal);
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for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
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if (_logoOvls[cnt])
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free(_logoOvls[cnt]);
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}
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/**
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* Plays an animated cutscene.
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* @param id the id of the file
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*/
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void MoviePlayer::play(uint32 id) {
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#if defined(USE_MPEG2) && defined(USE_VORBIS)
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AnimationState *anim = new AnimationState(_scr, _snd, _sys);
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AudioStream *stream = NULL;
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if (SwordEngine::_systemVars.cutscenePackVersion == 1) {
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if ((id == SEQ_INTRO) || (id == SEQ_FINALE) || (id == SEQ_HISTORY) || (id == SEQ_FERRARI)) {
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// these sequences are language specific
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char sndName[20];
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sprintf(sndName, "%s.snd", _sequenceList[id]);
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Common::File *oggSource = new Common::File();
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if (oggSource->open(sndName)) {
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SplittedAudioStream *sStream = new SplittedAudioStream();
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uint32 numSegs = oggSource->readUint32LE(); // number of audio segments, either 1 or 2.
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// for each segment and each of the 7 languages, we've got fileoffset and size
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uint32 *header = (uint32*)malloc(numSegs * 7 * 2 * 4);
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for (uint32 cnt = 0; cnt < numSegs * 7 * 2; cnt++)
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header[cnt] = oggSource->readUint32LE();
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for (uint32 segCnt = 0; segCnt < numSegs; segCnt++) {
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oggSource->seek( header[SwordEngine::_systemVars.language * 2 + 0 + segCnt * 14]);
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uint32 segSize = header[SwordEngine::_systemVars.language * 2 + 1 + segCnt * 14];
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AudioStream *apStream = makeVorbisStream(oggSource, segSize);
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if (!apStream)
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error("Can't create Vorbis Stream from file %s", sndName);
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sStream->appendStream(apStream);
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}
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free(header);
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stream = sStream;
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} else
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warning("Sound file \"%s\" not found", sndName);
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initOverlays(id);
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oggSource->decRef();
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}
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}
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bool initOK = anim->init(_sequenceList[id], stream);
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uint32 frameCount = 0;
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if (initOK) {
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while (anim->decodeFrame()) {
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processFrame(id, anim, frameCount);
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anim->updateScreen();
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frameCount++;
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OSystem::Event event;
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while (_sys->pollEvent(event)) {
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switch (event.type) {
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#ifndef BACKEND_8BIT
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case OSystem::EVENT_SCREEN_CHANGED:
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anim->buildLookup();
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break;
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#endif
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case OSystem::EVENT_KEYDOWN:
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if (event.kbd.keycode == 27) {
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delete anim;
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return;
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}
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break;
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case OSystem::EVENT_QUIT:
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_sys->quit();
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break;
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default:
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break;
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}
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}
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}
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}
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while (!anim->soundFinished())
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_sys->delayMillis(100);
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delete anim;
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#endif // USE_MPEG2 && USE_VORBIS
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}
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void MoviePlayer::insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal) {
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if (ovl != NULL)
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for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
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if (ovl[cnt])
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buf[cnt] = pal[ovl[cnt]];
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}
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void MoviePlayer::processFrame(uint32 animId, AnimationState *anim, uint32 frameNo) {
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#if defined(USE_MPEG2) && !defined(BACKEND_8BIT)
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if ((animId != 4) || (SwordEngine::_systemVars.cutscenePackVersion == 0))
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return;
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OverlayColor *buf = anim->giveRgbBuffer();
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if ((frameNo > 397) && (frameNo < 444)) { // Broken Sword Logo
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if (frameNo <= 403)
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insertOverlay(buf, _logoOvls[frameNo - 398], _introPal); // fade up
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else if (frameNo <= 437)
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insertOverlay(buf, _logoOvls[(frameNo - 404) % 6 + 6], _introPal); // animation
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else {
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insertOverlay(buf, _logoOvls[5 - (frameNo - 438)], _introPal); // fade down
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}
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}
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#endif
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}
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bool MoviePlayer::initOverlays(uint32 id) {
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#if defined(USE_MPEG2) && !defined(BACKEND_8BIT)
