scummvm/sword1/animation.cpp

307 lines
9.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "sword1/sword1.h"
#include "sword1/animation.h"
#include "sword1/credits.h"
#include "sound/vorbis.h"
#include "common/config-manager.h"
#include "common/str.h"
#include "common/system.h"
namespace Sword1 {
AnimationState::AnimationState(Screen *scr, Audio::Mixer *snd, OSystem *sys)
: BaseAnimationState(snd, sys, 640, 400), _scr(scr) {
}
AnimationState::~AnimationState() {
}
#ifdef BACKEND_8BIT
void AnimationState::setPalette(byte *pal) {
_sys->setPalette(pal, 0, 256);
}
#endif
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
#ifdef BACKEND_8BIT
_scr->plotYUV(_lut, width, height, dat);
#else
plotYUV(width, height, dat);
#endif
}
void AnimationState::updateScreen(void) {
#ifndef BACKEND_8BIT
_sys->copyRectToOverlay(_overlay, _movieWidth, 0, 40, _movieWidth, _movieHeight);
#endif
_sys->updateScreen();
}
OverlayColor *AnimationState::giveRgbBuffer(void) {
#ifdef BACKEND_8BIT
return NULL;
#else
return _overlay;
#endif
}
bool AnimationState::soundFinished(void) {
return !_snd->isSoundHandleActive(_bgSound);
}
AudioStream *AnimationState::createAudioStream(const char *name, void *arg) {
if (arg)
return (AudioStream*)arg;
else
return AudioStream::openStreamFile(name);
}
MoviePlayer::MoviePlayer(Screen *scr, Audio::Mixer *snd, OSystem *sys)
: _scr(scr), _snd(snd), _sys(sys) {
for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
_logoOvls[cnt] = NULL;
_introPal = NULL;
}
MoviePlayer::~MoviePlayer(void) {
if (_introPal)
free(_introPal);
for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
if (_logoOvls[cnt])
free(_logoOvls[cnt]);
}
/**
* Plays an animated cutscene.
* @param id the id of the file
*/
void MoviePlayer::play(uint32 id) {
#if defined(USE_MPEG2) && defined(USE_VORBIS)
AnimationState *anim = new AnimationState(_scr, _snd, _sys);
AudioStream *stream = NULL;
if (SwordEngine::_systemVars.cutscenePackVersion == 1) {
if ((id == SEQ_INTRO) || (id == SEQ_FINALE) || (id == SEQ_HISTORY) || (id == SEQ_FERRARI)) {
// these sequences are language specific
char sndName[20];
sprintf(sndName, "%s.snd", _sequenceList[id]);
Common::File *oggSource = new Common::File();
if (oggSource->open(sndName)) {
SplittedAudioStream *sStream = new SplittedAudioStream();
uint32 numSegs = oggSource->readUint32LE(); // number of audio segments, either 1 or 2.
// for each segment and each of the 7 languages, we've got fileoffset and size
uint32 *header = (uint32*)malloc(numSegs * 7 * 2 * 4);
for (uint32 cnt = 0; cnt < numSegs * 7 * 2; cnt++)
header[cnt] = oggSource->readUint32LE();
for (uint32 segCnt = 0; segCnt < numSegs; segCnt++) {
oggSource->seek( header[SwordEngine::_systemVars.language * 2 + 0 + segCnt * 14]);
uint32 segSize = header[SwordEngine::_systemVars.language * 2 + 1 + segCnt * 14];
AudioStream *apStream = makeVorbisStream(oggSource, segSize);
if (!apStream)
error("Can't create Vorbis Stream from file %s", sndName);
sStream->appendStream(apStream);
}
free(header);
stream = sStream;
} else
warning("Sound file \"%s\" not found", sndName);
initOverlays(id);
oggSource->decRef();
}
}
bool initOK = anim->init(_sequenceList[id], stream);
uint32 frameCount = 0;
if (initOK) {
while (anim->decodeFrame()) {
processFrame(id, anim, frameCount);
anim->updateScreen();
frameCount++;
OSystem::Event event;
while (_sys->pollEvent(event)) {
switch (event.type) {
#ifndef BACKEND_8BIT
case OSystem::EVENT_SCREEN_CHANGED:
anim->buildLookup();
break;
#endif
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode == 27) {
delete anim;
return;
}
break;
case OSystem::EVENT_QUIT:
_sys->quit();
break;
default:
break;
}
}
}
}
while (!anim->soundFinished())
_sys->delayMillis(100);
delete anim;
#endif // USE_MPEG2 && USE_VORBIS
}
void MoviePlayer::insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal) {
if (ovl != NULL)
for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
