scummvm/engines/dialogs.cpp
Christopher Page f45749759e Added ScummVM Title and version info to GMM
svn-id: r33955
2008-08-17 02:02:22 +00:00

225 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "base/version.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/events.h"
#include "graphics/scaler.h"
#include "gui/about.h"
#include "gui/eval.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "engines/dialogs.h"
#include "engines/engine.h"
#include "engines/metaengine.h"
#ifdef SMALL_SCREEN_DEVICE
#include "gui/KeysDialog.h"
#endif
using GUI::CommandSender;
using GUI::StaticTextWidget;
using GUI::kButtonWidth;
using GUI::kButtonHeight;
using GUI::kBigButtonWidth;
using GUI::kBigButtonHeight;
using GUI::kCloseCmd;
using GUI::kTextAlignCenter;
using GUI::kTextAlignLeft;
using GUI::WIDGET_ENABLED;
typedef GUI::OptionsDialog GUI_OptionsDialog;
typedef GUI::Dialog GUI_Dialog;
GlobalDialog::GlobalDialog(String name)
: GUI::Dialog(name) {
_drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;}
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kHelpCmd = 'HELP',
kAboutCmd = 'ABOU',
kQuitCmd = 'QUIT',
kRTLCmd = 'RTL',
kChooseCmd = 'CHOS'
};
MainMenuDialog::MainMenuDialog(Engine *engine)
: GlobalDialog("globalmain"), _engine(engine) {
new StaticTextWidget(this, "global_title", "ScummVM");
new StaticTextWidget(this, "global_version", gScummVMVersionDate);
new GUI::ButtonWidget(this, "globalmain_resume", "Resume", kPlayCmd, 'P');
// new GUI::ButtonWidget(this, "globalmain_load", "Load", kLoadCmd, 'L');
// new GUI::ButtonWidget(this, "globalmain_save", "Save", kSaveCmd, 'S');
new GUI::ButtonWidget(this, "globalmain_options", "Options", kOptionsCmd, 'O');
new GUI::ButtonWidget(this, "globalmain_about", "About", kAboutCmd, 'A');
_rtlButton = new GUI::ButtonWidget(this, "globalmain_rtl", "Return to Launcher", kRTLCmd, 'R');
// '0' corresponds to the kSupportsRTL MetaEngineFeature
_rtlButton->setEnabled(_engine->hasFeature(0));
new GUI::ButtonWidget(this, "globalmain_quit", "Quit", kQuitCmd, 'Q');
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog();
}
MainMenuDialog::~MainMenuDialog() {
delete _aboutDialog;
delete _optionsDialog;
}
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kPlayCmd:
close();
break;
case kOptionsCmd:
_optionsDialog->runModal();
break;
case kAboutCmd:
_aboutDialog->runModal();
break;
case kRTLCmd: {
Common::Event eventRTL;
eventRTL.type = Common::EVENT_RTL;
g_system->getEventManager()->pushEvent(eventRTL);
close();
}
break;
case kQuitCmd: {
Common::Event eventQ;
eventQ.type = Common::EVENT_QUIT;
g_system->getEventManager()->pushEvent(eventQ);
close();
}
break;
default:
GlobalDialog::handleCommand(sender, cmd, data);
}
}
enum {
kOKCmd = 'ok '
};
enum {
kKeysCmd = 'KEYS'
};
// FIXME: We use the empty string as domain name here. This tells the
// ConfigManager to use the 'default' domain for all its actions. We do that
// to get as close as possible to editing the 'active' settings.
//
// However, that requires bad & evil hacks in the ConfigManager code,
// and even then still doesn't work quite correctly.
// For example, if the transient domain contains 'false' for the 'fullscreen'
// flag, but the user used a hotkey to switch to windowed mode, then the dialog
// will display the wrong value anyway.
//
// Proposed solution consisting of multiple steps:
// 1) Add special code to the open() code that reads out everything stored
// in the transient domain that is controlled by this dialog, and updates
// the dialog accordingly.
// 2) Even more code is added to query the backend for current settings, like
// the fullscreen mode flag etc., and also updates the dialog accordingly.
// 3) The domain being edited is set to the active game domain.
// 4) If the dialog is closed with the "OK" button, then we remove everything
// stored in the transient domain (or at least everything corresponding to
// switches in this dialog.
// If OTOH the dialog is closed with "Cancel" we do no such thing.
//
// These changes will achieve two things at once: Allow us to get rid of using
// "" as value for the domain, and in fact provide a somewhat better user
// experience at the same time.
ConfigDialog::ConfigDialog()
: GUI::OptionsDialog("", "scummconfig") {
//
// Sound controllers
//
addVolumeControls(this, "scummconfig_");
//
// Some misc options
//
// SCUMM has a talkspeed range of 0-9
addSubtitleControls(this, "scummconfig_", 9);
//
// Add the buttons
//
new GUI::ButtonWidget(this, "scummconfig_ok", "OK", GUI::OptionsDialog::kOKCmd, 'O');
new GUI::ButtonWidget(this, "scummconfig_cancel", "Cancel", kCloseCmd, 'C');
#ifdef SMALL_SCREEN_DEVICE
new GUI::ButtonWidget(this, "scummconfig_keys", "Keys", kKeysCmd, 'K');
//
// Create the sub dialog(s)
//
_keysDialog = new GUI::KeysDialog();
#endif
}
ConfigDialog::~ConfigDialog() {
#ifdef SMALL_SCREEN_DEVICE
delete _keysDialog;
#endif
}
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kKeysCmd:
#ifdef SMALL_SCREEN_DEVICE
_keysDialog->runModal();
#endif
break;
default:
GUI_OptionsDialog::handleCommand (sender, cmd, data);
}
}