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if (id == SEQ_INTRO) {
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ArcFile ovlFile;
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if (!ovlFile.open("intro.dat")) {
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warning("\"intro.dat\" not found");
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return false;
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}
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ovlFile.enterPath(SwordEngine::_systemVars.language);
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for (uint8 fcnt = 0; fcnt < 12; fcnt++) {
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_logoOvls[fcnt] = ovlFile.decompressFile(fcnt);
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if (fcnt > 0)
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for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
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if (_logoOvls[fcnt - 1][cnt] && !_logoOvls[fcnt][cnt])
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_logoOvls[fcnt][cnt] = _logoOvls[fcnt - 1][cnt];
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}
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uint8 *pal = ovlFile.fetchFile(12);
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_introPal = (OverlayColor*)malloc(256 * sizeof(OverlayColor));
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for (uint16 cnt = 0; cnt < 256; cnt++)
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_introPal[cnt] = _sys->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
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}
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#endif
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return true;
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}
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SplittedAudioStream::SplittedAudioStream(void) {
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_queue = NULL;
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}
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SplittedAudioStream::~SplittedAudioStream(void) {
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while (_queue) {
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delete _queue->stream;
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FileQueue *que = _queue->next;
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delete _queue;
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_queue = que;
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}
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}
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int SplittedAudioStream::getRate(void) const {
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if (_queue)
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return _queue->stream->getRate();
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else
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return 22050;
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}
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void SplittedAudioStream::appendStream(AudioStream *stream) {
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FileQueue **que = &_queue;
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while (*que)
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que = &((*que)->next);
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*que = new FileQueue;
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(*que)->stream = stream;
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(*que)->next = NULL;
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}
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bool SplittedAudioStream::endOfData(void) const {
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if (_queue)
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return _queue->stream->endOfData();
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else
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return true;
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}
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bool SplittedAudioStream::isStereo(void) const {
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if (_queue)
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return _queue->stream->isStereo();
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else
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return false; // all the BS1 files are mono, anyways.
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}
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int SplittedAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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int retVal = 0;
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int needSamples = numSamples;
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while (needSamples && _queue) {
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int retSmp = _queue->stream->readBuffer(buffer, needSamples);
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needSamples -= retSmp;
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retVal += retSmp;
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buffer += retSmp;
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if (_queue->stream->endOfData()) {
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delete _queue->stream;
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FileQueue *que = _queue->next;
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delete _queue;
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_queue = que;
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}
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}
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return retVal;
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}
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const char * MoviePlayer::_sequenceList[20] = {
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"ferrari", // 0 CD2 ferrari running down fitz in sc19
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"ladder", // 1 CD2 george walking down ladder to dig sc24->sc$
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"steps", // 2 CD2 george walking down steps sc23->sc24
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"sewer", // 3 CD1 george entering sewer sc2->sc6
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"intro", // 4 CD1 intro sequence ->sc1
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"river", // 5 CD1 george being thrown into river by flap & g$
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"truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4
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"grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $
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"montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25
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"tapestry", // 9 CD2 tapestry room beyond spain well, sc61
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"ireland", // 10 CD2 ireland establishing shot europe_map->sc19
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"finale", // 11 CD2 grand finale at very end, from sc73
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"history", // 12 CD1 George's history lesson from Nico, in sc10
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"spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$
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"well", // 14 CD2 first time being lowered down well in Spai$
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"candle", // 15 CD2 Candle burning down in Spain mausoleum sc59
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"geodrop", // 16 CD2 from sc54, George jumping down onto truck
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"vulture", // 17 CD2 from sc54, vultures circling George's dead body
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"enddemo", // 18 --- for end of single CD demo
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"credits", // 19 CD2 credits, to follow "finale" sequence
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};
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} // End of namespace Sword1
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