if (ovl[cnt])
buf[cnt] = pal[ovl[cnt]];
}
void MoviePlayer::processFrame(uint32 animId, AnimationState *anim, uint32 frameNo) {
#if defined(USE_MPEG2) && !defined(BACKEND_8BIT)
if ((animId != 4) || (SwordEngine::_systemVars.cutscenePackVersion == 0))
return;
OverlayColor *buf = anim->giveRgbBuffer();
if ((frameNo > 397) && (frameNo < 444)) { // Broken Sword Logo
if (frameNo <= 403)
insertOverlay(buf, _logoOvls[frameNo - 398], _introPal); // fade up
else if (frameNo <= 437)
insertOverlay(buf, _logoOvls[(frameNo - 404) % 6 + 6], _introPal); // animation
else {
insertOverlay(buf, _logoOvls[5 - (frameNo - 438)], _introPal); // fade down
}
}
#endif
}
bool MoviePlayer::initOverlays(uint32 id) {
#if defined(USE_MPEG2) && !defined(BACKEND_8BIT)
if (id == SEQ_INTRO) {
ArcFile ovlFile;
if (!ovlFile.open("intro.dat")) {
warning("\"intro.dat\" not found");
return false;
}
ovlFile.enterPath(SwordEngine::_systemVars.language);
for (uint8 fcnt = 0; fcnt < 12; fcnt++) {
_logoOvls[fcnt] = ovlFile.decompressFile(fcnt);
if (fcnt > 0)
for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
if (_logoOvls[fcnt - 1][cnt] && !_logoOvls[fcnt][cnt])
_logoOvls[fcnt][cnt] = _logoOvls[fcnt - 1][cnt];
}
uint8 *pal = ovlFile.fetchFile(12);
_introPal = (OverlayColor*)malloc(256 * sizeof(OverlayColor));
for (uint16 cnt = 0; cnt < 256; cnt++)
_introPal[cnt] = _sys->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
}
#endif
return true;
}
SplittedAudioStream::SplittedAudioStream(void) {
_queue = NULL;
}
SplittedAudioStream::~SplittedAudioStream(void) {
while (_queue) {
delete _queue->stream;
FileQueue *que = _queue->next;
delete _queue;
_queue = que;
}
}
int SplittedAudioStream::getRate(void) const {
if (_queue)
return _queue->stream->getRate();
else
return 22050;
}
void SplittedAudioStream::appendStream(AudioStream *stream) {
FileQueue **que = &_queue;
while (*que)
que = &((*que)->next);
*que = new FileQueue;
(*que)->stream = stream;
(*que)->next = NULL;
}
bool SplittedAudioStream::endOfData(void) const {
if (_queue)
return _queue->stream->endOfData();
else
return true;
}
bool SplittedAudioStream::isStereo(void) const {
if (_queue)
return _queue->stream->isStereo();
else
return false; // all the BS1 files are mono, anyways.
}
int SplittedAudioStream::readBuffer(int16 *buffer, const int numSamples) {
int retVal = 0;
int needSamples = numSamples;
while (needSamples && _queue) {
int retSmp = _queue->stream->readBuffer(buffer, needSamples);
needSamples -= retSmp;
retVal += retSmp;
buffer += retSmp;
if (_queue->stream->endOfData()) {
delete _queue->stream;
FileQueue *que = _queue->next;
delete _queue;
_queue = que;
}
}
return retVal;
}
const char * MoviePlayer::_sequenceList[20] = {
"ferrari", // 0 CD2 ferrari running down fitz in sc19
"ladder", // 1 CD2 george walking down ladder to dig sc24->sc$
"steps", // 2 CD2 george walking down steps sc23->sc24
"sewer", // 3 CD1 george entering sewer sc2->sc6
"intro", // 4 CD1 intro sequence ->sc1
"river", // 5 CD1 george being thrown into river by flap & g$
"truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4
"grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $
"montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25
"tapestry", // 9 CD2 tapestry room beyond spain well, sc61
"ireland", // 10 CD2 ireland establishing shot europe_map->sc19
"finale", // 11 CD2 grand finale at very end, from sc73
"history", // 12 CD1 George's history lesson from Nico, in sc10
"spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$
"well", // 14 CD2 first time being lowered down well in Spai$
"candle", // 15 CD2 Candle burning down in Spain mausoleum sc59
"geodrop", // 16 CD2 from sc54, George jumping down onto truck
"vulture", // 17 CD2 from sc54, vultures circling George's dead body
"enddemo", // 18 --- for end of single CD demo
"credits", // 19 CD2 credits, to follow "finale" sequence
};
} // End of namespace Sword1